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Latest 25 from a total of 12,276 transactions
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| Approve | 6790131 | 2664 days ago | IN | 0 ETH | 0.00016295 | ||||
| Start PVE | 6749121 | 2670 days ago | IN | 0.01 ETH | 0.00011313 | ||||
| Start PVE | 6749118 | 2670 days ago | IN | 0.01 ETH | 0.00011313 | ||||
| Approve | 6093737 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093734 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093724 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093631 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093628 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093621 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093616 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Approve | 6093595 | 2779 days ago | IN | 0 ETH | 0.00004723 | ||||
| Create Miner Auc... | 5448621 | 2890 days ago | IN | 0 ETH | 0.00019179 | ||||
| Create Miner Auc... | 5448449 | 2890 days ago | IN | 0 ETH | 0.0001918 | ||||
| Create Miner Auc... | 5448388 | 2890 days ago | IN | 0 ETH | 0.00019182 | ||||
| Create Miner Auc... | 5448351 | 2890 days ago | IN | 0 ETH | 0.00019181 | ||||
| Sign Up For Tour... | 5445727 | 2891 days ago | IN | 0.000405 ETH | 0.00020295 | ||||
| Create Sale Auct... | 5444031 | 2891 days ago | IN | 0 ETH | 0.00027124 | ||||
| Create Sale Auct... | 5443774 | 2891 days ago | IN | 0 ETH | 0.00027124 | ||||
| Create Sale Auct... | 5443771 | 2891 days ago | IN | 0 ETH | 0.00040687 | ||||
| Create Sale Auct... | 5443768 | 2891 days ago | IN | 0 ETH | 0.00027124 | ||||
| Create Sale Auct... | 5443690 | 2891 days ago | IN | 0 ETH | 0.00040687 | ||||
| Finish PVE Batch | 5443689 | 2891 days ago | IN | 0 ETH | 0.00035446 | ||||
| Create Sale Auct... | 5443028 | 2891 days ago | IN | 0 ETH | 0.00012062 | ||||
| Sign Up For Tour... | 5441878 | 2891 days ago | IN | 0.00430339 ETH | 0.00018798 | ||||
| Sign Up For Tour... | 5441873 | 2891 days ago | IN | 0.00426205 ETH | 0.00018772 |
Latest 25 internal transactions (View All)
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| Transfer | 5445727 | 2891 days ago | 0.00001215 ETH | ||||
| Transfer | 5445727 | 2891 days ago | 0.00039285 ETH | ||||
| Transfer | 5443689 | 2891 days ago | 0.002 ETH | ||||
| Transfer | 5441878 | 2891 days ago | 0.00008861 ETH | ||||
| Transfer | 5441878 | 2891 days ago | 0.00421478 ETH | ||||
| Transfer | 5441873 | 2891 days ago | 0.00008775 ETH | ||||
| Transfer | 5441873 | 2891 days ago | 0.00417429 ETH | ||||
| Transfer | 5441871 | 2891 days ago | 0.00008691 ETH | ||||
| Transfer | 5441871 | 2891 days ago | 0.00413419 ETH | ||||
| Transfer | 5441868 | 2891 days ago | 0.00008608 ETH | ||||
| Transfer | 5441868 | 2891 days ago | 0.00409447 ETH | ||||
| Transfer | 5441866 | 2891 days ago | 0.00012541 ETH | ||||
| Transfer | 5441866 | 2891 days ago | 0.00405513 ETH | ||||
| Transfer | 5441864 | 2891 days ago | 0.00008443 ETH | ||||
| Transfer | 5441864 | 2891 days ago | 0.00401618 ETH | ||||
| Transfer | 5441864 | 2891 days ago | 0.00008362 ETH | ||||
| Transfer | 5441864 | 2891 days ago | 0.00397759 ETH | ||||
| Transfer | 5441862 | 2891 days ago | 0.00012183 ETH | ||||
| Transfer | 5441862 | 2891 days ago | 0.00393938 ETH | ||||
| Transfer | 5441437 | 2891 days ago | 0.008 ETH | ||||
| Transfer | 5440854 | 2892 days ago | 0.00012066 ETH | ||||
| Transfer | 5440854 | 2892 days ago | 0.00390154 ETH | ||||
| Transfer | 5440790 | 2892 days ago | 0.0001195 ETH | ||||
| Transfer | 5440790 | 2892 days ago | 0.00386406 ETH | ||||
| Transfer | 5440766 | 2892 days ago | 0.002 ETH |
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Contract Name:
CryptoWarriorCore
Compiler Version
v0.4.19+commit.c4cbbb05
Optimization Enabled:
Yes with 200 runs
Other Settings:
default evmVersion
Contract Source Code (Solidity)
/**
*Submitted for verification at Etherscan.io on 2018-02-27
*/
pragma solidity ^0.4.19;
contract ERC721 {
// Required methods
function totalSupply() public view returns (uint256 total);
function balanceOf(address _owner) public view returns (uint256 balance);
function ownerOf(uint256 _tokenId) external view returns (address owner);
function approve(address _to, uint256 _tokenId) external;
function transfer(address _to, uint256 _tokenId) external;
function transferFrom(address _from, address _to, uint256 _tokenId) external;
// Events
event Transfer(address from, address to, uint256 tokenId);
event Approval(address owner, address approved, uint256 tokenId);
