Transaction Hash:
Block:
6003895 at Jul-21-2018 12:32:24 PM +UTC
Transaction Fee:
0.001228938 ETH
$2.68
Gas Used:
409,646 Gas / 3 Gwei
Emitted Events:
| 35 |
0x4c7b8591c50f4ad308d07d6294f2945e074420f5.0x3d5ef7f1526b591957095eba8ced14554e32e3401d04857a5899339b4449846e( 0x3d5ef7f1526b591957095eba8ced14554e32e3401d04857a5899339b4449846e, 00000000000000000000000000000000000000000000000000000000000002e2, 000000000000000000000000000000000000000000000001fd0fc0dbf89d61a8, 0000000000000000000000000000000000000000000000000000000000000002 )
|
| 36 |
0xf9ba0955b0509ac6138908ccc50d5bd296e48d7d.0x74b1d2f771e0eff1b2c36c38499febdbea80fe4013bdace4fc4b653322c2895c( 0x74b1d2f771e0eff1b2c36c38499febdbea80fe4013bdace4fc4b653322c2895c, 0000000000000000000000000000000000000000000000000000000000000001, 00000000000000000000000000000000000000000000000000002feadba0afbc )
|
| 37 |
FoMo3Dlong.onAffiliatePayout( affiliateID=1305, affiliateAddress=0x3444C646...a6C6510CE, affiliateName=7369746500000000000000000000000000000000000000000000000000000000, roundID=1, buyerID=12675, amount=526857535937884, timeStamp=1532176344 )
|
| 38 |
FoMo3Dlong.onEndTx( compressedData=201532176344000000000000001111, compressedIDs=10000000000000000000000000000000000000000000000012675, playerName=0000000000000000000000000000000000000000000000000000000000000000, playerAddress=[Sender] 0x6c9ab3a2cd5a104cec2bf019c7377d16dc54de96, ethIn=5268575359378848, keysBought=1044467205003675479, winnerAddr=0x00000000...000000000, winnerName=0000000000000000000000000000000000000000000000000000000000000000, amountWon=0, newPot=0, P3DAmount=526857535937884, genAmount=2950402173102264, potAmount=1053715071875772, airDropPot=489353068161584344 )
|
Account State Difference:
| Address | Before | After | State Difference | ||
|---|---|---|---|---|---|
| 0x4C7B8591...e074420F5 | 617.495938683721595608 Eth | 617.496044055228783184 Eth | 0.000105371507187576 | ||
|
0x5A0b54D5...D3E029c4c
Miner
| (Spark Pool) | 3,658.541640629112572653 Eth | 3,658.542869567112572653 Eth | 0.001228938 | |
| 0x6C9ab3a2...6dC54De96 |
0.009152116707559424 Eth
Nonce: 59
|
0.002654603348180576 Eth
Nonce: 60
| 0.006497513359378848 | ||
| 0xA6214288...7A0389Da1 | 31,754.656048652261442368 Eth | 31,754.660632312824101968 Eth | 0.0045836605626596 | ||
| 0xc7029Ed9...049C7AF48 | (Fomo3D: Contract 3) | 1.063563466403137401 Eth | 1.064090323939075285 Eth | 0.000526857535937884 | |
| 0xD60d3536...fAA7B6E4c | (Fomo3D: Contract 2) | ||||
| 0xF9bA0955...296E48D7D | 814.049327052786552542 Eth | 814.04937973854014633 Eth | 0.000052685753593788 |
Execution Trace
ETH 0.005268575359378848
FoMo3Dlong.buyXname( _affCode=7369746500000000000000000000000000000000000000000000000000000000, _team=2 )
-
PlayerBook.getPlayerID( _addr=0x6C9ab3a2Cd5A104CeC2bf019C7377d16dC54De96 ) => ( 12675 ) -
PlayerBook.getPlayerName( _pID=12675 ) => ( 0000000000000000000000000000000000000000000000000000000000000000 ) -
PlayerBook.getPlayerLAff( _pID=12675 ) => ( 0 ) ETH 0.000105371507187576
JIincForwarder.CALL( )
- ETH 0.000105371507187576
0x4c7b8591c50f4ad308d07d6294f2945e074420f5.f340fa01( )
- ETH 0.000105371507187576
- ETH 0.000052685753593788
0xf9ba0955b0509ac6138908ccc50d5bd296e48d7d.CALL( )
- ETH 0.000526857535937884
Divies.CALL( )
buyXname[FoMo3Dlong (ln:394)]
determinePID[FoMo3Dlong (ln:402)]getPlayerID[FoMo3Dlong (ln:1227)]getPlayerName[FoMo3Dlong (ln:1228)]getPlayerLAff[FoMo3Dlong (ln:1229)]
verifyTeam[FoMo3Dlong (ln:429)]buyCore[FoMo3Dlong (ln:432)]core[FoMo3Dlong (ln:917)]managePlayer[FoMo3Dlong (ln:1014)]updateGenVault[FoMo3Dlong (ln:1277)]calcUnMaskedEarnings[FoMo3Dlong (ln:1371)]add[FoMo3Dlong (ln:1375)]add[FoMo3Dlong (ln:1377)]
add[FoMo3Dlong (ln:1017)]sub[FoMo3Dlong (ln:1019)]sub[FoMo3Dlong (ln:1020)]add[FoMo3Dlong (ln:1021)]keysRec[FoMo3Dlong (ln:1030)]mul[FoMo3Dlong (ln:1058)]add[FoMo3Dlong (ln:1059)]sub[FoMo3Dlong (ln:1062)]mul[FoMo3Dlong (ln:1068)]add[FoMo3Dlong (ln:1069)]sub[FoMo3Dlong (ln:1072)]mul[FoMo3Dlong (ln:1078)]add[FoMo3Dlong (ln:1079)]sub[FoMo3Dlong (ln:1082)]add[FoMo3Dlong (ln:1101)]add[FoMo3Dlong (ln:1102)]add[FoMo3Dlong (ln:1105)]add[FoMo3Dlong (ln:1106)]add[FoMo3Dlong (ln:1107)]distributeExternal[FoMo3Dlong (ln:1110)]value[FoMo3Dlong (ln:1440)]value[FoMo3Dlong (ln:1454)]add[FoMo3Dlong (ln:1462)]onAffiliatePayout[FoMo3Dlong (ln:1463)]add[FoMo3Dlong (ln:1469)]mul[FoMo3Dlong (ln:1469)]value[FoMo3Dlong (ln:1473)]add[FoMo3Dlong (ln:1476)]
distributeInternal[FoMo3Dlong (ln:1111)]endTx[FoMo3Dlong (ln:1114)]onEndTx[FoMo3Dlong (ln:1593)]
endRound[FoMo3Dlong (ln:926)]mul[FoMo3Dlong (ln:1307)]mul[FoMo3Dlong (ln:1309)]mul[FoMo3Dlong (ln:1310)]sub[FoMo3Dlong (ln:1311)]sub[FoMo3Dlong (ln:1311)]sub[FoMo3Dlong (ln:1311)]sub[FoMo3Dlong (ln:1311)]mul[FoMo3Dlong (ln:1314)]sub[FoMo3Dlong (ln:1315)]mul[FoMo3Dlong (ln:1315)]sub[FoMo3Dlong (ln:1318)]add[FoMo3Dlong (ln:1319)]add[FoMo3Dlong (ln:1323)]value[FoMo3Dlong (ln:1326)]add[FoMo3Dlong (ln:1334)]add[FoMo3Dlong (ln:1339)]value[FoMo3Dlong (ln:1343)]add[FoMo3Dlong (ln:1359)]add[FoMo3Dlong (ln:1359)]
onBuyAndDistribute[FoMo3Dlong (ln:933)]add[FoMo3Dlong (ln:950)]
File 1 of 4: FoMo3Dlong
File 2 of 4: PlayerBook
File 3 of 4: JIincForwarder
File 4 of 4: Divies
pragma solidity ^0.4.24;
/**
* @title -FoMo-3D v0.7.1
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/ .--,-``-.
*========,---,.======================____==========================/ / '.=======,---,====*
* ,' .' | ,' , `. / ../ ; .' .' `\
* ,---.' | ,---. ,-+-,.' _ | ,---. \ ``\ .`- ' ,---.' \
* | | .' ' ,'\ ,-+-. ; , || ' ,'\ ,---,. \___\/ \ : | | .`\ |
* : : : / / | ,--.'|' | || / / | ,' .' | \ : | : : | ' |
* : | |-, . ; ,. : | | ,', | |, . ; ,. : ,---.' | / / / | ' ' ; :
* | : ;/| ' | |: : | | / | |--' ' | |: : | | .' \ \ \ ' | ; . |
* | | .' ' | .; : | : | | , ' | .; : : |.' ___ / : | | | : | '
* ' : ' | : | | : | |/ | : | `---' / /\ / : ' : | / ;
* | | | \ \ / | | |`-' \ \ / / ,,/ ',- . | | '` ,/
* | : \ `----' | ;/ `----' \ ''\ ; ; : .'
*====| | ,'=============='---'==========(long version)===========\ \ .'===| ,.'======*
* `----' `--`-,,-' '---'
* ╔═╗┌─┐┌─┐┬┌─┐┬┌─┐┬ ┌─────────────────────────┐ ╦ ╦┌─┐┌┐ ╔═╗┬┌┬┐┌─┐
* ║ ║├┤ ├┤ ││ │├─┤│ │ https://exitscam.me │ ║║║├┤ ├┴┐╚═╗│ │ ├┤
* ╚═╝└ └ ┴└─┘┴┴ ┴┴─┘ └─┬─────────────────────┬─┘ ╚╩╝└─┘└─┘╚═╝┴ ┴ └─┘
* ┌────────────────────────────────┘ └──────────────────────────────┐
* │╔═╗┌─┐┬ ┬┌┬┐┬┌┬┐┬ ┬ ╔╦╗┌─┐┌─┐┬┌─┐┌┐┌ ╦┌┐┌┌┬┐┌─┐┬─┐┌─┐┌─┐┌─┐┌─┐ ╔═╗┌┬┐┌─┐┌─┐┬┌─│
* │╚═╗│ ││ │ │││ │ └┬┘ ═ ║║├┤ └─┐││ ┬│││ ═ ║│││ │ ├┤ ├┬┘├┤ ├─┤│ ├┤ ═ ╚═╗ │ ├─┤│ ├┴┐│
* │╚═╝└─┘┴─┘┴─┴┘┴ ┴ ┴ ═╩╝└─┘└─┘┴└─┘┘└┘ ╩┘└┘ ┴ └─┘┴└─└ ┴ ┴└─┘└─┘ ╚═╝ ┴ ┴ ┴└─┘┴ ┴│
* │ ┌──────────┐ ┌───────┐ ┌─────────┐ ┌────────┐ │
* └────┤ Inventor ├───────────┤ Justo ├────────────┤ Sumpunk ├──────────────┤ Mantso ├──┘
* └──────────┘ └───────┘ └─────────┘ └────────┘
* ┌─────────────────────────────────────────────────────────┐ ╔╦╗┬ ┬┌─┐┌┐┌┬┌─┌─┐ ╔╦╗┌─┐
* │ Ambius, Aritz Cracker, Cryptoknight, Crypto McPump, │ ║ ├─┤├─┤│││├┴┐└─┐ ║ │ │
* │ Capex, JogFera, The Shocker, Daok, Randazzz, PumpRabbi, │ ╩ ┴ ┴┴ ┴┘└┘┴ ┴└─┘ ╩ └─┘
* │ Kadaz, Incognito Jo, Lil Stronghands, Ninja Turtle, └───────────────────────────┐
* │ Psaints, Satoshi, Vitalik, Nano 2nd, Bogdanoffs Isaac Newton, Nikola Tesla, │
* │ Le Comte De Saint Germain, Albert Einstein, Socrates, & all the volunteer moderator │
* │ & support staff, content, creators, autonomous agents, and indie devs for P3D. │
* │ Without your help, we wouldn't have the time to code this. │
* └─────────────────────────────────────────────────────────────────────────────────────┘
*
* This product is protected under license. Any unauthorized copy, modification, or use without
* express written consent from the creators is prohibited.
*
* WARNING: THIS PRODUCT IS HIGHLY ADDICTIVE. IF YOU HAVE AN ADDICTIVE NATURE. DO NOT PLAY.
*/
//==============================================================================
// _ _ _ _|_ _ .
// (/_\/(/_| | | _\ .
