Transaction Hash:
Block:
7154260 at Jan-31-2019 03:07:14 PM +UTC
Transaction Fee:
0.00010875 ETH
$0.22
Gas Used:
21,750 Gas / 5 Gwei
Account State Difference:
| Address | Before | After | State Difference | ||
|---|---|---|---|---|---|
| 0x04Bd2bfc...01250FCb5 |
0.002962499999999998 Eth
Nonce: 7
|
0.002853749999999997 Eth
Nonce: 8
| 0.000108750000000001 | ||
| 0xb7fC894F...9A85C01C2 | 10.193193140292124567 Eth | 10.193193140292124568 Eth | 0.000000000000000001 | ||
|
0xEA674fdD...16B898ec8
Miner
| (Ethermine) | 1,027.091315640233521176 Eth | 1,027.091424390233521176 Eth | 0.00010875 |
Execution Trace
ETH 0.000000000000000001
EtherDice.CALL( )
pragma solidity ^0.4.25;
// * etherdice.io
//
// * Ethereum smart contract.
//
// * Uses hybrid commit-reveal + block hash random number generation that is immune
// to tampering by players, house and miners. Apart from being fully transparent,
// this also allows arbitrarily high bets.
//
contract EtherDice {
using SafeMath for uint256;
/// *** Constants section
// Each bet is deducted 1% in favour of the house, but no less than some minimum.
// The lower bound is dictated by gas costs of the settleBet transaction, providing
// headroom for up to 10 Gwei prices.
uint constant HOUSE_EDGE_PERCENT = 1;
// There is minimum and maximum bets.
uint constant MIN_BET = 0.01 ether;
uint constant MAX_AMOUNT = 300000 ether;
// Modulo is a number of equiprobable outcomes in a game:
// - 2 for coin flip
// - 6 for dice
// - 6*6 = 36 for double dice
// - 100 for etheroll
// - 37 for roulette
// etc.
// It's called so because 256-bit entropy is treated like a huge integer and
// the remainder of its division by modulo is considered bet outcome.
uint constant MAX_MODULO = 100;
// For modulos below this threshold rolls are checked against a bit mask,
// thus allowing betting on any combination of outcomes. For example, given
// modulo 6 for dice, 101000 mask (base-2, big endian) means betting on
// 4 and 6; for games with modulos higher than threshold (Etheroll), a simple
// limit is used, allowing betting on any outcome in [0, N) range.
//
// The specific value is dictated by the fact that 256-bit intermediate
// multiplication result allows implementing population count efficiently
// for numbers that are up to 42 bits, and 40 is the highest multiple of
// eight below 42.
uint constant MAX_MASK_MODULO = 40;
// This is a check on bet mask overflow.
uint constant MAX_BET_MASK = 2 ** MAX_MASK_MODULO;
// Some deliberately invalid address to initialize the secret signer with.
// Forces maintainers to invoke setSecretSigner before processing any bets.
address constant DUMMY_ADDRESS = 0xEeeeeEeeeEeEeeEeEeEeeEEEeeeeEeeeeeeeEEeE;
// EVM BLOCKHASH opcode can query no further than 256 blocks into the
// past. Given that settleBet uses block hash of placeBet as one of
// complementary entropy sources, we cannot process bets older than this
// threshold. On rare occasions etherdice.io croupier may fail to invoke
// settleBet in this timespan due to technical issues or extreme Ethereum
// congestion; such bets can be refunded via invoking refundBet.
uint public betExpirationBlocks = 250;
// Standard contract ownership transfer.
address public owner;
address private nextOwner;
// Adjustable max bet profit. Used to cap bets against dynamic odds.
uint public maxProfit;
// The address corresponding to a private key used to sign placeBet commits.
address public secretSigner;
address public exchange = 0x89df456bb9ef0F7bf7718389b150d6161c9E0431;
// Funds that are locked in potentially winning bets. Prevents contract from
// committing to bets it cannot pay out.
uint public lockedInBets;
// A structure representing a single bet.
struct Bet {
// Wager amount in wei.
uint amount;
// Modulo of a game.
uint8 modulo;
// Number of winning outcomes, used to compute winning payment (* modulo/rollUnder),
// and used instead of mask for games with modulo > MAX_MASK_MODULO.
uint8 rollUnder;
// Block number of placeBet tx.