function supportsInterface(bytes4 _interfaceID) external view returns (bool);
function getBeneficiary() external view returns(address);
}
contract GeneratorInterface {
function isGenerator() public pure returns (bool);
/// @dev generate new warrior genes
/// @param _heroGenes Genes of warrior that have completed dungeon
/// @param _heroLevel Level of the warrior
/// @return the genes that are supposed to be passed down to newly arisen warrior
function generateWarrior(uint256 _heroGenes, uint256 _heroLevel, uint256 _targetBlock, uint256 _perkId) public returns (uint256);
}
contract PVPInterface {
function isPVPProvider() external pure returns (bool);
function addTournamentContender(address _owner, uint256[] _tournamentData) external payable;
function getTournamentThresholdFee() public view returns(uint256);
function addPVPContender(address _owner, uint256 _packedWarrior) external payable;
function getPVPEntranceFee(uint256 _levelPoints) external view returns(uint256);
}
contract PVPListenerInterface {
function isPVPListener() public pure returns (bool);
function getBeneficiary() external view returns(address);
function pvpFinished(uint256[] warriorData, uint256 matchingCount) public;
function pvpContenderRemoved(uint32 _warriorId) public;
function tournamentFinished(uint256[] packedContenders) public;
}
// - The Admin: The Admin performs administrative functions, such as pause, unpause, change dependent contracts
// contracts.
//
// - The Bank: the beneficiary of all contracts
//
// - The Issuer: The Issuer can release miner warriors to auction.
contract PermissionControll {
event ContractUpgrade(address newContract);
address public newContractAddress;
address public adminAddress;
address public bankAddress;
address public issuerAddress;
bool public paused = false;
modifier onlyAdmin(){
require(msg.sender == adminAddress);
_;
}
modifier onlyBank(){
require(msg.sender == bankAddress);
_;
}
modifier onlyIssuer(){
require(msg.sender == issuerAddress);
_;
}
modifier onlyAuthorized(){
require(msg.sender == issuerAddress ||
msg.sender == adminAddress ||
msg.sender == bankAddress);
_;
}
function setBank(address _newBank) external onlyBank {
require(_newBank != address(0));
bankAddress = _newBank;
}
function setAdmin(address _newAdmin) external {
require(msg.sender == adminAddress || msg.sender == bankAddress);
require(_newAdmin != address(0));
adminAddress = _newAdmin;
}
function setIssuer(address _newIssuer) external onlyAdmin{
require(_newIssuer != address(0));
issuerAddress = _newIssuer;
}
modifier whenNotPaused(){
require(!paused);
_;
}
modifier whenPaused{
require(paused);
_;
}
function pause() external onlyAuthorized whenNotPaused{
paused = true;
}
function unpause() public onlyAdmin whenPaused{
paused = false;
}
function setNewAddress(address _v2Address) external onlyAdmin whenPaused {
newContractAddress = _v2Address;
ContractUpgrade(_v2Address);
}
}
contract Ownable {
address public owner;
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public{
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner(){
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner{
if (newOwner != address(0)) {
owner = newOwner;
}
}
}
contract Pausable is Ownable {
event Pause();
event Unpause();
bool public paused = false;
/**
* @dev modifier to allow actions only when the contract IS paused
*/
modifier whenNotPaused(){
require(!paused);
_;
}
/**
* @dev modifier to allow actions only when the contract IS NOT paused
*/
modifier whenPaused{
require(paused);
_;
}
/**
* @dev called by the owner to pause, triggers stopped state
*/
function pause() public onlyOwner whenNotPaused {
paused = true;
Pause();
}
/**
* @dev called by the owner to unpause, returns to normal state
*/
function unpause() public onlyOwner whenPaused {
paused = false;
Unpause();
}
}
library DataTypes {
struct Warrior{
// The Warrior's identity code is packed into these 256-bits
uint256 identity;
uint64 cooldownEndBlock;
/** every warriors starts from 1 lv (10 level points per level) */
uint64 level;
/** PVP rating, every warrior starts with 100 rating */
int64 rating;
// 0 - idle
uint32 action;
/** Set to the index in the levelRequirements array (see CryptoWarriorBase.levelRequirements) that represents
* the current dungeon level requirement for warrior. This starts at zero. */
uint32 dungeonIndex;
}
}
contract CryptoWarriorBase is PermissionControll, PVPListenerInterface {
/// @dev The Arise event is fired when a new warrior created.