//==============================================================================
contract F3Devents {
// fired whenever a player registers a name
event onNewName
(
uint256 indexed playerID,
address indexed playerAddress,
bytes32 indexed playerName,
bool isNewPlayer,
uint256 affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 amountPaid,
uint256 timeStamp
);
// fired at end of buy or reload
event onEndTx
(
uint256 compressedData,
uint256 compressedIDs,
bytes32 playerName,
address playerAddress,
uint256 ethIn,
uint256 keysBought,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount,
uint256 potAmount,
uint256 airDropPot
);
// fired whenever theres a withdraw
event onWithdraw
(
uint256 indexed playerID,
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 timeStamp
);
// fired whenever a withdraw forces end round to be ran
event onWithdrawAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// (fomo3d long only) fired whenever a player tries a buy after round timer
// hit zero, and causes end round to be ran.
event onBuyAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethIn,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// (fomo3d long only) fired whenever a player tries a reload after round timer
// hit zero, and causes end round to be ran.
event onReLoadAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// fired whenever an affiliate is paid
event onAffiliatePayout
(
uint256 indexed affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 indexed roundID,
uint256 indexed buyerID,
uint256 amount,
uint256 timeStamp
);
// received pot swap deposit
event onPotSwapDeposit
(
uint256 roundID,
uint256 amountAddedToPot
);
}
//==============================================================================
// _ _ _ _|_ _ _ __|_ _ _ _|_ _ .
// (_(_)| | | | (_|(_ | _\(/_ | |_||_) .
//====================================|=========================================
contract modularLong is F3Devents {}
contract FoMo3Dlong is modularLong {
using SafeMath for *;
using NameFilter for string;
using F3DKeysCalcLong for uint256;
otherFoMo3D private otherF3D_;
DiviesInterface constant private Divies = DiviesInterface(0xc7029Ed9EBa97A096e72607f4340c34049C7AF48);
JIincForwarderInterface constant private Jekyll_Island_Inc = JIincForwarderInterface(0xdd4950F977EE28D2C132f1353D1595035Db444EE);
PlayerBookInterface constant private PlayerBook = PlayerBookInterface(0xD60d353610D9a5Ca478769D371b53CEfAA7B6E4c);
F3DexternalSettingsInterface constant private extSettings = F3DexternalSettingsInterface(0x32967D6c142c2F38AB39235994e2DDF11c37d590);
//==============================================================================
// _ _ _ |`. _ _ _ |_ | _ _ .
// (_(_)| |~|~|(_||_|| (_||_)|(/__\ . (game settings)
//=================_|===========================================================
string constant public name = "FoMo3D Long Official";
string constant public symbol = "F3D";
uint256 private rndExtra_ = extSettings.getLongExtra(); // length of the very first ICO
uint256 private rndGap_ = extSettings.getLongGap(); // length of ICO phase, set to 1 year for EOS.
uint256 constant private rndInit_ = 1 hours; // round timer starts at this
uint256 constant private rndInc_ = 30 seconds; // every full key purchased adds this much to the timer
uint256 constant private rndMax_ = 24 hours; // max length a round timer can be
//==============================================================================
// _| _ _|_ _ _ _ _|_ _ .
// (_|(_| | (_| _\(/_ | |_||_) . (data used to store game info that changes)
//=============================|================================================
uint256 public airDropPot_; // person who gets the airdrop wins part of this pot
uint256 public airDropTracker_ = 0; // incremented each time a "qualified" tx occurs. used to determine winning air drop
uint256 public rID_; // round id number / total rounds that have happened
//****************
// PLAYER DATA
//****************
mapping (address => uint256) public pIDxAddr_; // (addr => pID) returns player id by address
mapping (bytes32 => uint256) public pIDxName_; // (name => pID) returns player id by name
mapping (uint256 => F3Ddatasets.Player) public plyr_; // (pID => data) player data
mapping (uint256 => mapping (uint256 => F3Ddatasets.PlayerRounds)) public plyrRnds_; // (pID => rID => data) player round data by player id & round id
mapping (uint256 => mapping (bytes32 => bool)) public plyrNames_; // (pID => name => bool) list of names a player owns. (used so you can change your display name amongst any name you own)
//****************
// ROUND DATA
//****************
mapping (uint256 => F3Ddatasets.Round) public round_; // (rID => data) round data
mapping (uint256 => mapping(uint256 => uint256)) public rndTmEth_; // (rID => tID => data) eth in per team, by round id and team id
//****************
// TEAM FEE DATA
//****************
mapping (uint256 => F3Ddatasets.TeamFee) public fees_; // (team => fees) fee distribution by team
mapping (uint256 => F3Ddatasets.PotSplit) public potSplit_; // (team => fees) pot split distribution by team
//==============================================================================
// _ _ _ __|_ _ __|_ _ _ .
// (_(_)| |_\ | | |_|(_ | (_)| . (initial data setup upon contract deploy)
//==============================================================================
constructor()
public
{
// Team allocation structures
// 0 = whales
// 1 = bears
// 2 = sneks
// 3 = bulls
// Team allocation percentages
// (F3D, P3D) + (Pot , Referrals, Community)
// Referrals / Community rewards are mathematically designed to come from the winner's share of the pot.
fees_[0] = F3Ddatasets.TeamFee(30,6); //50% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot
fees_[1] = F3Ddatasets.TeamFee(43,0); //43% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot
fees_[2] = F3Ddatasets.TeamFee(56,10); //20% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot
fees_[3] = F3Ddatasets.TeamFee(43,8); //35% to pot, 10% to aff, 2% to com, 1% to pot swap, 1% to air drop pot
// how to split up the final pot based on which team was picked
// (F3D, P3D)
potSplit_[0] = F3Ddatasets.PotSplit(15,10); //48% to winner, 25% to next round, 2% to com
potSplit_[1] = F3Ddatasets.PotSplit(25,0); //48% to winner, 25% to next round, 2% to com
potSplit_[2] = F3Ddatasets.PotSplit(20,20); //48% to winner, 10% to next round, 2% to com
potSplit_[3] = F3Ddatasets.PotSplit(30,10); //48% to winner, 10% to next round, 2% to com
}
//==============================================================================
// _ _ _ _|. |`. _ _ _ .
// | | |(_)(_||~|~|(/_| _\ . (these are safety checks)
//==============================================================================
/**
* @dev used to make sure no one can interact with contract until it has
* been activated.
*/
modifier isActivated() {
require(activated_ == true, "its not ready yet. check ?eta in discord");
_;
}
/**
* @dev prevents contracts from interacting with fomo3d
*/
modifier isHuman() {
address _addr = msg.sender;
uint256 _codeLength;
assembly {_codeLength := extcodesize(_addr)}
require(_codeLength == 0, "sorry humans only");
_;
}
/**
* @dev sets boundaries for incoming tx
*/
modifier isWithinLimits(uint256 _eth) {
require(_eth >= 1000000000, "pocket lint: not a valid currency");
require(_eth <= 100000000000000000000000, "no vitalik, no");
_;
}
//==============================================================================
// _ |_ |. _ |` _ __|_. _ _ _ .
// |_)|_||_)||(_ ~|~|_|| |(_ | |(_)| |_\ . (use these to interact with contract)
//====|=========================================================================
/**
* @dev emergency buy uses last stored affiliate ID and team snek
*/
function()
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// buy core
buyCore(_pID, plyr_[_pID].laff, 2, _eventData_);
}
/**
* @dev converts all incoming ethereum to keys.
* -functionhash- 0x8f38f309 (using ID for affiliate)
* -functionhash- 0x98a0871d (using address for affiliate)
* -functionhash- 0xa65b37a1 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
*/
function buyXid(uint256 _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affCode, _team, _eventData_);
}
function buyXaddr(address _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == address(0) || _affCode == msg.sender)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affID, _team, _eventData_);
}
function buyXname(bytes32 _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == '' || _affCode == plyr_[_pID].name)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affID, _team, _eventData_);
}
/**
* @dev essentially the same as buy, but instead of you sending ether
* from your wallet, it uses your unwithdrawn earnings.
* -functionhash- 0x349cdcac (using ID for affiliate)
* -functionhash- 0x82bfc739 (using address for affiliate)
* -functionhash- 0x079ce327 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
* @param _eth amount of earnings to use (remainder returned to gen vault)
*/
function reLoadXid(uint256 _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affCode, _team, _eth, _eventData_);
}
function reLoadXaddr(address _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == address(0) || _affCode == msg.sender)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affID, _team, _eth, _eventData_);
}
function reLoadXname(bytes32 _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
uint256 _affID;
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == '' || _affCode == plyr_[_pID].name)
{
// use last stored affiliate code
_affID = plyr_[_pID].laff;
// if affiliate code was given
} else {
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affID, _team, _eth, _eventData_);
}
/**
* @dev withdraws all of your earnings.
* -functionhash- 0x3ccfd60b
*/
function withdraw()
isActivated()
isHuman()
public
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// setup temp var for player eth
uint256 _eth;
// check to see if round has ended and no one has run round end yet
if (_now > round_[_rID].end && round_[_rID].ended == false && round_[_rID].plyr != 0)
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// end the round (distributes pot)
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire withdraw and distribute event
emit F3Devents.onWithdrawAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eth,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
// in any other situation
} else {
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// fire withdraw event
emit F3Devents.onWithdraw(_pID, msg.sender, plyr_[_pID].name, _eth, _now);
}
}
/**
* @dev use these to register names. they are just wrappers that will send the
* registration requests to the PlayerBook contract. So registering here is the
* same as registering there. UI will always display the last name you registered.
* but you will still own all previously registered names to use as affiliate
* links.
* - must pay a registration fee.
* - name must be unique
* - names will be converted to lowercase
* - name cannot start or end with a space
* - cannot have more than 1 space in a row
* - cannot be only numbers
* - cannot start with 0x
* - name must be at least 1 char
* - max length of 32 characters long
* - allowed characters: a-z, 0-9, and space
* -functionhash- 0x921dec21 (using ID for affiliate)
* -functionhash- 0x3ddd4698 (using address for affiliate)
* -functionhash- 0x685ffd83 (using name for affiliate)
* @param _nameString players desired name
* @param _affCode affiliate ID, address, or name of who referred you
* @param _all set to true if you want this to push your info to all games
* (this might cost a lot of gas)
*/
function registerNameXID(string _nameString, uint256 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXIDFromDapp.value(_paid)(_addr, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
function registerNameXaddr(string _nameString, address _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXaddrFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
function registerNameXname(string _nameString, bytes32 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXnameFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
//==============================================================================
// _ _ _|__|_ _ _ _ .
// (_|(/_ | | (/_| _\ . (for UI & viewing things on etherscan)
//=====_|=======================================================================
/**
* @dev return the price buyer will pay for next 1 individual key.
* -functionhash- 0x018a25e8
* @return price for next key bought (in wei format)
*/
function getBuyPrice()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].keys.add(1000000000000000000)).ethRec(1000000000000000000) );
else // rounds over. need price for new round
return ( 75000000000000 ); // init
}
/**
* @dev returns time left. dont spam this, you'll ddos yourself from your node
* provider
* -functionhash- 0xc7e284b8
* @return time left in seconds
*/
function getTimeLeft()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
if (_now < round_[_rID].end)
if (_now > round_[_rID].strt + rndGap_)
return( (round_[_rID].end).sub(_now) );
else
return( (round_[_rID].strt + rndGap_).sub(_now) );
else
return(0);
}
/**
* @dev returns player earnings per vaults
* -functionhash- 0x63066434
* @return winnings vault
* @return general vault
* @return affiliate vault
*/
function getPlayerVaults(uint256 _pID)
public
view
returns(uint256 ,uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
// if round has ended. but round end has not been run (so contract has not distributed winnings)
if (now > round_[_rID].end && round_[_rID].ended == false && round_[_rID].plyr != 0)
{
// if player is winner
if (round_[_rID].plyr == _pID)
{
return
(
(plyr_[_pID].win).add( ((round_[_rID].pot).mul(48)) / 100 ),
(plyr_[_pID].gen).add( getPlayerVaultsHelper(_pID, _rID).sub(plyrRnds_[_pID][_rID].mask) ),
plyr_[_pID].aff
);
// if player is not the winner
} else {
return
(
plyr_[_pID].win,
(plyr_[_pID].gen).add( getPlayerVaultsHelper(_pID, _rID).sub(plyrRnds_[_pID][_rID].mask) ),
plyr_[_pID].aff
);
}
// if round is still going on, or round has ended and round end has been ran
} else {
return
(
plyr_[_pID].win,
(plyr_[_pID].gen).add(calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd)),
plyr_[_pID].aff
);
}
}
/**
* solidity hates stack limits. this lets us avoid that hate
*/
function getPlayerVaultsHelper(uint256 _pID, uint256 _rID)
private
view
returns(uint256)
{
return( ((((round_[_rID].mask).add(((((round_[_rID].pot).mul(potSplit_[round_[_rID].team].gen)) / 100).mul(1000000000000000000)) / (round_[_rID].keys))).mul(plyrRnds_[_pID][_rID].keys)) / 1000000000000000000) );
}
/**
* @dev returns all current round info needed for front end
* -functionhash- 0x747dff42
* @return eth invested during ICO phase
* @return round id
* @return total keys for round
* @return time round ends
* @return time round started
* @return current pot
* @return current team ID & player ID in lead
* @return current player in leads address
* @return current player in leads name
* @return whales eth in for round
* @return bears eth in for round
* @return sneks eth in for round
* @return bulls eth in for round
* @return airdrop tracker # & airdrop pot
*/
function getCurrentRoundInfo()
public
view
returns(uint256, uint256, uint256, uint256, uint256, uint256, uint256, address, bytes32, uint256, uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
return
(
round_[_rID].ico, //0
_rID, //1
round_[_rID].keys, //2
round_[_rID].end, //3
round_[_rID].strt, //4
round_[_rID].pot, //5
(round_[_rID].team + (round_[_rID].plyr * 10)), //6
plyr_[round_[_rID].plyr].addr, //7
plyr_[round_[_rID].plyr].name, //8
rndTmEth_[_rID][0], //9
rndTmEth_[_rID][1], //10
rndTmEth_[_rID][2], //11
rndTmEth_[_rID][3], //12
airDropTracker_ + (airDropPot_ * 1000) //13
);
}
/**
* @dev returns player info based on address. if no address is given, it will
* use msg.sender
* -functionhash- 0xee0b5d8b
* @param _addr address of the player you want to lookup
* @return player ID
* @return player name
* @return keys owned (current round)
* @return winnings vault
* @return general vault
* @return affiliate vault
* @return player round eth
*/
function getPlayerInfoByAddress(address _addr)
public
view
returns(uint256, bytes32, uint256, uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
if (_addr == address(0))
{
_addr == msg.sender;
}
uint256 _pID = pIDxAddr_[_addr];
return
(
_pID, //0
plyr_[_pID].name, //1
plyrRnds_[_pID][_rID].keys, //2
plyr_[_pID].win, //3
(plyr_[_pID].gen).add(calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd)), //4
plyr_[_pID].aff, //5
plyrRnds_[_pID][_rID].eth //6
);
}
//==============================================================================
// _ _ _ _ | _ _ . _ .