uint placeBlockNumber;
// Bit mask representing winning bet outcomes (see MAX_MASK_MODULO comment).
uint40 mask;
// Address of a gambler, used to pay out winning bets.
address gambler;
}
// Mapping from commits to all currently active & processed bets.
mapping (uint => Bet) bets;
// Croupier account.
address public croupier;
// This event is emitted in settleBet for user results and stats
event SettleBet(uint commit, uint dice, uint amount, uint diceWin);
// This event is emitted in refundBet
event Refund(uint commit, uint amount);
// This event is emitted in placeBet to record commit in the logs.
event Commit(uint commit);
// Constructor. Deliberately does not take any parameters.
constructor () public {
owner = msg.sender;
secretSigner = DUMMY_ADDRESS;
croupier = DUMMY_ADDRESS;
}
// Standard modifier on methods invokable only by contract owner.
modifier onlyOwner {
require (msg.sender == owner, "OnlyOwner methods called by non-owner.");
_;
}
// Standard modifier on methods invokable only by contract owner.
modifier onlyCroupier {
require (msg.sender == croupier, "OnlyCroupier methods called by non-croupier.");
_;
}
// Standard contract ownership transfer implementation,
function approveNextOwner(address _nextOwner) external onlyOwner {
require (_nextOwner != owner, "Cannot approve current owner.");
nextOwner = _nextOwner;
}
function acceptNextOwner() external {
require (msg.sender == nextOwner, "Can only accept preapproved new owner.");
owner = nextOwner;
}
// Fallback function deliberately left empty. It's primary use case
// is to top up the bank roll.
function () public payable {
}
// See comment for "secretSigner" variable.
function setSecretSigner(address newSecretSigner) external onlyOwner {
secretSigner = newSecretSigner;
}
// Change the croupier address.
function setCroupier(address newCroupier) external onlyOwner {
croupier = newCroupier;
}
// Change max bet reward. Setting this to zero effectively disables betting.
function setMaxProfit(uint _maxProfit) public onlyOwner {
require (_maxProfit < MAX_AMOUNT, "maxProfit should be a sane number.");
maxProfit = _maxProfit;
}
// Change bet expiration blocks. For the future.
function setBetExpirationBlocks(uint _betExpirationBlocks) public onlyOwner {
require (_betExpirationBlocks > 0, "betExpirationBlocks should be a sane number.");
betExpirationBlocks = _betExpirationBlocks;
}
// Funds withdrawal to reinvestment contract for token holders.
function withdrawFunds(uint withdrawAmount) external onlyOwner {
require (withdrawAmount <= address(this).balance, "Increase amount larger than balance.");
require (lockedInBets.add(withdrawAmount) <= address(this).balance, "Not enough funds.");
exchange.transfer(withdrawAmount);
}
function getBetInfoByReveal(uint reveal) external view returns (uint commit, uint amount, uint modulo, uint rollUnder, uint placeBlockNumber, uint mask, address gambler) {
commit = uint(keccak256(abi.encodePacked(reveal)));
(amount, modulo, rollUnder, placeBlockNumber, mask, gambler) = getBetInfo(commit);
}
function getBetInfo(uint commit) public view returns (uint amount, uint modulo, uint rollUnder, uint placeBlockNumber, uint mask, address gambler) {
Bet storage bet = bets[commit];
amount = bet.amount;
modulo = bet.modulo;
rollUnder = bet.rollUnder;
placeBlockNumber = bet.placeBlockNumber;
mask = bet.mask;
gambler = bet.gambler;
}
/// *** Betting logic
// Bet states:
// amount == 0 && gambler == 0 - 'clean' (can place a bet)
// amount != 0 && gambler != 0 - 'active' (can be settled or refunded)
// amount == 0 && gambler != 0 - 'processed' (can clean storage)
//
// NOTE: Storage cleaning is not implemented in this contract version; it will be added
// with the next upgrade to prevent polluting Ethereum state with expired bets.
// Bet placing transaction - issued by the player.
// betMask - bet outcomes bit mask for modulo <= MAX_MASK_MODULO,
// [0, betMask) for larger modulos.
// modulo - game modulo.
// commitLastBlock - number of the maximum block where "commit" is still considered valid.