event Arise(address owner, uint256 warriorId, uint256 identity);
/// @dev ERC721 Transfer event
event Transfer(address from, address to, uint256 tokenId);
/*** CONSTANTS ***/
uint256 public constant IDLE = 0;
uint256 public constant PVE_BATTLE = 1;
uint256 public constant PVP_BATTLE = 2;
uint256 public constant TOURNAMENT_BATTLE = 3;
//max pve dungeon level
uint256 public constant MAX_LEVEL = 25;
//how many points is needed to get 1 level
uint256 public constant POINTS_TO_LEVEL = 10;
/// @dev Array contains PVE dungeon level requirements, each time warrior
/// completes dungeon, next level requirement is set, until 25lv (250points) is reached.
uint32[6] public dungeonRequirements = [
uint32(10),
uint32(30),
uint32(60),
uint32(100),
uint32(150),
uint32(250)
];
uint256 public secondsPerBlock = 15;
/*** STORAGE ***/
/// @dev An array of warrior tokens
DataTypes.Warrior[] warriors;
/// @dev A mapping of warrior id to owner address
mapping (uint256 => address) public warriorToOwner;
// @dev A mapping from owner address to warriors count
mapping (address => uint256) ownersTokenCount;
/// @dev A mapping from warror id to approved address, that have permission to transfer specified warrior
mapping (uint256 => address) public warriorToApproved;
SaleClockAuction public saleAuction;
/// @dev Assigns ownership of a specific warrior to an address.
function _transfer(address _from, address _to, uint256 _tokenId) internal {
// Since the number of warriors is capped to '1 000 000' we can't overflow this
ownersTokenCount[_to]++;
// transfer ownership
warriorToOwner[_tokenId] = _to;
// When creating new warriors _from is 0x0, but we can't account that address.
if (_from != address(0)) {
ownersTokenCount[_from]--;
// clear any previously approved ownership exchange
delete warriorToApproved[_tokenId];
}
// Emit the transfer event.
Transfer(_from, _to, _tokenId);
}
/// @param _identity The warrior's genetic code.
/// @param _owner The initial owner of this warrior, must be non-zero
/// @param _cooldown pve cooldown block number
function _createWarrior(uint256 _identity, address _owner, uint256 _cooldown)
internal
returns (uint256) {
DataTypes.Warrior memory _warrior = DataTypes.Warrior({
identity : _identity,
cooldownEndBlock : uint64(_cooldown),
level : uint64(10),
rating : int64(100),
action : uint32(IDLE),
dungeonIndex : uint32(0)
});
uint256 newWarriorId = warriors.push(_warrior) - 1;
require(newWarriorId == uint256(uint32(newWarriorId)));
// emit the arise event
Arise(_owner, newWarriorId, _identity);
// emit the Transfer event
_transfer(0, _owner, newWarriorId);
return newWarriorId;
}
function setSecondsPerBlock(uint256 secs) external onlyAuthorized {
secondsPerBlock = secs;
}
}
contract WarriorTokenImpl is CryptoWarriorBase, ERC721 {
string public constant name = "CryptoWarriors";
string public constant symbol = "CW";
bytes4 constant InterfaceSignature_ERC165 =
bytes4(keccak256('supportsInterface(bytes4)'));
bytes4 constant InterfaceSignature_ERC721 =
bytes4(keccak256('name()')) ^
bytes4(keccak256('symbol()')) ^
bytes4(keccak256('totalSupply()')) ^
bytes4(keccak256('balanceOf(address)')) ^
bytes4(keccak256('ownerOf(uint256)')) ^
bytes4(keccak256('approve(address,uint256)')) ^
bytes4(keccak256('transfer(address,uint256)')) ^
bytes4(keccak256('transferFrom(address,address,uint256)')) ^
bytes4(keccak256('tokensOfOwner(address)'));
function supportsInterface(bytes4 _interfaceID) external view returns (bool)
{
return ((_interfaceID == InterfaceSignature_ERC165) || (_interfaceID == InterfaceSignature_ERC721));
}
function _owns(address _claimant, uint256 _tokenId) internal view returns (bool) {
return warriorToOwner[_tokenId] == _claimant;
}
function _ownerApproved(address _claimant, uint256 _tokenId) internal view returns (bool) {
return warriorToOwner[_tokenId] == _claimant && warriorToApproved[_tokenId] == address(0);
}
function _approvedFor(address _claimant, uint256 _tokenId) internal view returns (bool) {
return warriorToApproved[_tokenId] == _claimant;
}
function _approve(uint256 _tokenId, address _approved) internal {
warriorToApproved[_tokenId] = _approved;
}
/// @notice ERC-721 method.