// (_(_)| (/_ |(_)(_||(_ . (this + tools + calcs + modules = our softwares engine)
//=====================_|=======================================================
/**
* @dev logic runs whenever a buy order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function buyCore(uint256 _pID, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
{
// call core
core(_rID, _pID, msg.value, _affID, _team, _eventData_);
// if round is not active
} else {
// check to see if end round needs to be ran
if (_now > round_[_rID].end && round_[_rID].ended == false)
{
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit F3Devents.onBuyAndDistribute
(
msg.sender,
plyr_[_pID].name,
msg.value,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
// put eth in players vault
plyr_[_pID].gen = plyr_[_pID].gen.add(msg.value);
}
}
/**
* @dev logic runs whenever a reload order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function reLoadCore(uint256 _pID, uint256 _affID, uint256 _team, uint256 _eth, F3Ddatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
{
// get earnings from all vaults and return unused to gen vault
// because we use a custom safemath library. this will throw if player
// tried to spend more eth than they have.
plyr_[_pID].gen = withdrawEarnings(_pID).sub(_eth);
// call core
core(_rID, _pID, _eth, _affID, _team, _eventData_);
// if round is not active and end round needs to be ran
} else if (_now > round_[_rID].end && round_[_rID].ended == false) {
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit F3Devents.onReLoadAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
}
/**
* @dev this is the core logic for any buy/reload that happens while a round
* is live.
*/
function core(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
{
// if player is new to round
if (plyrRnds_[_pID][_rID].keys == 0)
_eventData_ = managePlayer(_pID, _eventData_);
// early round eth limiter
if (round_[_rID].eth < 100000000000000000000 && plyrRnds_[_pID][_rID].eth.add(_eth) > 1000000000000000000)
{
uint256 _availableLimit = (1000000000000000000).sub(plyrRnds_[_pID][_rID].eth);
uint256 _refund = _eth.sub(_availableLimit);
plyr_[_pID].gen = plyr_[_pID].gen.add(_refund);
_eth = _availableLimit;
}
// if eth left is greater than min eth allowed (sorry no pocket lint)
if (_eth > 1000000000)
{
// mint the new keys
uint256 _keys = (round_[_rID].eth).keysRec(_eth);
// if they bought at least 1 whole key
if (_keys >= 1000000000000000000)
{
updateTimer(_keys, _rID);
// set new leaders
if (round_[_rID].plyr != _pID)
round_[_rID].plyr = _pID;
if (round_[_rID].team != _team)
round_[_rID].team = _team;
// set the new leader bool to true
_eventData_.compressedData = _eventData_.compressedData + 100;
}
// manage airdrops
if (_eth >= 100000000000000000)
{
airDropTracker_++;
if (airdrop() == true)
{
// gib muni
uint256 _prize;
if (_eth >= 10000000000000000000)
{
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(75)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
} else if (_eth >= 1000000000000000000 && _eth < 10000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(50)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 2 prize was won
_eventData_.compressedData += 200000000000000000000000000000000;
} else if (_eth >= 100000000000000000 && _eth < 1000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(25)) / 100;
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
}
// set airdrop happened bool to true
_eventData_.compressedData += 10000000000000000000000000000000;
// let event know how much was won
_eventData_.compressedData += _prize * 1000000000000000000000000000000000;
// reset air drop tracker
airDropTracker_ = 0;
}
}
// store the air drop tracker number (number of buys since last airdrop)
_eventData_.compressedData = _eventData_.compressedData + (airDropTracker_ * 1000);
// update player
plyrRnds_[_pID][_rID].keys = _keys.add(plyrRnds_[_pID][_rID].keys);
plyrRnds_[_pID][_rID].eth = _eth.add(plyrRnds_[_pID][_rID].eth);
// update round
round_[_rID].keys = _keys.add(round_[_rID].keys);
round_[_rID].eth = _eth.add(round_[_rID].eth);
rndTmEth_[_rID][_team] = _eth.add(rndTmEth_[_rID][_team]);
// distribute eth
_eventData_ = distributeExternal(_rID, _pID, _eth, _affID, _team, _eventData_);
_eventData_ = distributeInternal(_rID, _pID, _eth, _team, _keys, _eventData_);
// call end tx function to fire end tx event.
endTx(_pID, _team, _eth, _keys, _eventData_);
}
}
//==============================================================================
// _ _ | _ | _ _|_ _ _ _ .
// (_(_||(_|_||(_| | (_)| _\ .
//==============================================================================
/**
* @dev calculates unmasked earnings (just calculates, does not update mask)
* @return earnings in wei format
*/
function calcUnMaskedEarnings(uint256 _pID, uint256 _rIDlast)
private
view
returns(uint256)
{
return( (((round_[_rIDlast].mask).mul(plyrRnds_[_pID][_rIDlast].keys)) / (1000000000000000000)).sub(plyrRnds_[_pID][_rIDlast].mask) );
}
/**
* @dev returns the amount of keys you would get given an amount of eth.
* -functionhash- 0xce89c80c
* @param _rID round ID you want price for
* @param _eth amount of eth sent in
* @return keys received
*/
function calcKeysReceived(uint256 _rID, uint256 _eth)
public
view
returns(uint256)
{
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].eth).keysRec(_eth) );
else // rounds over. need keys for new round
return ( (_eth).keys() );
}
/**
* @dev returns current eth price for X keys.
* -functionhash- 0xcf808000
* @param _keys number of keys desired (in 18 decimal format)
* @return amount of eth needed to send
*/
function iWantXKeys(uint256 _keys)
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// are we in a round?
if (_now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0)))
return ( (round_[_rID].keys.add(_keys)).ethRec(_keys) );
else // rounds over. need price for new round
return ( (_keys).eth() );
}
//==============================================================================
// _|_ _ _ | _ .
// | (_)(_)|_\ .
//==============================================================================
/**
* @dev receives name/player info from names contract
*/
function receivePlayerInfo(uint256 _pID, address _addr, bytes32 _name, uint256 _laff)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if (pIDxAddr_[_addr] != _pID)
pIDxAddr_[_addr] = _pID;
if (pIDxName_[_name] != _pID)
pIDxName_[_name] = _pID;
if (plyr_[_pID].addr != _addr)
plyr_[_pID].addr = _addr;
if (plyr_[_pID].name != _name)
plyr_[_pID].name = _name;
if (plyr_[_pID].laff != _laff)
plyr_[_pID].laff = _laff;
if (plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev receives entire player name list
*/
function receivePlayerNameList(uint256 _pID, bytes32 _name)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if(plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev gets existing or registers new pID. use this when a player may be new
* @return pID
*/
function determinePID(F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
uint256 _pID = pIDxAddr_[msg.sender];
// if player is new to this version of fomo3d
if (_pID == 0)
{
// grab their player ID, name and last aff ID, from player names contract
_pID = PlayerBook.getPlayerID(msg.sender);
bytes32 _name = PlayerBook.getPlayerName(_pID);
uint256 _laff = PlayerBook.getPlayerLAff(_pID);
// set up player account
pIDxAddr_[msg.sender] = _pID;
plyr_[_pID].addr = msg.sender;
if (_name != "")
{
pIDxName_[_name] = _pID;
plyr_[_pID].name = _name;
plyrNames_[_pID][_name] = true;
}
if (_laff != 0 && _laff != _pID)
plyr_[_pID].laff = _laff;
// set the new player bool to true
_eventData_.compressedData = _eventData_.compressedData + 1;
}
return (_eventData_);
}
/**
* @dev checks to make sure user picked a valid team. if not sets team
* to default (sneks)
*/
function verifyTeam(uint256 _team)
private
pure
returns (uint256)
{
if (_team < 0 || _team > 3)
return(2);
else
return(_team);
}
/**
* @dev decides if round end needs to be run & new round started. and if
* player unmasked earnings from previously played rounds need to be moved.
*/
function managePlayer(uint256 _pID, F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
// if player has played a previous round, move their unmasked earnings
// from that round to gen vault.
if (plyr_[_pID].lrnd != 0)
updateGenVault(_pID, plyr_[_pID].lrnd);
// update player's last round played
plyr_[_pID].lrnd = rID_;
// set the joined round bool to true
_eventData_.compressedData = _eventData_.compressedData + 10;
return(_eventData_);
}
/**
* @dev ends the round. manages paying out winner/splitting up pot
*/
function endRound(F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
// setup local rID
uint256 _rID = rID_;
// grab our winning player and team id's
uint256 _winPID = round_[_rID].plyr;
uint256 _winTID = round_[_rID].team;
// grab our pot amount
uint256 _pot = round_[_rID].pot;
// calculate our winner share, community rewards, gen share,
// p3d share, and amount reserved for next pot
uint256 _win = (_pot.mul(48)) / 100;
uint256 _com = (_pot / 50);
uint256 _gen = (_pot.mul(potSplit_[_winTID].gen)) / 100;
uint256 _p3d = (_pot.mul(potSplit_[_winTID].p3d)) / 100;
uint256 _res = (((_pot.sub(_win)).sub(_com)).sub(_gen)).sub(_p3d);
// calculate ppt for round mask
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
uint256 _dust = _gen.sub((_ppt.mul(round_[_rID].keys)) / 1000000000000000000);
if (_dust > 0)
{
_gen = _gen.sub(_dust);
_res = _res.add(_dust);
}
// pay our winner
plyr_[_winPID].win = _win.add(plyr_[_winPID].win);
// community rewards
if (!address(Jekyll_Island_Inc).call.value(_com)(bytes4(keccak256("deposit()"))))
{
// This ensures Team Just cannot influence the outcome of FoMo3D with
// bank migrations by breaking outgoing transactions.
// Something we would never do. But that's not the point.
// We spent 2000$ in eth re-deploying just to patch this, we hold the
// highest belief that everything we create should be trustless.
// Team JUST, The name you shouldn't have to trust.
_p3d = _p3d.add(_com);
_com = 0;
}
// distribute gen portion to key holders
round_[_rID].mask = _ppt.add(round_[_rID].mask);
// send share for p3d to divies
if (_p3d > 0)
Divies.deposit.value(_p3d)();
// prepare event data
_eventData_.compressedData = _eventData_.compressedData + (round_[_rID].end * 1000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + (_winPID * 100000000000000000000000000) + (_winTID * 100000000000000000);
_eventData_.winnerAddr = plyr_[_winPID].addr;
_eventData_.winnerName = plyr_[_winPID].name;
_eventData_.amountWon = _win;
_eventData_.genAmount = _gen;
_eventData_.P3DAmount = _p3d;
_eventData_.newPot = _res;
// start next round
rID_++;
_rID++;
round_[_rID].strt = now;
round_[_rID].end = now.add(rndInit_).add(rndGap_);
round_[_rID].pot = _res;
return(_eventData_);
}
/**
* @dev moves any unmasked earnings to gen vault. updates earnings mask
*/
function updateGenVault(uint256 _pID, uint256 _rIDlast)
private
{
uint256 _earnings = calcUnMaskedEarnings(_pID, _rIDlast);
if (_earnings > 0)
{
// put in gen vault
plyr_[_pID].gen = _earnings.add(plyr_[_pID].gen);
// zero out their earnings by updating mask
plyrRnds_[_pID][_rIDlast].mask = _earnings.add(plyrRnds_[_pID][_rIDlast].mask);
}
}
/**
* @dev updates round timer based on number of whole keys bought.