// commit - Keccak256 hash of some secret "reveal" random number, to be supplied
// by the etherdice.io croupier bot in the settleBet transaction. Supplying
// "commit" ensures that "reveal" cannot be changed behind the scenes
// after placeBet have been mined.
// recCode - recommendation code. Record only the first recommendation relationship.
// r, s - components of ECDSA signature of (commitLastBlock, commit).
//
// Commit, being essentially random 256-bit number, is used as a unique bet identifier in
// the 'bets' mapping.
//
// Commits are signed with a block limit to ensure that they are used at most once - otherwise
// it would be possible for a miner to place a bet with a known commit/reveal pair and tamper
// with the blockhash. Croupier guarantees that commitLastBlock will always be not greater than
// placeBet block number plus betExpirationBlocks. See whitepaper for details.
function placeBet(uint betMask, uint modulo, uint commitLastBlock, uint commit, bytes32 r, bytes32 s, uint8 v) external payable {
// Check that the bet is in 'clean' state.
Bet storage bet = bets[commit];
require (bet.gambler == address(0), "Bet should be in a 'clean' state.");
// Validate input data ranges.
require (modulo > 1 && modulo <= MAX_MODULO, "Modulo should be within range.");
require (msg.value >= MIN_BET && msg.value <= MAX_AMOUNT, "Amount should be within range.");
require (betMask > 0 && betMask < MAX_BET_MASK, "Mask should be within range.");
// Check that commit is valid - it has not expired and its signature is valid.
require (block.number <= commitLastBlock && commitLastBlock <= block.number.add(betExpirationBlocks), "Commit has expired.");
require (secretSigner == ecrecover(keccak256(abi.encodePacked(uint40(commitLastBlock), commit)), v, r, s), "ECDSA signature is not valid.");
uint rollUnder;
//uint mask;
if (modulo <= MAX_MASK_MODULO) {
// Small modulo games specify bet outcomes via bit mask.
// rollUnder is a number of 1 bits in this mask (population count).
// This magic looking formula is an efficient way to compute population
// count on EVM for numbers below 2**40.
rollUnder = ((betMask.mul(POPCNT_MULT)) & POPCNT_MASK).mod(POPCNT_MODULO);
//mask = betMask;
bet.mask = uint40(betMask);
} else {
// Larger modulos specify the right edge of half-open interval of
// winning bet outcomes.
require (betMask > 0 && betMask <= modulo, "High modulo range, betMask larger than modulo.");
rollUnder = betMask;
}
// Winning amount
uint possibleWinAmount;
possibleWinAmount = getDiceWinAmount(msg.value, modulo, rollUnder);
// Enforce max profit limit.
require (possibleWinAmount <= msg.value.add(maxProfit), "maxProfit limit violation.");
// Lock funds.
lockedInBets = lockedInBets.add(possibleWinAmount);
// Check whether contract has enough funds to process this bet.
require (lockedInBets <= address(this).balance, "Cannot afford to lose this bet.");
// Record commit in logs.
emit Commit(commit);
// Store bet parameters on blockchain.
bet.amount = msg.value;
bet.modulo = uint8(modulo);
bet.rollUnder = uint8(rollUnder);
bet.placeBlockNumber = block.number;
//bet.mask = uint40(mask);
bet.gambler = msg.sender;
}
// This is the method used to settle 99% of bets. To process a bet with a specific
// "commit", settleBet should supply a "reveal" number that would Keccak256-hash to
// "commit". "blockHash" is the block hash of placeBet block as seen by croupier; it
// is additionally asserted to prevent changing the bet outcomes on Ethereum reorgs.
function settleBet(uint reveal, bytes32 blockHash) external onlyCroupier {
uint commit = uint(keccak256(abi.encodePacked(reveal)));
Bet storage bet = bets[commit];
// Check that bet has not expired yet (see comment to betExpirationBlocks).
require (block.number > bet.placeBlockNumber, "settleBet in the same block as placeBet, or before.");
require (block.number <= bet.placeBlockNumber.add(betExpirationBlocks), "Blockhash can't be queried by EVM.");
require (blockhash(bet.placeBlockNumber) == blockHash);
// Settle bet using reveal and blockHash as entropy sources.
settleBetCommon(bet, reveal, commit, blockHash);
}
// Common settlement code for settleBet & settleBetUncleMerkleProof.
function settleBetCommon(Bet storage bet, uint reveal, uint commit, bytes32 entropyBlockHash) private {
// Fetch bet parameters into local variables (to save gas).