function balanceOf(address _owner) public view returns (uint256 count) {
return ownersTokenCount[_owner];
}
/// @notice ERC-721 method.
function transfer(address _to, uint256 _tokenId) external whenNotPaused {
//sanity check
require(_to != address(0));
//can't transfer to core contract
require(_to != address(this));
//can't transfer to auction contract
require(_to != address(saleAuction));
// You can only send your own warrior.
require(_owns(msg.sender, _tokenId));
// Only idle warriors are allowed
require(warriors[_tokenId].action == IDLE);
// actually transfer warrior
_transfer(msg.sender, _to, _tokenId);
}
/// @notice ERC-721 method.
function approve(address _to, uint256 _tokenId) external whenNotPaused {
// Only owner can approve
require(_owns(msg.sender, _tokenId));
// Only idle warriors are allowed
require(warriors[_tokenId].action == IDLE);
// actually approve
_approve(_tokenId, _to);
// Emit event.
Approval(msg.sender, _to, _tokenId);
}
/// @notice ERC-721 method.
function transferFrom(address _from, address _to, uint256 _tokenId)
external
whenNotPaused
{
// Sanity check
require(_to != address(0));
// Disallow transfers to this contract to prevent accidental misuse.
// The contract should never own any warriors (except very briefly
// after a miner warrior is created and before it goes on auction).
require(_to != address(this));
// Check for approval and valid ownership
require(_approvedFor(msg.sender, _tokenId));
require(_owns(_from, _tokenId));
// Only idle warriors are allowed
require(warriors[_tokenId].action == IDLE);
// Reassign ownership (also clears pending approvals and emits Transfer event).
_transfer(_from, _to, _tokenId);
}
/// @notice ERC-721 method.
function totalSupply() public view returns (uint256) {
return warriors.length;
}
/// @notice ERC-721 method.
function ownerOf(uint256 _tokenId)
external
view
returns (address owner)
{
owner = warriorToOwner[_tokenId];
require(owner != address(0));
}
/// @notice ERC-721 method.
function tokensOfOwner(address _owner) external view returns(uint256[] ownerTokens) {
uint256 tokenCount = balanceOf(_owner);
if (tokenCount == 0) {
return new uint256[](0);
} else {
uint256[] memory result = new uint256[](tokenCount);
uint256 totalWarriors = totalSupply();
uint256 resultIndex = 0;
uint256 warriorId;
for (warriorId = 0; warriorId < totalWarriors; warriorId++) {
if (warriorToOwner[warriorId] == _owner) {
result[resultIndex] = warriorId;
resultIndex++;
}
}
return result;
}
}
}
contract CryptoWarriorPVE is WarriorTokenImpl {
uint256 internal constant SUMMONING_SICKENESS = 12;
uint256 internal constant PVE_COOLDOWN = 1 hours;
uint256 internal constant PVE_DURATION = 15 minutes;
/// @notice The payment required to use startPVEBattle().
uint256 public pveBattleFee = 10 finney;
uint256 public constant PVE_COMPENSATION = 2 finney;
/// @dev The address of contract that is used to implement warrior generation algorithm.