*/
function updateTimer(uint256 _keys, uint256 _rID)
private
{
// grab time
uint256 _now = now;
// calculate time based on number of keys bought
uint256 _newTime;
if (_now > round_[_rID].end && round_[_rID].plyr == 0)
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(_now);
else
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(round_[_rID].end);
// compare to max and set new end time
if (_newTime < (rndMax_).add(_now))
round_[_rID].end = _newTime;
else
round_[_rID].end = rndMax_.add(_now);
}
/**
* @dev generates a random number between 0-99 and checks to see if thats
* resulted in an airdrop win
* @return do we have a winner?
*/
function airdrop()
private
view
returns(bool)
{
uint256 seed = uint256(keccak256(abi.encodePacked(
(block.timestamp).add
(block.difficulty).add
((uint256(keccak256(abi.encodePacked(block.coinbase)))) / (now)).add
(block.gaslimit).add
((uint256(keccak256(abi.encodePacked(msg.sender)))) / (now)).add
(block.number)
)));
if((seed - ((seed / 1000) * 1000)) < airDropTracker_)
return(true);
else
return(false);
}
/**
* @dev distributes eth based on fees to com, aff, and p3d
*/
function distributeExternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
returns(F3Ddatasets.EventReturns)
{
// pay 2% out to community rewards
uint256 _com = _eth / 50;
uint256 _p3d;
if (!address(Jekyll_Island_Inc).call.value(_com)(bytes4(keccak256("deposit()"))))
{
// This ensures Team Just cannot influence the outcome of FoMo3D with
// bank migrations by breaking outgoing transactions.
// Something we would never do. But that's not the point.
// We spent 2000$ in eth re-deploying just to patch this, we hold the
// highest belief that everything we create should be trustless.
// Team JUST, The name you shouldn't have to trust.
_p3d = _com;
_com = 0;
}
// pay 1% out to FoMo3D short
uint256 _long = _eth / 100;
otherF3D_.potSwap.value(_long)();
// distribute share to affiliate
uint256 _aff = _eth / 10;
// decide what to do with affiliate share of fees
// affiliate must not be self, and must have a name registered
if (_affID != _pID && plyr_[_affID].name != '') {
plyr_[_affID].aff = _aff.add(plyr_[_affID].aff);
emit F3Devents.onAffiliatePayout(_affID, plyr_[_affID].addr, plyr_[_affID].name, _rID, _pID, _aff, now);
} else {
_p3d = _aff;
}
// pay out p3d
_p3d = _p3d.add((_eth.mul(fees_[_team].p3d)) / (100));
if (_p3d > 0)
{
// deposit to divies contract
Divies.deposit.value(_p3d)();
// set up event data
_eventData_.P3DAmount = _p3d.add(_eventData_.P3DAmount);
}
return(_eventData_);
}
function potSwap()
external
payable
{
// setup local rID
uint256 _rID = rID_ + 1;
round_[_rID].pot = round_[_rID].pot.add(msg.value);
emit F3Devents.onPotSwapDeposit(_rID, msg.value);
}
/**
* @dev distributes eth based on fees to gen and pot
*/
function distributeInternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _team, uint256 _keys, F3Ddatasets.EventReturns memory _eventData_)
private
returns(F3Ddatasets.EventReturns)
{
// calculate gen share
uint256 _gen = (_eth.mul(fees_[_team].gen)) / 100;
// toss 1% into airdrop pot
uint256 _air = (_eth / 100);
airDropPot_ = airDropPot_.add(_air);
// update eth balance (eth = eth - (com share + pot swap share + aff share + p3d share + airdrop pot share))
_eth = _eth.sub(((_eth.mul(14)) / 100).add((_eth.mul(fees_[_team].p3d)) / 100));
// calculate pot
uint256 _pot = _eth.sub(_gen);
// distribute gen share (thats what updateMasks() does) and adjust
// balances for dust.
uint256 _dust = updateMasks(_rID, _pID, _gen, _keys);
if (_dust > 0)
_gen = _gen.sub(_dust);
// add eth to pot
round_[_rID].pot = _pot.add(_dust).add(round_[_rID].pot);
// set up event data
_eventData_.genAmount = _gen.add(_eventData_.genAmount);
_eventData_.potAmount = _pot;
return(_eventData_);
}
/**
* @dev updates masks for round and player when keys are bought
* @return dust left over
*/
function updateMasks(uint256 _rID, uint256 _pID, uint256 _gen, uint256 _keys)
private
returns(uint256)
{
/* MASKING NOTES
earnings masks are a tricky thing for people to wrap their minds around.
the basic thing to understand here. is were going to have a global
tracker based on profit per share for each round, that increases in
relevant proportion to the increase in share supply.
the player will have an additional mask that basically says "based
on the rounds mask, my shares, and how much i've already withdrawn,
how much is still owed to me?"
*/
// calc profit per key & round mask based on this buy: (dust goes to pot)
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
round_[_rID].mask = _ppt.add(round_[_rID].mask);
// calculate player earning from their own buy (only based on the keys
// they just bought). & update player earnings mask
uint256 _pearn = (_ppt.mul(_keys)) / (1000000000000000000);
plyrRnds_[_pID][_rID].mask = (((round_[_rID].mask.mul(_keys)) / (1000000000000000000)).sub(_pearn)).add(plyrRnds_[_pID][_rID].mask);
// calculate & return dust
return(_gen.sub((_ppt.mul(round_[_rID].keys)) / (1000000000000000000)));
}
/**
* @dev adds up unmasked earnings, & vault earnings, sets them all to 0
* @return earnings in wei format
*/
function withdrawEarnings(uint256 _pID)
private
returns(uint256)
{
// update gen vault
updateGenVault(_pID, plyr_[_pID].lrnd);
// from vaults
uint256 _earnings = (plyr_[_pID].win).add(plyr_[_pID].gen).add(plyr_[_pID].aff);
if (_earnings > 0)
{
plyr_[_pID].win = 0;
plyr_[_pID].gen = 0;
plyr_[_pID].aff = 0;
}
return(_earnings);
}
/**
* @dev prepares compression data and fires event for buy or reload tx's
*/
function endTx(uint256 _pID, uint256 _team, uint256 _eth, uint256 _keys, F3Ddatasets.EventReturns memory _eventData_)
private
{
_eventData_.compressedData = _eventData_.compressedData + (now * 1000000000000000000) + (_team * 100000000000000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID + (rID_ * 10000000000000000000000000000000000000000000000000000);
emit F3Devents.onEndTx
(
_eventData_.compressedData,
_eventData_.compressedIDs,
plyr_[_pID].name,
msg.sender,
_eth,
_keys,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount,
_eventData_.potAmount,
airDropPot_
);
}
//==============================================================================
// (~ _ _ _._|_ .
// _)(/_(_|_|| | | \/ .
//====================/=========================================================
/** upon contract deploy, it will be deactivated. this is a one time
* use function that will activate the contract. we do this so devs
* have time to set things up on the web end **/
bool public activated_ = false;
function activate()
public
{
// only team just can activate
require(
msg.sender == 0x18E90Fc6F70344f53EBd4f6070bf6Aa23e2D748C ||
msg.sender == 0x8b4DA1827932D71759687f925D17F81Fc94e3A9D ||
msg.sender == 0x8e0d985f3Ec1857BEc39B76aAabDEa6B31B67d53 ||
msg.sender == 0x7ac74Fcc1a71b106F12c55ee8F802C9F672Ce40C ||
msg.sender == 0xF39e044e1AB204460e06E87c6dca2c6319fC69E3,
"only team just can activate"
);
// make sure that its been linked.
require(address(otherF3D_) != address(0), "must link to other FoMo3D first");
// can only be ran once
require(activated_ == false, "fomo3d already activated");
// activate the contract
activated_ = true;
// lets start first round
rID_ = 1;
round_[1].strt = now + rndExtra_ - rndGap_;
round_[1].end = now + rndInit_ + rndExtra_;
}
function setOtherFomo(address _otherF3D)
public
{
// only team just can activate
require(
msg.sender == 0x18E90Fc6F70344f53EBd4f6070bf6Aa23e2D748C ||
msg.sender == 0x8b4DA1827932D71759687f925D17F81Fc94e3A9D ||
msg.sender == 0x8e0d985f3Ec1857BEc39B76aAabDEa6B31B67d53 ||
msg.sender == 0x7ac74Fcc1a71b106F12c55ee8F802C9F672Ce40C ||
msg.sender == 0xF39e044e1AB204460e06E87c6dca2c6319fC69E3,
"only team just can activate"
);
// make sure that it HASNT yet been linked.
require(address(otherF3D_) == address(0), "silly dev, you already did that");
// set up other fomo3d (fast or long) for pot swap
otherF3D_ = otherFoMo3D(_otherF3D);
}
}
//==============================================================================
// __|_ _ __|_ _ .
// _\ | | |_|(_ | _\ .
//==============================================================================
library F3Ddatasets {
//compressedData key
// [76-33][32][31][30][29][28-18][17][16-6][5-3][2][1][0]
// 0 - new player (bool)
// 1 - joined round (bool)
// 2 - new leader (bool)
// 3-5 - air drop tracker (uint 0-999)
// 6-16 - round end time
// 17 - winnerTeam
// 18 - 28 timestamp
// 29 - team
// 30 - 0 = reinvest (round), 1 = buy (round), 2 = buy (ico), 3 = reinvest (ico)
// 31 - airdrop happened bool
// 32 - airdrop tier
// 33 - airdrop amount won
//compressedIDs key
// [77-52][51-26][25-0]
// 0-25 - pID
// 26-51 - winPID
// 52-77 - rID
struct EventReturns {
uint256 compressedData;
uint256 compressedIDs;
address winnerAddr; // winner address
bytes32 winnerName; // winner name
uint256 amountWon; // amount won
uint256 newPot; // amount in new pot
uint256 P3DAmount; // amount distributed to p3d
uint256 genAmount; // amount distributed to gen
uint256 potAmount; // amount added to pot
}
struct Player {
address addr; // player address
bytes32 name; // player name
uint256 win; // winnings vault
uint256 gen; // general vault
uint256 aff; // affiliate vault
uint256 lrnd; // last round played
uint256 laff; // last affiliate id used
}
struct PlayerRounds {
uint256 eth; // eth player has added to round (used for eth limiter)
uint256 keys; // keys
uint256 mask; // player mask
uint256 ico; // ICO phase investment
}
struct Round {
uint256 plyr; // pID of player in lead
uint256 team; // tID of team in lead
uint256 end; // time ends/ended
bool ended; // has round end function been ran
uint256 strt; // time round started
uint256 keys; // keys
uint256 eth; // total eth in
uint256 pot; // eth to pot (during round) / final amount paid to winner (after round ends)
uint256 mask; // global mask
uint256 ico; // total eth sent in during ICO phase
uint256 icoGen; // total eth for gen during ICO phase
uint256 icoAvg; // average key price for ICO phase
}
struct TeamFee {
uint256 gen; // % of buy in thats paid to key holders of current round
uint256 p3d; // % of buy in thats paid to p3d holders
}
struct PotSplit {
uint256 gen; // % of pot thats paid to key holders of current round
uint256 p3d; // % of pot thats paid to p3d holders
}
}
//==============================================================================
// | _ _ _ | _ .
// |<(/_\/ (_(_||(_ .
//=======/======================================================================
library F3DKeysCalcLong {
using SafeMath for *;
/**
* @dev calculates number of keys received given X eth
* @param _curEth current amount of eth in contract
* @param _newEth eth being spent
* @return amount of ticket purchased
*/
function keysRec(uint256 _curEth, uint256 _newEth)
internal
pure
returns (uint256)
{
return(keys((_curEth).add(_newEth)).sub(keys(_curEth)));
}
/**
* @dev calculates amount of eth received if you sold X keys
* @param _curKeys current amount of keys that exist
* @param _sellKeys amount of keys you wish to sell
* @return amount of eth received
*/
function ethRec(uint256 _curKeys, uint256 _sellKeys)
internal
pure
returns (uint256)
{
return((eth(_curKeys)).sub(eth(_curKeys.sub(_sellKeys))));
}
/**
* @dev calculates how many keys would exist with given an amount of eth
* @param _eth eth "in contract"
* @return number of keys that would exist
*/
function keys(uint256 _eth)
internal
pure
returns(uint256)
{
return ((((((_eth).mul(1000000000000000000)).mul(312500000000000000000000000)).add(5624988281256103515625000000000000000000000000000000000000000000)).sqrt()).sub(74999921875000000000000000000000)) / (156250000);
}
/**
* @dev calculates how much eth would be in contract given a number of keys
* @param _keys number of keys "in contract"
* @return eth that would exists
*/
function eth(uint256 _keys)
internal
pure
returns(uint256)
{
return ((78125000).mul(_keys.sq()).add(((149999843750000).mul(_keys.mul(1000000000000000000))) / (2))) / ((1000000000000000000).sq());
}
}
//==============================================================================
// . _ _|_ _ _ |` _ _ _ _ .