uint amount = bet.amount;
uint modulo = bet.modulo;
uint rollUnder = bet.rollUnder;
address gambler = bet.gambler;
// Check that bet is in 'active' state.
require (amount != 0, "Bet should be in an 'active' state");
// Move bet into 'processed' state already.
bet.amount = 0;
// The RNG - combine "reveal" and blockhash of placeBet using Keccak256. Miners
// are not aware of "reveal" and cannot deduce it from "commit" (as Keccak256
// preimage is intractable), and house is unable to alter the "reveal" after
// placeBet have been mined (as Keccak256 collision finding is also intractable).
bytes32 entropy = keccak256(abi.encodePacked(reveal, entropyBlockHash));
// Do a roll by taking a modulo of entropy. Compute winning amount.
uint dice = uint(entropy).mod(modulo);
uint diceWinAmount;
diceWinAmount = getDiceWinAmount(amount, modulo, rollUnder);
uint diceWin = 0;
// Determine dice outcome.
if (modulo <= MAX_MASK_MODULO) {
// For small modulo games, check the outcome against a bit mask.
if ((2 ** dice) & bet.mask != 0) {
diceWin = diceWinAmount;
}
} else {
// For larger modulos, check inclusion into half-open interval.
if (dice < rollUnder) {
diceWin = diceWinAmount;
}
}
// Unlock the bet amount, regardless of the outcome.
lockedInBets = lockedInBets.sub(diceWinAmount);
// Send the funds to gambler.
gambler.transfer(diceWin == 0 ? 1 wei : diceWin);
// Send results to user.
emit SettleBet(commit, dice, amount, diceWin);
}
// Refund transaction - return the bet amount of a roll that was not processed in a
// due timeframe. Processing such blocks is not possible due to EVM limitations (see
// betExpirationBlocks comment above for details). In case you ever find yourself
// in a situation like this, just contact the etherdice.io support, however nothing
// precludes you from invoking this method yourself.
function refundBet(uint commit) external {
// Check that bet is in 'active' state.
Bet storage bet = bets[commit];
uint amount = bet.amount;
require (amount != 0, "Bet should be in an 'active' state");
// Check that bet has already expired.
require (block.number > bet.placeBlockNumber.add(betExpirationBlocks), "Blockhash can't be queried by EVM.");
// Move bet into 'processed' state, release funds.
bet.amount = 0;
uint diceWinAmount;
diceWinAmount = getDiceWinAmount(amount, bet.modulo, bet.rollUnder);
lockedInBets = lockedInBets.sub(diceWinAmount);
// Send the refund.
bet.gambler.transfer(amount);
// Send results to user.
emit Refund(commit, amount);
}
// Get the expected win amount after house edge is subtracted.
function getDiceWinAmount(uint amount, uint modulo, uint rollUnder) private pure returns (uint winAmount) {
require (0 < rollUnder && rollUnder <= modulo, "Win probability out of range.");
uint houseEdge = amount.mul(HOUSE_EDGE_PERCENT).div(100);
require (houseEdge <= amount, "Bet doesn't even cover house edge.");
winAmount = amount.sub(houseEdge).mul(modulo).div(rollUnder);
}
// This are some constants making O(1) population count in placeBet possible.
// See whitepaper for intuition and proofs behind it.
uint constant POPCNT_MULT = 0x0000000000002000000000100000000008000000000400000000020000000001;
uint constant POPCNT_MASK = 0x0001041041041041041041041041041041041041041041041041041041041041;
uint constant POPCNT_MODULO = 0x3F;
}
/**
* @title SafeMath
* @dev Math operations with safety checks that revert on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, reverts on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-solidity/pull/522
if (a == 0) {
return 0;
}
uint256 c = a * b;
require(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers truncating the quotient, reverts on division by zero.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
require(b > 0); // Solidity only automatically asserts when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Subtracts two numbers, reverts on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
require(b <= a);
uint256 c = a - b;
return c;
}
/**
* @dev Adds two numbers, reverts on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
require(c >= a);
return c;
}
/**
* @dev Divides two numbers and returns the remainder (unsigned integer modulo),
* reverts when dividing by zero.
*/
function mod(uint256 a, uint256 b) internal pure returns (uint256) {
require(b != 0);
return a % b;
}
}