GeneratorInterface public generator;
/** @dev PVEStarted event. Emitted every time a warrior enters pve battle
* @param owner Warrior owner
* @param dungeonIndex Started dungeon index
* @param warriorId Warrior ID that started PVE dungeon
* @param battleEndBlock Block number, when started PVE dungeon will be completed
*/
event PVEStarted(address owner, uint256 dungeonIndex, uint256 warriorId, uint256 battleEndBlock);
/** @dev PVEFinished event. Emitted every time a warrior finishes pve battle
* @param owner Warrior owner
* @param dungeonIndex Finished dungeon index
* @param warriorId Warrior ID that completed dungeon
* @param cooldownEndBlock Block number, when cooldown on PVE battle entrance will be over
* @param rewardId Warrior ID which was granted to the owner as battle reward
*/
event PVEFinished(address owner, uint256 dungeonIndex, uint256 warriorId, uint256 cooldownEndBlock, uint256 rewardId);
/// @dev Update the address of the generator contract, can only be called by the Admin.
/// @param _address An address of a Generator contract instance to be used from this point forward.
function setGeneratorAddress(address _address) external onlyAdmin {
GeneratorInterface candidateContract = GeneratorInterface(_address);
// NOTE: verify that a contract is what we expect - https://github.com/Lunyr/crowdsale-contracts/blob/cfadd15986c30521d8ba7d5b6f57b4fefcc7ac38/contracts/LunyrToken.sol#L117
require(candidateContract.isGenerator());
// Set the new contract address
generator = candidateContract;
}
function areUnique(uint32[] memory _warriorIds) internal pure returns(bool) {
uint256 length = _warriorIds.length;
uint256 j;
for(uint256 i = 0; i < length; i++) {
for(j = i + 1; j < length; j++) {
if (_warriorIds[i] == _warriorIds[j]) return false;
}
}
return true;
}
/// @dev Updates the minimum payment required for calling startPVE(). Can only
/// be called by the admin address.
function setPVEBattleFee(uint256 _pveBattleFee) external onlyAdmin {
require(_pveBattleFee > PVE_COMPENSATION);
pveBattleFee = _pveBattleFee;
}
/** @dev Returns PVE cooldown, after each battle, the warrior receives a
* cooldown on the next entrance to the battle, cooldown depends on current warrior level,
* which is multiplied by 1h. Special case: after receiving 25 lv, the cooldwon will be 14 days.
* @param _levelPoints warrior level */
function getPVECooldown(uint256 _levelPoints) public pure returns (uint256) {
uint256 level = CryptoUtils._getLevel(_levelPoints);
if (level >= MAX_LEVEL) return (14 * 24 * PVE_COOLDOWN);//14 days
return (PVE_COOLDOWN * level);
}
/** @dev Returns PVE duration, each battle have a duration, which depends on current warrior level,
* which is multiplied by 15 min. At the end of the duration, warrior is becoming eligible to receive
* battle reward (new warrior in shiny armor)
* @param _levelPoints warrior level points
*/
function getPVEDuration(uint256 _levelPoints) public pure returns (uint256) {
return CryptoUtils._getLevel(_levelPoints) * PVE_DURATION;
}
/// @dev Checks that a given warrior can participate in PVE battle. Requires that the
/// current cooldown is finished and also checks that warrior is idle (does not participate in any action)
/// and dungeon level requirement is satisfied
function _isReadyToPVE(DataTypes.Warrior _warrior) internal view returns (bool) {
return (_warrior.action == IDLE) && //is idle
(_warrior.cooldownEndBlock <= uint64(block.number)) && //no cooldown
(_warrior.level >= dungeonRequirements[_warrior.dungeonIndex]);//dungeon level requirement is satisfied
}
/// @dev Internal utility function to initiate pve battle, assumes that all battle
/// requirements have been checked.
function _triggerPVEStart(uint256 _warriorId) internal {
// Grab a reference to the warrior from storage.
DataTypes.Warrior storage warrior = warriors[_warriorId];
// Set warrior current action to pve battle
warrior.action = uint16(PVE_BATTLE);
// Set battle duration
warrior.cooldownEndBlock = uint64((getPVEDuration(warrior.level) / secondsPerBlock) + block.number);
// Emit the pve battle start event.
PVEStarted(msg.sender, warrior.dungeonIndex, _warriorId, warrior.cooldownEndBlock);
}
/// @dev Starts PVE battle for specified warrior,
/// after battle, warrior owner will receive reward (Warrior)
/// @param _warriorId A Warrior ready to PVE battle.
function startPVE(uint256 _warriorId) external payable whenNotPaused {
// Checks for payment.
require(msg.value >= pveBattleFee);
// Caller must own the warrior.
require(_ownerApproved(msg.sender, _warriorId));
// Grab a reference to the warrior in storage.