// || | | (/_| ~|~(_|(_(/__\ .
//==============================================================================
interface otherFoMo3D {
function potSwap() external payable;
}
interface F3DexternalSettingsInterface {
function getFastGap() external returns(uint256);
function getLongGap() external returns(uint256);
function getFastExtra() external returns(uint256);
function getLongExtra() external returns(uint256);
}
interface DiviesInterface {
function deposit() external payable;
}
interface JIincForwarderInterface {
function deposit() external payable returns(bool);
function status() external view returns(address, address, bool);
function startMigration(address _newCorpBank) external returns(bool);
function cancelMigration() external returns(bool);
function finishMigration() external returns(bool);
function setup(address _firstCorpBank) external;
}
interface PlayerBookInterface {
function getPlayerID(address _addr) external returns (uint256);
function getPlayerName(uint256 _pID) external view returns (bytes32);
function getPlayerLAff(uint256 _pID) external view returns (uint256);
function getPlayerAddr(uint256 _pID) external view returns (address);
function getNameFee() external view returns (uint256);
function registerNameXIDFromDapp(address _addr, bytes32 _name, uint256 _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXaddrFromDapp(address _addr, bytes32 _name, address _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXnameFromDapp(address _addr, bytes32 _name, bytes32 _affCode, bool _all) external payable returns(bool, uint256);
}
/**
* @title -Name Filter- v0.1.9
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* _ __ _ ____ ____ _ _ _____ ____ ___
*=============| |\ | / /\ | |\/| | |_ =====| |_ | | | | | | | |_ | |_)==============*
*=============|_| \| /_/--\ |_| | |_|__=====|_| |_| |_|__ |_| |_|__ |_| \==============*
*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*/
library NameFilter {
/**
* @dev filters name strings
* -converts uppercase to lower case.
* -makes sure it does not start/end with a space
* -makes sure it does not contain multiple spaces in a row
* -cannot be only numbers
* -cannot start with 0x
* -restricts characters to A-Z, a-z, 0-9, and space.
* @return reprocessed string in bytes32 format
*/
function nameFilter(string _input)
internal
pure
returns(bytes32)
{
bytes memory _temp = bytes(_input);
uint256 _length = _temp.length;
//sorry limited to 32 characters
require (_length <= 32 && _length > 0, "string must be between 1 and 32 characters");
// make sure it doesnt start with or end with space
require(_temp[0] != 0x20 && _temp[_length-1] != 0x20, "string cannot start or end with space");
// make sure first two characters are not 0x
if (_temp[0] == 0x30)
{
require(_temp[1] != 0x78, "string cannot start with 0x");
require(_temp[1] != 0x58, "string cannot start with 0X");
}
// create a bool to track if we have a non number character
bool _hasNonNumber;
// convert & check
for (uint256 i = 0; i < _length; i++)
{
// if its uppercase A-Z
if (_temp[i] > 0x40 && _temp[i] < 0x5b)
{
// convert to lower case a-z
_temp[i] = byte(uint(_temp[i]) + 32);
// we have a non number
if (_hasNonNumber == false)
_hasNonNumber = true;
} else {
require
(
// require character is a space
_temp[i] == 0x20 ||
// OR lowercase a-z
(_temp[i] > 0x60 && _temp[i] < 0x7b) ||
// or 0-9
(_temp[i] > 0x2f && _temp[i] < 0x3a),
"string contains invalid characters"
);
// make sure theres not 2x spaces in a row
if (_temp[i] == 0x20)
require( _temp[i+1] != 0x20, "string cannot contain consecutive spaces");
// see if we have a character other than a number
if (_hasNonNumber == false && (_temp[i] < 0x30 || _temp[i] > 0x39))
_hasNonNumber = true;
}
}
require(_hasNonNumber == true, "string cannot be only numbers");
bytes32 _ret;
assembly {
_ret := mload(add(_temp, 32))
}
return (_ret);
}
}
/**
* @title SafeMath v0.1.9
* @dev Math operations with safety checks that throw on error
* change notes: original SafeMath library from OpenZeppelin modified by Inventor
* - added sqrt
* - added sq
* - added pwr
* - changed asserts to requires with error log outputs
* - removed div, its useless
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
if (a == 0) {
return 0;
}
c = a * b;
require(c / a == b, "SafeMath mul failed");
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b)
internal
pure
returns (uint256)
{
require(b <= a, "SafeMath sub failed");
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
c = a + b;
require(c >= a, "SafeMath add failed");
return c;
}
/**
* @dev gives square root of given x.
*/
function sqrt(uint256 x)
internal
pure
returns (uint256 y)
{
uint256 z = ((add(x,1)) / 2);
y = x;
while (z < y)
{
y = z;
z = ((add((x / z),z)) / 2);
}
}
/**
* @dev gives square. multiplies x by x
*/
function sq(uint256 x)
internal
pure
returns (uint256)
{
return (mul(x,x));
}
/**
* @dev x to the power of y
*/
function pwr(uint256 x, uint256 y)
internal
pure
returns (uint256)
{
if (x==0)
return (0);
else if (y==0)
return (1);
else
{
uint256 z = x;
for (uint256 i=1; i < y; i++)
z = mul(z,x);
return (z);
}
}
}File 2 of 4: PlayerBook
pragma solidity ^0.4.24;
/*
* -PlayerBook - v0.3.14
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* ______ _ ______ _
*====(_____ \=| |===============================(____ \===============| |=============*
* _____) )| | _____ _ _ _____ ____ ____) ) ___ ___ | | _
* | ____/ | | (____ || | | || ___ | / ___) | __ ( / _ \ / _ \ | |_/ )
* | | | | / ___ || |_| || ____|| | | |__) )| |_| || |_| || _ (
*====|_|=======\_)\_____|=\__ ||_____)|_|======|______/==\___/==\___/=|_|=\_)=========*
* (____/
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*/
interface JIincForwarderInterface {
function deposit() external payable returns(bool);
function status() external view returns(address, address, bool);
function startMigration(address _newCorpBank) external returns(bool);
function cancelMigration() external returns(bool);
function finishMigration() external returns(bool);
function setup(address _firstCorpBank) external;
}
interface PlayerBookReceiverInterface {
function receivePlayerInfo(uint256 _pID, address _addr, bytes32 _name, uint256 _laff) external;
function receivePlayerNameList(uint256 _pID, bytes32 _name) external;
}
interface TeamJustInterface {
function requiredSignatures() external view returns(uint256);
function requiredDevSignatures() external view returns(uint256);
function adminCount() external view returns(uint256);
function devCount() external view returns(uint256);
function adminName(address _who) external view returns(bytes32);
function isAdmin(address _who) external view returns(bool);
function isDev(address _who) external view returns(bool);
}
contract PlayerBook {
using NameFilter for string;
using SafeMath for uint256;
JIincForwarderInterface constant private Jekyll_Island_Inc = JIincForwarderInterface(0xdd4950F977EE28D2C132f1353D1595035Db444EE);
TeamJustInterface constant private TeamJust = TeamJustInterface(0x464904238b5CdBdCE12722A7E6014EC1C0B66928);
MSFun.Data private msData;
function multiSigDev(bytes32 _whatFunction) private returns (bool) {return(MSFun.multiSig(msData, TeamJust.requiredDevSignatures(), _whatFunction));}
function deleteProposal(bytes32 _whatFunction) private {MSFun.deleteProposal(msData, _whatFunction);}
function deleteAnyProposal(bytes32 _whatFunction) onlyDevs() public {MSFun.deleteProposal(msData, _whatFunction);}
function checkData(bytes32 _whatFunction) onlyDevs() public view returns(bytes32, uint256) {return(MSFun.checkMsgData(msData, _whatFunction), MSFun.checkCount(msData, _whatFunction));}
function checkSignersByAddress(bytes32 _whatFunction, uint256 _signerA, uint256 _signerB, uint256 _signerC) onlyDevs() public view returns(address, address, address) {return(MSFun.checkSigner(msData, _whatFunction, _signerA), MSFun.checkSigner(msData, _whatFunction, _signerB), MSFun.checkSigner(msData, _whatFunction, _signerC));}
function checkSignersByName(bytes32 _whatFunction, uint256 _signerA, uint256 _signerB, uint256 _signerC) onlyDevs() public view returns(bytes32, bytes32, bytes32) {return(TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerA)), TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerB)), TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerC)));}
//==============================================================================
// _| _ _|_ _ _ _ _|_ _ .
// (_|(_| | (_| _\(/_ | |_||_) .
//=============================|================================================
uint256 public registrationFee_ = 10 finney; // price to register a name
mapping(uint256 => PlayerBookReceiverInterface) public games_; // mapping of our game interfaces for sending your account info to games
mapping(address => bytes32) public gameNames_; // lookup a games name
mapping(address => uint256) public gameIDs_; // lokup a games ID
uint256 public gID_; // total number of games
uint256 public pID_; // total number of players
mapping (address => uint256) public pIDxAddr_; // (addr => pID) returns player id by address
mapping (bytes32 => uint256) public pIDxName_; // (name => pID) returns player id by name
mapping (uint256 => Player) public plyr_; // (pID => data) player data
mapping (uint256 => mapping (bytes32 => bool)) public plyrNames_; // (pID => name => bool) list of names a player owns. (used so you can change your display name amoungst any name you own)
mapping (uint256 => mapping (uint256 => bytes32)) public plyrNameList_; // (pID => nameNum => name) list of names a player owns
struct Player {
address addr;
bytes32 name;
uint256 laff;
uint256 names;
}
//==============================================================================
// _ _ _ __|_ _ __|_ _ _ .
// (_(_)| |_\ | | |_|(_ | (_)| . (initial data setup upon contract deploy)
//==============================================================================
constructor()
public
{
// premine the dev names (sorry not sorry)
// No keys are purchased with this method, it's simply locking our addresses,
// PID's and names for referral codes.
plyr_[1].addr = 0x8e0d985f3Ec1857BEc39B76aAabDEa6B31B67d53;
plyr_[1].name = "justo";
plyr_[1].names = 1;
pIDxAddr_[0x8e0d985f3Ec1857BEc39B76aAabDEa6B31B67d53] = 1;
pIDxName_["justo"] = 1;
plyrNames_[1]["justo"] = true;
plyrNameList_[1][1] = "justo";
plyr_[2].addr = 0x8b4DA1827932D71759687f925D17F81Fc94e3A9D;
plyr_[2].name = "mantso";
plyr_[2].names = 1;
pIDxAddr_[0x8b4DA1827932D71759687f925D17F81Fc94e3A9D] = 2;
pIDxName_["mantso"] = 2;
plyrNames_[2]["mantso"] = true;
plyrNameList_[2][1] = "mantso";
plyr_[3].addr = 0x7ac74Fcc1a71b106F12c55ee8F802C9F672Ce40C;
plyr_[3].name = "sumpunk";
plyr_[3].names = 1;
pIDxAddr_[0x7ac74Fcc1a71b106F12c55ee8F802C9F672Ce40C] = 3;
pIDxName_["sumpunk"] = 3;
plyrNames_[3]["sumpunk"] = true;
plyrNameList_[3][1] = "sumpunk";
plyr_[4].addr = 0x18E90Fc6F70344f53EBd4f6070bf6Aa23e2D748C;
plyr_[4].name = "inventor";
plyr_[4].names = 1;
pIDxAddr_[0x18E90Fc6F70344f53EBd4f6070bf6Aa23e2D748C] = 4;
pIDxName_["inventor"] = 4;
plyrNames_[4]["inventor"] = true;
plyrNameList_[4][1] = "inventor";
pID_ = 4;
}
//==============================================================================
// _ _ _ _|. |`. _ _ _ .
// | | |(_)(_||~|~|(/_| _\ . (these are safety checks)
//==============================================================================
/**
* @dev prevents contracts from interacting with fomo3d
*/
modifier isHuman() {
address _addr = msg.sender;
uint256 _codeLength;
assembly {_codeLength := extcodesize(_addr)}
require(_codeLength == 0, "sorry humans only");
_;
}
modifier onlyDevs()
{
require(TeamJust.isDev(msg.sender) == true, "msg sender is not a dev");
_;
}
modifier isRegisteredGame()
{
require(gameIDs_[msg.sender] != 0);
_;
}
//==============================================================================
// _ _ _ _|_ _ .
// (/_\/(/_| | | _\ .
//==============================================================================
// fired whenever a player registers a name
event onNewName
(
uint256 indexed playerID,
address indexed playerAddress,
bytes32 indexed playerName,
bool isNewPlayer,
uint256 affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 amountPaid,
uint256 timeStamp
);
//==============================================================================
// _ _ _|__|_ _ _ _ .
// (_|(/_ | | (/_| _\ . (for UI & viewing things on etherscan)
//=====_|=======================================================================
function checkIfNameValid(string _nameStr)
public
view
returns(bool)
{
bytes32 _name = _nameStr.nameFilter();
if (pIDxName_[_name] == 0)
return (true);
else
return (false);
}
//==============================================================================
// _ |_ |. _ |` _ __|_. _ _ _ .
// |_)|_||_)||(_ ~|~|_|| |(_ | |(_)| |_\ . (use these to interact with contract)
//====|=========================================================================
/**
* @dev registers a name. UI will always display the last name you registered.
* but you will still own all previously registered names to use as affiliate
* links.
* - must pay a registration fee.
* - name must be unique
* - names will be converted to lowercase
* - name cannot start or end with a space
* - cannot have more than 1 space in a row
* - cannot be only numbers
* - cannot start with 0x
* - name must be at least 1 char
* - max length of 32 characters long
* - allowed characters: a-z, 0-9, and space
* -functionhash- 0x921dec21 (using ID for affiliate)
* -functionhash- 0x3ddd4698 (using address for affiliate)
* -functionhash- 0x685ffd83 (using name for affiliate)
* @param _nameString players desired name
* @param _affCode affiliate ID, address, or name of who refered you
* @param _all set to true if you want this to push your info to all games
* (this might cost a lot of gas)
*/
function registerNameXID(string _nameString, uint256 _affCode, bool _all)
isHuman()
public
payable
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// filter name + condition checks
bytes32 _name = NameFilter.nameFilter(_nameString);
// set up address
address _addr = msg.sender;
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given, no new affiliate code was given, or the
// player tried to use their own pID as an affiliate code, lolz
if (_affCode != 0 && _affCode != plyr_[_pID].laff && _affCode != _pID)
{
// update last affiliate
plyr_[_pID].laff = _affCode;
} else if (_affCode == _pID) {
_affCode = 0;
}
// register name
registerNameCore(_pID, _addr, _affCode, _name, _isNewPlayer, _all);
}
function registerNameXaddr(string _nameString, address _affCode, bool _all)
isHuman()
public
payable
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// filter name + condition checks
bytes32 _name = NameFilter.nameFilter(_nameString);
// set up address
address _addr = msg.sender;
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
uint256 _affID;
if (_affCode != address(0) && _affCode != _addr)
{
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// register name
registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
}
function registerNameXname(string _nameString, bytes32 _affCode, bool _all)
isHuman()
public
payable
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// filter name + condition checks
bytes32 _name = NameFilter.nameFilter(_nameString);
// set up address
address _addr = msg.sender;
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
uint256 _affID;
if (_affCode != "" && _affCode != _name)
{
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// register name
registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
}
/**
* @dev players, if you registered a profile, before a game was released, or
* set the all bool to false when you registered, use this function to push
* your profile to a single game. also, if you've updated your name, you
* can use this to push your name to games of your choosing.
* -functionhash- 0x81c5b206
* @param _gameID game id
*/
function addMeToGame(uint256 _gameID)
isHuman()
public
{
require(_gameID <= gID_, "silly player, that game doesn't exist yet");
address _addr = msg.sender;
uint256 _pID = pIDxAddr_[_addr];
require(_pID != 0, "hey there buddy, you dont even have an account");
uint256 _totalNames = plyr_[_pID].names;
// add players profile and most recent name
games_[_gameID].receivePlayerInfo(_pID, _addr, plyr_[_pID].name, plyr_[_pID].laff);
// add list of all names
if (_totalNames > 1)
for (uint256 ii = 1; ii <= _totalNames; ii++)
games_[_gameID].receivePlayerNameList(_pID, plyrNameList_[_pID][ii]);
}
/**
* @dev players, use this to push your player profile to all registered games.
* -functionhash- 0x0c6940ea
*/
function addMeToAllGames()
isHuman()
public
{
address _addr = msg.sender;
uint256 _pID = pIDxAddr_[_addr];
require(_pID != 0, "hey there buddy, you dont even have an account");
uint256 _laff = plyr_[_pID].laff;
uint256 _totalNames = plyr_[_pID].names;
bytes32 _name = plyr_[_pID].name;
for (uint256 i = 1; i <= gID_; i++)
{
games_[i].receivePlayerInfo(_pID, _addr, _name, _laff);
if (_totalNames > 1)
for (uint256 ii = 1; ii <= _totalNames; ii++)
games_[i].receivePlayerNameList(_pID, plyrNameList_[_pID][ii]);
}
}
/**
* @dev players use this to change back to one of your old names. tip, you'll
* still need to push that info to existing games.
* -functionhash- 0xb9291296
* @param _nameString the name you want to use
*/
function useMyOldName(string _nameString)
isHuman()
public
{
// filter name, and get pID
bytes32 _name = _nameString.nameFilter();
uint256 _pID = pIDxAddr_[msg.sender];
// make sure they own the name
require(plyrNames_[_pID][_name] == true, "umm... thats not a name you own");
// update their current name
plyr_[_pID].name = _name;
}
//==============================================================================
// _ _ _ _ | _ _ . _ .
// (_(_)| (/_ |(_)(_||(_ .
//=====================_|=======================================================
function registerNameCore(uint256 _pID, address _addr, uint256 _affID, bytes32 _name, bool _isNewPlayer, bool _all)
private
{
// if names already has been used, require that current msg sender owns the name
if (pIDxName_[_name] != 0)
require(plyrNames_[_pID][_name] == true, "sorry that names already taken");
// add name to player profile, registry, and name book
plyr_[_pID].name = _name;
pIDxName_[_name] = _pID;
if (plyrNames_[_pID][_name] == false)
{
plyrNames_[_pID][_name] = true;
plyr_[_pID].names++;
plyrNameList_[_pID][plyr_[_pID].names] = _name;
}
// registration fee goes directly to community rewards
Jekyll_Island_Inc.deposit.value(address(this).balance)();
// push player info to games
if (_all == true)
for (uint256 i = 1; i <= gID_; i++)
games_[i].receivePlayerInfo(_pID, _addr, _name, _affID);
// fire event
emit onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, msg.value, now);
}
//==============================================================================
// _|_ _ _ | _ .
// | (_)(_)|_\ .
//==============================================================================
function determinePID(address _addr)
private
returns (bool)
{
if (pIDxAddr_[_addr] == 0)
{
pID_++;
pIDxAddr_[_addr] = pID_;
plyr_[pID_].addr = _addr;
// set the new player bool to true
return (true);
} else {
return (false);
}
}
//==============================================================================
// _ _|_ _ _ _ _ | _ _ || _ .
// (/_>< | (/_| | |(_|| (_(_|||_\ .
//==============================================================================
function getPlayerID(address _addr)
isRegisteredGame()
external
returns (uint256)
{
determinePID(_addr);
return (pIDxAddr_[_addr]);
}
function getPlayerName(uint256 _pID)
external
view
returns (bytes32)
{
return (plyr_[_pID].name);
}
function getPlayerLAff(uint256 _pID)
external
view
returns (uint256)
{
return (plyr_[_pID].laff);
}
function getPlayerAddr(uint256 _pID)
external
view
returns (address)
{
return (plyr_[_pID].addr);
}
function getNameFee()
external
view
returns (uint256)
{
return(registrationFee_);
}
function registerNameXIDFromDapp(address _addr, bytes32 _name, uint256 _affCode, bool _all)
isRegisteredGame()
external
payable
returns(bool, uint256)
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given, no new affiliate code was given, or the
// player tried to use their own pID as an affiliate code, lolz
uint256 _affID = _affCode;
if (_affID != 0 && _affID != plyr_[_pID].laff && _affID != _pID)
{
// update last affiliate
plyr_[_pID].laff = _affID;
} else if (_affID == _pID) {
_affID = 0;
}
// register name
registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
return(_isNewPlayer, _affID);
}
function registerNameXaddrFromDapp(address _addr, bytes32 _name, address _affCode, bool _all)
isRegisteredGame()
external
payable
returns(bool, uint256)
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
uint256 _affID;
if (_affCode != address(0) && _affCode != _addr)
{
// get affiliate ID from aff Code
_affID = pIDxAddr_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// register name
registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
return(_isNewPlayer, _affID);
}
function registerNameXnameFromDapp(address _addr, bytes32 _name, bytes32 _affCode, bool _all)
isRegisteredGame()
external
payable
returns(bool, uint256)
{
// make sure name fees paid
require (msg.value >= registrationFee_, "umm..... you have to pay the name fee");
// set up our tx event data and determine if player is new or not
bool _isNewPlayer = determinePID(_addr);
// fetch player id
uint256 _pID = pIDxAddr_[_addr];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
uint256 _affID;
if (_affCode != "" && _affCode != _name)
{
// get affiliate ID from aff Code
_affID = pIDxName_[_affCode];
// if affID is not the same as previously stored
if (_affID != plyr_[_pID].laff)
{
// update last affiliate
plyr_[_pID].laff = _affID;
}
}
// register name
registerNameCore(_pID, _addr, _affID, _name, _isNewPlayer, _all);
return(_isNewPlayer, _affID);
}
//==============================================================================
// _ _ _|_ _ .
// _\(/_ | |_||_) .
//=============|================================================================
function addGame(address _gameAddress, string _gameNameStr)
onlyDevs()
public
{
require(gameIDs_[_gameAddress] == 0, "derp, that games already been registered");
if (multiSigDev("addGame") == true)
{deleteProposal("addGame");
gID_++;
bytes32 _name = _gameNameStr.nameFilter();
gameIDs_[_gameAddress] = gID_;
gameNames_[_gameAddress] = _name;
games_[gID_] = PlayerBookReceiverInterface(_gameAddress);
games_[gID_].receivePlayerInfo(1, plyr_[1].addr, plyr_[1].name, 0);
games_[gID_].receivePlayerInfo(2, plyr_[2].addr, plyr_[2].name, 0);
games_[gID_].receivePlayerInfo(3, plyr_[3].addr, plyr_[3].name, 0);
games_[gID_].receivePlayerInfo(4, plyr_[4].addr, plyr_[4].name, 0);
}
}
function setRegistrationFee(uint256 _fee)
onlyDevs()
public
{
if (multiSigDev("setRegistrationFee") == true)
{deleteProposal("setRegistrationFee");
registrationFee_ = _fee;
}
}
}
/**
* @title -Name Filter- v0.1.9
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* _ __ _ ____ ____ _ _ _____ ____ ___
*=============| |\ | / /\ | |\/| | |_ =====| |_ | | | | | | | |_ | |_)==============*
*=============|_| \| /_/--\ |_| | |_|__=====|_| |_| |_|__ |_| |_|__ |_| \==============*
*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*/
library NameFilter {
/**
* @dev filters name strings
* -converts uppercase to lower case.
* -makes sure it does not start/end with a space
* -makes sure it does not contain multiple spaces in a row
* -cannot be only numbers
* -cannot start with 0x
* -restricts characters to A-Z, a-z, 0-9, and space.
* @return reprocessed string in bytes32 format
*/
function nameFilter(string _input)
internal
pure
returns(bytes32)
{
bytes memory _temp = bytes(_input);
uint256 _length = _temp.length;
//sorry limited to 32 characters
require (_length <= 32 && _length > 0, "string must be between 1 and 32 characters");
// make sure it doesnt start with or end with space
require(_temp[0] != 0x20 && _temp[_length-1] != 0x20, "string cannot start or end with space");
// make sure first two characters are not 0x
if (_temp[0] == 0x30)
{
require(_temp[1] != 0x78, "string cannot start with 0x");
require(_temp[1] != 0x58, "string cannot start with 0X");
}
// create a bool to track if we have a non number character
bool _hasNonNumber;
// convert & check
for (uint256 i = 0; i < _length; i++)
{
// if its uppercase A-Z
if (_temp[i] > 0x40 && _temp[i] < 0x5b)
{
// convert to lower case a-z
_temp[i] = byte(uint(_temp[i]) + 32);
// we have a non number
if (_hasNonNumber == false)
_hasNonNumber = true;
} else {
require
(
// require character is a space
_temp[i] == 0x20 ||
// OR lowercase a-z
(_temp[i] > 0x60 && _temp[i] < 0x7b) ||
// or 0-9
(_temp[i] > 0x2f && _temp[i] < 0x3a),
"string contains invalid characters"
);
// make sure theres not 2x spaces in a row
if (_temp[i] == 0x20)
require( _temp[i+1] != 0x20, "string cannot contain consecutive spaces");
// see if we have a character other than a number
if (_hasNonNumber == false && (_temp[i] < 0x30 || _temp[i] > 0x39))
_hasNonNumber = true;
}
}
require(_hasNonNumber == true, "string cannot be only numbers");
bytes32 _ret;
assembly {
_ret := mload(add(_temp, 32))
}
return (_ret);
}
}
/**
* @title SafeMath v0.1.9
* @dev Math operations with safety checks that throw on error
* change notes: original SafeMath library from OpenZeppelin modified by Inventor
* - added sqrt
* - added sq
* - added pwr
* - changed asserts to requires with error log outputs
* - removed div, its useless
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
if (a == 0) {
return 0;
}
c = a * b;
require(c / a == b, "SafeMath mul failed");
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b)
internal
pure
returns (uint256)
{
require(b <= a, "SafeMath sub failed");
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
c = a + b;
require(c >= a, "SafeMath add failed");
return c;
}
/**
* @dev gives square root of given x.