DataTypes.Warrior storage warrior = warriors[_warriorId];
// Check that the warrior exists.
require(warrior.identity != 0);
// Check that the warrior is ready to battle
require(_isReadyToPVE(warrior));
// All checks passed, let the battle begin!
_triggerPVEStart(_warriorId);
// Calculate any excess funds included in msg.value. If the excess
// is anything worth worrying about, transfer it back to message owner.
// NOTE: We checked above that the msg.value is greater than or
// equal to the price so this cannot underflow.
uint256 feeExcess = msg.value - pveBattleFee;
// Return the funds. This is not susceptible
// to a re-entry attack because of _isReadyToPVE check
// will fail
msg.sender.transfer(feeExcess);
//send battle fee to beneficiary
bankAddress.transfer(pveBattleFee - PVE_COMPENSATION);
}
function _ariseWarrior(address _owner, DataTypes.Warrior storage _warrior) internal returns(uint256) {
uint256 identity = generator.generateWarrior(_warrior.identity, CryptoUtils._getLevel(_warrior.level), _warrior.cooldownEndBlock - 1, 0);
return _createWarrior(identity, _owner, block.number + (PVE_COOLDOWN * SUMMONING_SICKENESS / secondsPerBlock));
}
/// @dev Internal utility function to finish pve battle, assumes that all battle
/// finish requirements have been checked.
function _triggerPVEFinish(uint256 _warriorId) internal {
// Grab a reference to the warrior in storage.
DataTypes.Warrior storage warrior = warriors[_warriorId];
// Set warrior current action to idle
warrior.action = uint16(IDLE);
// Compute an estimation of the cooldown time in blocks (based on current level).
// and miner perc also reduces cooldown time by 4 times
warrior.cooldownEndBlock = uint64((getPVECooldown(warrior.level) /
CryptoUtils._getBonus(warrior.identity) / secondsPerBlock) + block.number);
// cash completed dungeon index before increment
uint32 dungeonIndex = warrior.dungeonIndex;
// Increment the dungeon index, clamping it at 6, which is the length of the
// dungeonRequirements array. We could check the array size dynamically, but hard-coding
// this as a constant saves gas.
if (dungeonIndex < 6) {
warrior.dungeonIndex += 1;
}
address owner = warriorToOwner[_warriorId];
// generate reward
uint256 arisenWarriorId = _ariseWarrior(owner, warrior);
//Emit event
PVEFinished(owner, dungeonIndex, _warriorId, warrior.cooldownEndBlock, arisenWarriorId);
}
/**
* @dev finishPVE can be called after battle time is over,
* if checks are passed then battle result is computed,
* and new warrior is awarded to owner of specified _warriord ID.
* NB anyone can call this method, if they willing to pay the gas price
*/
function finishPVE(uint32 _warriorId) external whenNotPaused {
// Grab a reference to the warrior in storage.
DataTypes.Warrior storage warrior = warriors[_warriorId];
// Check that the warrior exists.
require(warrior.identity != 0);
// Check that warrior participated in PVE battle action
require(warrior.action == PVE_BATTLE);
// And the battle time is over
require(warrior.cooldownEndBlock <= uint64(block.number));
// When the all checks done, calculate actual battle result
_triggerPVEFinish(_warriorId);
//not susceptible to reetrance attack because of require(warrior.action == PVE_BATTLE)
//and require(warrior.cooldownEndBlock <= uint64(block.number));
msg.sender.transfer(PVE_COMPENSATION);
}
/**
* @dev finishPVEBatch same as finishPVE but for multiple warrior ids.