*/
function sqrt(uint256 x)
internal
pure
returns (uint256 y)
{
uint256 z = ((add(x,1)) / 2);
y = x;
while (z < y)
{
y = z;
z = ((add((x / z),z)) / 2);
}
}
/**
* @dev gives square. multiplies x by x
*/
function sq(uint256 x)
internal
pure
returns (uint256)
{
return (mul(x,x));
}
/**
* @dev x to the power of y
*/
function pwr(uint256 x, uint256 y)
internal
pure
returns (uint256)
{
if (x==0)
return (0);
else if (y==0)
return (1);
else
{
uint256 z = x;
for (uint256 i=1; i < y; i++)
z = mul(z,x);
return (z);
}
}
}
/** @title -MSFun- v0.2.4
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* _ _ _ _ _ _ _ _ _ _ _
*=(_) _ _ (_)==========_(_)(_)(_)(_)_==========(_)(_)(_)(_)(_)================================*
* (_)(_) (_)(_) (_) (_) (_) _ _ _ _ _ _
* (_) (_)_(_) (_) (_)_ _ _ _ (_) _ _ (_) (_) (_)(_)(_)(_)_
* (_) (_) (_) (_)(_)(_)(_)_ (_)(_)(_)(_) (_) (_) (_)
* (_) (_) _ _ _ (_) _ _ (_) (_) (_) (_) (_) _ _
*=(_)=========(_)=(_)(_)==(_)_ _ _ _(_)=(_)(_)==(_)======(_)_ _ _(_)_ (_)========(_)=(_)(_)==*
* (_) (_) (_)(_) (_)(_)(_)(_) (_)(_) (_) (_)(_)(_) (_)(_) (_) (_)(_)
*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*
* ┌──────────────────────────────────────────────────────────────────────┐
* │ MSFun, is an importable library that gives your contract the ability │
* │ add multiSig requirement to functions. │
* └──────────────────────────────────────────────────────────────────────┘
* ┌────────────────────┐
* │ Setup Instructions │
* └────────────────────┘
* (Step 1) import the library into your contract
*
* import "./MSFun.sol";
*
* (Step 2) set up the signature data for msFun
*
* MSFun.Data private msData;
* ┌────────────────────┐
* │ Usage Instructions │
* └────────────────────┘
* at the beginning of a function
*
* function functionName()
* {
* if (MSFun.multiSig(msData, required signatures, "functionName") == true)
* {
* MSFun.deleteProposal(msData, "functionName");
*
* // put function body here
* }
* }
* ┌────────────────────────────────┐
* │ Optional Wrappers For TeamJust │
* └────────────────────────────────┘
* multiSig wrapper function (cuts down on inputs, improves readability)
* this wrapper is HIGHLY recommended
*
* function multiSig(bytes32 _whatFunction) private returns (bool) {return(MSFun.multiSig(msData, TeamJust.requiredSignatures(), _whatFunction));}
* function multiSigDev(bytes32 _whatFunction) private returns (bool) {return(MSFun.multiSig(msData, TeamJust.requiredDevSignatures(), _whatFunction));}
*
* wrapper for delete proposal (makes code cleaner)
*
* function deleteProposal(bytes32 _whatFunction) private {MSFun.deleteProposal(msData, _whatFunction);}
* ┌────────────────────────────┐
* │ Utility & Vanity Functions │
* └────────────────────────────┘
* delete any proposal is highly recommended. without it, if an admin calls a multiSig
* function, with argument inputs that the other admins do not agree upon, the function
* can never be executed until the undesirable arguments are approved.
*
* function deleteAnyProposal(bytes32 _whatFunction) onlyDevs() public {MSFun.deleteProposal(msData, _whatFunction);}
*
* for viewing who has signed a proposal & proposal data
*
* function checkData(bytes32 _whatFunction) onlyAdmins() public view returns(bytes32, uint256) {return(MSFun.checkMsgData(msData, _whatFunction), MSFun.checkCount(msData, _whatFunction));}
*
* lets you check address of up to 3 signers (address)
*
* function checkSignersByAddress(bytes32 _whatFunction, uint256 _signerA, uint256 _signerB, uint256 _signerC) onlyAdmins() public view returns(address, address, address) {return(MSFun.checkSigner(msData, _whatFunction, _signerA), MSFun.checkSigner(msData, _whatFunction, _signerB), MSFun.checkSigner(msData, _whatFunction, _signerC));}
*
* same as above but will return names in string format.
*
* function checkSignersByName(bytes32 _whatFunction, uint256 _signerA, uint256 _signerB, uint256 _signerC) onlyAdmins() public view returns(bytes32, bytes32, bytes32) {return(TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerA)), TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerB)), TeamJust.adminName(MSFun.checkSigner(msData, _whatFunction, _signerC)));}
* ┌──────────────────────────┐
* │ Functions In Depth Guide │
* └──────────────────────────┘
* In the following examples, the Data is the proposal set for this library. And
* the bytes32 is the name of the function.
*
* MSFun.multiSig(Data, uint256, bytes32) - Manages creating/updating multiSig
* proposal for the function being called. The uint256 is the required
* number of signatures needed before the multiSig will return true.
* Upon first call, multiSig will create a proposal and store the arguments
* passed with the function call as msgData. Any admins trying to sign the
* function call will need to send the same argument values. Once required
* number of signatures is reached this will return a bool of true.
*
* MSFun.deleteProposal(Data, bytes32) - once multiSig unlocks the function body,
* you will want to delete the proposal data. This does that.
*
* MSFun.checkMsgData(Data, bytes32) - checks the message data for any given proposal
*
* MSFun.checkCount(Data, bytes32) - checks the number of admins that have signed
* the proposal
*
* MSFun.checkSigners(data, bytes32, uint256) - checks the address of a given signer.
* the uint256, is the log number of the signer (ie 1st signer, 2nd signer)
*/
library MSFun {
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// DATA SETS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// contact data setup
struct Data
{
mapping (bytes32 => ProposalData) proposal_;
}
struct ProposalData
{
// a hash of msg.data
bytes32 msgData;
// number of signers
uint256 count;
// tracking of wither admins have signed
mapping (address => bool) admin;
// list of admins who have signed
mapping (uint256 => address) log;
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// MULTI SIG FUNCTIONS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function multiSig(Data storage self, uint256 _requiredSignatures, bytes32 _whatFunction)
internal
returns(bool)
{
// our proposal key will be a hash of our function name + our contracts address
// by adding our contracts address to this, we prevent anyone trying to circumvent
// the proposal's security via external calls.
bytes32 _whatProposal = whatProposal(_whatFunction);
// this is just done to make the code more readable. grabs the signature count
uint256 _currentCount = self.proposal_[_whatProposal].count;
// store the address of the person sending the function call. we use msg.sender
// here as a layer of security. in case someone imports our contract and tries to
// circumvent function arguments. still though, our contract that imports this
// library and calls multisig, needs to use onlyAdmin modifiers or anyone who
// calls the function will be a signer.
address _whichAdmin = msg.sender;
// prepare our msg data. by storing this we are able to verify that all admins
// are approving the same argument input to be executed for the function. we hash
// it and store in bytes32 so its size is known and comparable
bytes32 _msgData = keccak256(msg.data);
// check to see if this is a new execution of this proposal or not
if (_currentCount == 0)
{
// if it is, lets record the original signers data
self.proposal_[_whatProposal].msgData = _msgData;
// record original senders signature
self.proposal_[_whatProposal].admin[_whichAdmin] = true;
// update log (used to delete records later, and easy way to view signers)
// also useful if the calling function wants to give something to a
// specific signer.
self.proposal_[_whatProposal].log[_currentCount] = _whichAdmin;
// track number of signatures
self.proposal_[_whatProposal].count += 1;
// if we now have enough signatures to execute the function, lets
// return a bool of true. we put this here in case the required signatures
// is set to 1.
if (self.proposal_[_whatProposal].count == _requiredSignatures) {
return(true);
}
// if its not the first execution, lets make sure the msgData matches
} else if (self.proposal_[_whatProposal].msgData == _msgData) {
// msgData is a match
// make sure admin hasnt already signed
if (self.proposal_[_whatProposal].admin[_whichAdmin] == false)
{
// record their signature
self.proposal_[_whatProposal].admin[_whichAdmin] = true;
// update log (used to delete records later, and easy way to view signers)
self.proposal_[_whatProposal].log[_currentCount] = _whichAdmin;
// track number of signatures
self.proposal_[_whatProposal].count += 1;
}
// if we now have enough signatures to execute the function, lets
// return a bool of true.
// we put this here for a few reasons. (1) in normal operation, if
// that last recorded signature got us to our required signatures. we
// need to return bool of true. (2) if we have a situation where the
// required number of signatures was adjusted to at or lower than our current
// signature count, by putting this here, an admin who has already signed,
// can call the function again to make it return a true bool. but only if
// they submit the correct msg data
if (self.proposal_[_whatProposal].count == _requiredSignatures) {
return(true);
}
}
}
// deletes proposal signature data after successfully executing a multiSig function
function deleteProposal(Data storage self, bytes32 _whatFunction)
internal
{
//done for readability sake
bytes32 _whatProposal = whatProposal(_whatFunction);
address _whichAdmin;
//delete the admins votes & log. i know for loops are terrible. but we have to do this
//for our data stored in mappings. simply deleting the proposal itself wouldn't accomplish this.
for (uint256 i=0; i < self.proposal_[_whatProposal].count; i++) {
_whichAdmin = self.proposal_[_whatProposal].log[i];
delete self.proposal_[_whatProposal].admin[_whichAdmin];
delete self.proposal_[_whatProposal].log[i];
}
//delete the rest of the data in the record
delete self.proposal_[_whatProposal];
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// HELPER FUNCTIONS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function whatProposal(bytes32 _whatFunction)
private
view
returns(bytes32)
{
return(keccak256(abi.encodePacked(_whatFunction,this)));
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// VANITY FUNCTIONS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// returns a hashed version of msg.data sent by original signer for any given function
function checkMsgData (Data storage self, bytes32 _whatFunction)
internal
view
returns (bytes32 msg_data)
{
bytes32 _whatProposal = whatProposal(_whatFunction);
return (self.proposal_[_whatProposal].msgData);
}
// returns number of signers for any given function
function checkCount (Data storage self, bytes32 _whatFunction)
internal
view
returns (uint256 signature_count)
{
bytes32 _whatProposal = whatProposal(_whatFunction);
return (self.proposal_[_whatProposal].count);
}
// returns address of an admin who signed for any given function
function checkSigner (Data storage self, bytes32 _whatFunction, uint256 _signer)
internal
view
returns (address signer)
{
require(_signer > 0, "MSFun checkSigner failed - 0 not allowed");
bytes32 _whatProposal = whatProposal(_whatFunction);
return (self.proposal_[_whatProposal].log[_signer - 1]);
}
}File 3 of 4: JIincForwarder
pragma solidity ^0.4.24;
/*
* @title -Jekyll Island- CORP BANK FORWARDER v0.4.6
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
*====/$$$$$===========/$$=================/$$ /$$====/$$$$$$===========/$$===========================/$$=*
* |__ $$ | $$ | $$| $$ |_ $$_/ | $$ | $$
* | $$ /$$$$$$ | $$ /$$ /$$ /$$| $$| $$ | $$ /$$$$$$$| $$ /$$$$$$ /$$$$$$$ /$$$$$$$
* | $$ /$$__ $$| $$ /$$/| $$ | $$| $$| $$ | $$ /$$_____/| $$ |____ $$| $$__ $$ /$$__ $$
* /$$ | $$| $$$$$$$$| $$$$$$/ | $$ | $$| $$| $$ | $$ | $$$$$$ | $$ /$$$$$$$| $$ \ $$| $$ | $$
*| $$ | $$| $$_____/| $$_ $$ | $$ | $$| $$| $$ | $$ \____ $$| $$ /$$__ $$| $$ | $$| $$ | $$
*| $$$$$$/| $$$$$$$| $$ \ $$| $$$$$$$| $$| $$ /$$$$$$ /$$$$$$$/| $$| $$$$$$$| $$ | $$| $$$$$$$
* \______/ \_______/|__/ \__/ \____ $$|__/|__/ |______/|_______/ |__/ \_______/|__/ |__/ \_______/
*===============================/$$ | $$ Inc. ╔═╗╔═╗╦═╗╔═╗ ╔╗ ╔═╗╔╗╔╦╔═ ┌─┐┌─┐┬─┐┬ ┬┌─┐┬─┐┌┬┐┌─┐┬─┐
* | $$$$$$/=======║ ║ ║╠╦╝╠═╝ ╠╩╗╠═╣║║║╠╩╗ ├┤ │ │├┬┘│││├─┤├┬┘ ││├┤ ├┬┘
* \______/ ╚═╝╚═╝╩╚═╩ ╚═╝╩ ╩╝╚╝╩ ╩ └ └─┘┴└─└┴┘┴ ┴┴└──┴┘└─┘┴└─==*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*===========================================================================================*
* ┌────────────────────┐
* │ Setup Instructions │
* └────────────────────┘
* (Step 1) import the Jekyll Island Inc Forwarder Interface into your contract
*
* import "./JIincForwarderInterface.sol";
*
* (Step 2) set it to point to the forwarder
*
* JIincForwarderInterface private Jekyll_Island_Inc = JIincForwarderInterface(0xdd4950F977EE28D2C132f1353D1595035Db444EE);
* ┌────────────────────┐
* │ Usage Instructions │
* └────────────────────┘
* whenever your contract needs to send eth to the corp bank, simply use the
* the following command:
*
* Jekyll_Island_Inc.deposit.value(amount)()
*
* OPTIONAL:
* if you need to be checking wither the transaction was successful, the deposit function returns
* a bool indicating wither or not it was successful. so another way to call this function
* would be:
*
* require(Jekyll_Island_Inc.deposit.value(amount)() == true, "Jekyll Island deposit failed");
*
*/
interface JIincInterfaceForForwarder {
function deposit(address _addr) external payable returns (bool);
function migrationReceiver_setup() external returns (bool);
}
contract JIincForwarder {
string public name = "JIincForwarder";
JIincInterfaceForForwarder private currentCorpBank_;
address private newCorpBank_;
bool needsBank_ = true;
constructor()
public
{
//constructor does nothing.
}
function()
public
payable
{
// done so that if any one tries to dump eth into this contract, we can
// just forward it to corp bank.
currentCorpBank_.deposit.value(address(this).balance)(address(currentCorpBank_));
}
function deposit()
public
payable
returns(bool)
{
require(msg.value > 0, "Forwarder Deposit failed - zero deposits not allowed");
require(needsBank_ == false, "Forwarder Deposit failed - no registered bank");
if (currentCorpBank_.deposit.value(msg.value)(msg.sender) == true)
return(true);
else
return(false);
}
//==============================================================================
// _ _ . _ _ _ _|_. _ _ .
// | | ||(_|| (_| | |(_)| | .
//===========_|=================================================================
function status()
public
view
returns(address, address, bool)
{
return(address(currentCorpBank_), address(newCorpBank_), needsBank_);
}
function startMigration(address _newCorpBank)
external
returns(bool)
{
// make sure this is coming from current corp bank
require(msg.sender == address(currentCorpBank_), "Forwarder startMigration failed - msg.sender must be current corp bank");
// communicate with the new corp bank and make sure it has the forwarder
// registered
if(JIincInterfaceForForwarder(_newCorpBank).migrationReceiver_setup() == true)
{
// save our new corp bank address
newCorpBank_ = _newCorpBank;
return (true);
} else
return (false);
}
function cancelMigration()
external
returns(bool)
{
// make sure this is coming from the current corp bank (also lets us know
// that current corp bank has not been killed)
require(msg.sender == address(currentCorpBank_), "Forwarder cancelMigration failed - msg.sender must be current corp bank");
// erase stored new corp bank address;
newCorpBank_ = address(0x0);
return (true);
}
function finishMigration()
external
returns(bool)
{
// make sure its coming from new corp bank
require(msg.sender == newCorpBank_, "Forwarder finishMigration failed - msg.sender must be new corp bank");
// update corp bank address
currentCorpBank_ = (JIincInterfaceForForwarder(newCorpBank_));
// erase new corp bank address
newCorpBank_ = address(0x0);
return (true);
}
//==============================================================================
// . _ ._|_. _ | _ _ _|_ _ .
// || || | |(_|| _\(/_ | |_||_) . (this only runs once ever)
//==============================|===============================================
function setup(address _firstCorpBank)
external
{
require(needsBank_ == true, "Forwarder setup failed - corp bank already registered");
currentCorpBank_ = JIincInterfaceForForwarder(_firstCorpBank);
needsBank_ = false;
}
}File 4 of 4: Divies
pragma solidity ^0.4.24;
/** title -Divies- v0.7.1
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* ______ .-./`) ,---. ,---. .-./`) .-''-. .-'''-. .---.
*=========| _ `''. \ .-.') | / | | \ .-.') .'_ _ \ / _ \ \ /=========*
* | _ | ) _ \ / `-' \ | | | .' / `-' \ / ( ` ) ' (`' )/`--' | |
* |( ''_' ) | `-'`"` | | _ | | `-'`"` . (_ o _) | (_ o _). \ /
* | . (_) `. | .---. | _( )_ | .---. | (_,_)___| (_,_). '. v
* |(_ ._) ' | | \ (_ o._) / | | ' \ .---. .---. \ : _ _
* | (_.\.' / | | \ (_,_) / | | \ `-' / \ `-' | (_I_)
*=========| .' | | \ / | | \ / \ / (_(=)_)========*
* '-----'` '---' `---` '---' `'-..-' `-...-' (_I_)
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
* ┌──────────────────────────────────────────────────────────────────────┐
* │ Divies!, is a contract that adds an external dividend system to P3D. │
* │ All eth sent to this contract, can be distributed to P3D holders. │
* │ Uses msg.sender as masternode for initial buy order. │
* └──────────────────────────────────────────────────────────────────────┘
* ┌────────────────────┐
* │ Setup Instructions │
* └────────────────────┘
* (Step 1) import this contracts interface into your contract
*
* import "./DiviesInterface.sol";
*
* (Step 2) set up the interface and point it to this contract
*
* DiviesInterface private Divies = DiviesInterface(0xc7029Ed9EBa97A096e72607f4340c34049C7AF48);
* ┌────────────────────┐
* │ Usage Instructions │
* └────────────────────┘
* call as follows anywhere in your code:
*
* Divies.deposit.value(amount)();
* ex: Divies.deposit.value(232000000000000000000)();
*/
interface HourglassInterface {
function() payable external;
function buy(address _playerAddress) payable external returns(uint256);
function sell(uint256 _amountOfTokens) external;
function reinvest() external;
function withdraw() external;
function exit() external;
function dividendsOf(address _playerAddress) external view returns(uint256);
function balanceOf(address _playerAddress) external view returns(uint256);
function transfer(address _toAddress, uint256 _amountOfTokens) external returns(bool);
function stakingRequirement() external view returns(uint256);
}
contract Divies {
using SafeMath for uint256;
using UintCompressor for uint256;
HourglassInterface constant P3Dcontract_ = HourglassInterface(0xB3775fB83F7D12A36E0475aBdD1FCA35c091efBe);
uint256 public pusherTracker_ = 100;
mapping (address => Pusher) public pushers_;
struct Pusher
{
uint256 tracker;
uint256 time;
}
uint256 public rateLimiter_;
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// MODIFIERS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
modifier isHuman() {
address _addr = msg.sender;
uint256 _codeLength;
assembly {_codeLength := extcodesize(_addr)}
require(_codeLength == 0, "sorry humans only");
_;
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// BALANCE
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function balances()
public
view
returns(uint256)
{
return (address(this).balance);
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// DEPOSIT
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function deposit()
external
payable
{
}
// used so the distribute function can call hourglass's withdraw
function() external payable {}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// EVENTS
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
event onDistribute(
address pusher,
uint256 startingBalance,
uint256 masternodePayout,
uint256 finalBalance,
uint256 compressedData
);
/* compression key
[0-14] - timestamp
[15-29] - caller pusher tracker
[30-44] - global pusher tracker
[45-46] - percent
[47] - greedy
*/
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
// DISTRIBUTE
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
function distribute(uint256 _percent)
public
isHuman()
{
// make sure _percent is within boundaries
require(_percent > 0 && _percent < 100, "please pick a percent between 1 and 99");
// data setup
address _pusher = msg.sender;
uint256 _bal = address(this).balance;
uint256 _mnPayout;
uint256 _compressedData;
// limit pushers greed (use "if" instead of require for level 42 top kek)
if (
pushers_[_pusher].tracker <= pusherTracker_.sub(100) && // pusher is greedy: wait your turn
pushers_[_pusher].time.add(1 hours) < now // pusher is greedy: its not even been 1 hour
)
{
// update pushers wait que
pushers_[_pusher].tracker = pusherTracker_;
pusherTracker_++;
// setup mn payout for event
if (P3Dcontract_.balanceOf(_pusher) >= P3Dcontract_.stakingRequirement())
_mnPayout = (_bal / 10) / 3;
// setup _stop. this will be used to tell the loop to stop
uint256 _stop = (_bal.mul(100 - _percent)) / 100;
// buy & sell
P3Dcontract_.buy.value(_bal)(_pusher);
P3Dcontract_.sell(P3Dcontract_.balanceOf(address(this)));
// setup tracker. this will be used to tell the loop to stop
uint256 _tracker = P3Dcontract_.dividendsOf(address(this));
// reinvest/sell loop
while (_tracker >= _stop)
{
// lets burn some tokens to distribute dividends to p3d holders
P3Dcontract_.reinvest();
P3Dcontract_.sell(P3Dcontract_.balanceOf(address(this)));
// update our tracker with estimates (yea. not perfect, but cheaper on gas)
_tracker = (_tracker.mul(81)) / 100;
}
// withdraw
P3Dcontract_.withdraw();
} else {
_compressedData = _compressedData.insert(1, 47, 47);
}
// update pushers timestamp (do outside of "if" for super saiyan level top kek)
pushers_[_pusher].time = now;
// prep event compression data
_compressedData = _compressedData.insert(now, 0, 14);
_compressedData = _compressedData.insert(pushers_[_pusher].tracker, 15, 29);
_compressedData = _compressedData.insert(pusherTracker_, 30, 44);
_compressedData = _compressedData.insert(_percent, 45, 46);
// fire event
emit onDistribute(_pusher, _bal, _mnPayout, address(this).balance, _compressedData);
}
}
/**
* @title -UintCompressor- v0.1.9
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* _ _ __ __ _ ____ ___ __ _ _ ____ ____ ____ ____ ____ __ ____
*===/ )( \ ( ) ( ( \(_ _)===/ __) / \ ( \/ )( _ \( _ \( __)/ ___)/ ___) / \ ( _ \===*
* ) \/ ( )( / / )( ( (__ ( O )/ \/ \ ) __/ ) / ) _) \___ \\___ \( O ) ) /
*===\____/ (__) \_)__) (__)====\___) \__/ \_)(_/(__) (__\_)(____)(____/(____/ \__/ (__\_)===*
*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*/
library UintCompressor {
using SafeMath for *;
function insert(uint256 _var, uint256 _include, uint256 _start, uint256 _end)
internal
pure
returns(uint256)
{
// check conditions
require(_end < 77 && _start < 77, "start/end must be less than 77");
require(_end >= _start, "end must be >= start");
// format our start/end points
_end = exponent(_end).mul(10);
_start = exponent(_start);
// check that the include data fits into its segment
require(_include < (_end / _start));
// build middle
if (_include > 0)
_include = _include.mul(_start);
return((_var.sub((_var / _start).mul(_start))).add(_include).add((_var / _end).mul(_end)));
}
function extract(uint256 _input, uint256 _start, uint256 _end)
internal
pure
returns(uint256)
{
// check conditions
require(_end < 77 && _start < 77, "start/end must be less than 77");
require(_end >= _start, "end must be >= start");
// format our start/end points
_end = exponent(_end).mul(10);
_start = exponent(_start);
// return requested section
return((((_input / _start).mul(_start)).sub((_input / _end).mul(_end))) / _start);
}
function exponent(uint256 _position)
private
pure
returns(uint256)
{
return((10).pwr(_position));
}
}
/**
* @title SafeMath v0.1.9
* @dev Math operations with safety checks that throw on error
* change notes: original SafeMath library from OpenZeppelin modified by Inventor
* - added sqrt
* - added sq
* - added pwr
* - changed asserts to requires with error log outputs
* - removed div, its useless
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
if (a == 0) {
return 0;
}
c = a * b;
require(c / a == b, "SafeMath mul failed");
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b)
internal
pure
returns (uint256)
{
require(b <= a, "SafeMath sub failed");
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
c = a + b;
require(c >= a, "SafeMath add failed");
return c;
}
/**
* @dev gives square root of given x.
*/
function sqrt(uint256 x)
internal
pure
returns (uint256 y)
{
uint256 z = ((add(x,1)) / 2);
y = x;
while (z < y)
{
y = z;
z = ((add((x / z),z)) / 2);
}
}
/**
* @dev gives square. multiplies x by x
*/
function sq(uint256 x)
internal
pure
returns (uint256)
{
return (mul(x,x));
}
/**
* @dev x to the power of y
*/
function pwr(uint256 x, uint256 y)
internal
pure
returns (uint256)
{
if (x==0)
return (0);
else if (y==0)
return (1);
else
{
uint256 z = x;
for (uint256 i=1; i < y; i++)
z = mul(z,x);
return (z);
}
}
}