* NB anyone can call this method, if they willing to pay the gas price
*/
function finishPVEBatch(uint32[] _warriorIds) external whenNotPaused {
uint256 length = _warriorIds.length;
//check max number of bach finish pve
require(length <= 20);
uint256 blockNumber = block.number;
uint256 index;
//all warrior ids must be unique
require(areUnique(_warriorIds));
//check prerequisites
for(index = 0; index < length; index ++) {
DataTypes.Warrior storage warrior = warriors[_warriorIds[index]];
require(
// Check that the warrior exists.
warrior.identity != 0 &&
// Check that warrior participated in PVE battle action
warrior.action == PVE_BATTLE &&
// And the battle time is over
warrior.cooldownEndBlock <= blockNumber
);
}
// When the all checks done, calculate actual battle result
for(index = 0; index < length; index ++) {
_triggerPVEFinish(_warriorIds[index]);
}
//not susceptible to reetrance attack because of require(warrior.action == PVE_BATTLE)
//and require(warrior.cooldownEndBlock <= uint64(block.number));
msg.sender.transfer(PVE_COMPENSATION * length);
}
}
contract CryptoWarriorPVP is CryptoWarriorPVE {
PVPInterface public battleProvider;
/// @dev Sets the reference to the sale auction.
/// @param _address - Address of sale contract.
function setBattleProviderAddress(address _address) external onlyAdmin {
PVPInterface candidateContract = PVPInterface(_address);
// NOTE: verify that a contract is what we expect - https://github.com/Lunyr/crowdsale-contracts/blob/cfadd15986c30521d8ba7d5b6f57b4fefcc7ac38/contracts/LunyrToken.sol#L117
require(candidateContract.isPVPProvider());
// Set the new contract address
battleProvider = candidateContract;
}
function _packPVPData(uint256 _warriorId, DataTypes.Warrior storage warrior) internal view returns(uint256){
return CryptoUtils._packWarriorPvpData(warrior.identity, uint256(warrior.rating), 0, _warriorId, warrior.level);
}
function _triggerPVPSignUp(uint32 _warriorId, uint256 fee) internal {
DataTypes.Warrior storage warrior = warriors[_warriorId];
uint256 packedWarrior = _packPVPData(_warriorId, warrior);
// addPVPContender will throw if fee fails.
battleProvider.addPVPContender.value(fee)(msg.sender, packedWarrior);
warrior.action = uint16(PVP_BATTLE);
}
/*
* @title signUpForPVP enqueues specified warrior to PVP
*
* @dev When the owner enqueues his warrior for PvP, the warrior enters the waiting room.
* Once every 15 minutes, we check the warriors in the room and select pairs.
* For those warriors to whom we found couples, fighting is conducted and the results
* are recorded in the profile of the warrior.
*/
function signUpForPVP(uint32 _warriorId) public payable whenNotPaused {//done
// Caller must own the warrior.
require(_ownerApproved(msg.sender, _warriorId));
// Grab a reference to the warrior in storage.
DataTypes.Warrior storage warrior = warriors[_warriorId];
// sanity check
require(warrior.identity != 0);
// Check that the warrior is ready to battle
require(warrior.action == IDLE);
// Define the current price of the auction.
uint256 fee = battleProvider.getPVPEntranceFee(warrior.level);
// Checks for payment.
require(msg.value >= fee);
// All checks passed, put the warrior to the queue!
_triggerPVPSignUp(_warriorId, fee);
// Calculate any excess funds included in msg.value. If the excess
// is anything worth worrying about, transfer it back to message owner.
// NOTE: We checked above that the msg.value is greater than or
// equal to the price so this cannot underflow.
uint256 feeExcess = msg.value - fee;
// Return the funds. This is not susceptible
// to a re-entry attack because of warrior.action == IDLE check
// will fail
msg.sender.transfer(feeExcess);
}
function _grandPVPWinnerReward(uint256 _warriorId) internal {
DataTypes.Warrior storage warrior = warriors[_warriorId];
// reward 1 level, add 10 level points
uint256 level = warrior.level;
if (level < (MAX_LEVEL * POINTS_TO_LEVEL)) {
level = level + POINTS_TO_LEVEL;
warrior.level = uint64(level > (MAX_LEVEL * POINTS_TO_LEVEL) ? (MAX_LEVEL * POINTS_TO_LEVEL) : level);
}
// give 100 rating for levelUp and 30 for win
warrior.rating += 130;
// mark warrior idle, so it can participate
// in another actions
warrior.action = uint16(IDLE);
}
function _grandPVPLoserReward(uint256 _warriorId) internal {
DataTypes.Warrior storage warrior = warriors[_warriorId];
// reward 0.5 level
uint256 oldLevel = warrior.level;
uint256 level = oldLevel;
if (level < (MAX_LEVEL * POINTS_TO_LEVEL)) {
level += (POINTS_TO_LEVEL / 2);
warrior.level = uint64(level);
}
// give 100 rating for levelUp if happens and -30 for lose
int256 newRating = warrior.rating + (CryptoUtils._getLevel(level) > CryptoUtils._getLevel(oldLevel) ? int256(100 - 30) : int256(-30));
// rating can't be less than 0 and more than 1000000000
warrior.rating = int64((newRating >= 0) ? (newRating > 1000000000 ? 1000000000 : newRating) : 0);
// mark warrior idle, so it can participate
// in another actions
warrior.action = uint16(IDLE);
}
function _grandPVPRewards(uint256[] memory warriorsData, uint256 matchingCount) internal {
for(uint256 id = 0; id < matchingCount; id += 2){
//
// winner, even ids are winners!
_grandPVPWinnerReward(CryptoUtils._unpackIdValue(warriorsData[id]));
//
// loser, they are odd...
_grandPVPLoserReward(CryptoUtils._unpackIdValue(warriorsData[id + 1]));
}
}
// @dev Internal utility function to initiate pvp battle, assumes that all battle
/// requirements have been checked.
function pvpFinished(uint256[] warriorsData, uint256 matchingCount) public {
//this method can be invoked only by battleProvider contract
require(msg.sender == address(battleProvider));
_grandPVPRewards(warriorsData, matchingCount);
}
function pvpContenderRemoved(uint32 _warriorId) public {
//this method can be invoked only by battleProvider contract
require(msg.sender == address(battleProvider));
//grab warrior storage reference
DataTypes.Warrior storage warrior = warriors[_warriorId];
//specified warrior must be in pvp state
require(warrior.action == PVP_BATTLE);
//all checks done
//set warrior state to IDLE
warrior.action = uint16(IDLE);
}
}
contract CryptoWarriorTournament is CryptoWarriorPVP {
uint256 internal constant GROUP_SIZE = 5;
function _ownsAll(address _claimant, uint32[] memory _warriorIds) internal view returns (bool) {
uint256 length = _warriorIds.length;
for(uint256 i = 0; i < length; i++) {
if (!_ownerApproved(_claimant, _warriorIds[i])) return false;
}
return true;
}
function _isReadyToTournament(DataTypes.Warrior storage _warrior) internal view returns(bool){
return _warrior.level >= 50 && _warrior.action == IDLE;//must not participate in any action
}
function _packTournamentData(uint32[] memory _warriorIds) internal view returns(uint256[] memory tournamentData) {
tournamentData = new uint256[](GROUP_SIZE);
uint256 warriorId;
for(uint256 i = 0; i < GROUP_SIZE; i++) {
warriorId = _warriorIds[i];
tournamentData[i] = _packPVPData(warriorId, warriors[warriorId]);
}
return tournamentData;
}
// @dev Internal utility function to sign up to tournament,
// assumes that all battle requirements have been checked.
function _triggerTournamentSignUp(uint32[] memory _warriorIds, uint256 fee) internal {
//pack warrior ids into into uint256
uint256[] memory tournamentData = _packTournamentData(_warriorIds);
for(uint256 i = 0; i < GROUP_SIZE; i++) {
// Set warrior current action to tournament battle
warriors[_warriorIds[i]].action = uint16(TOURNAMENT_BATTLE);
}
battleProvider.addTournamentContender.value(fee)(msg.sender, tournamentData);
}
function signUpForTournament(uint32[] _warriorIds) public payable {
//
//check that there is enough funds to pay entrance fee
uint256 fee = battleProvider.getTournamentThresholdFee();
require(msg.value >= fee);
//
//check that warriors group is exactly of allowed size
require(_warriorIds.length == GROUP_SIZE);
//
//message sender must own all the specified warrior IDs
require(_ownsAll(msg.sender, _warriorIds));
//
//check all warriors are unique
require(areUnique(_warriorIds));
//
//check that all warriors are 25 lv and IDLE
for(uint256 i = 0; i < GROUP_SIZE; i ++) {
// Grab a reference to the warrior in storage.
require(_isReadyToTournament(warriors[_warriorIds[i]]));
}
//all checks passed, trigger sign up
_triggerTournamentSignUp(_warriorIds, fee);
// Calculate any excess funds included in msg.value. If the excess
// is anything worth worrying about, transfer it back to message owner.
// NOTE: We checked above that the msg.value is greater than or
// equal to the fee so this cannot underflow.
uint256 feeExcess = msg.value - fee;
// Return the funds. This is not susceptible
// to a re-entry attack because of _isReadyToTournament check
// will fail
msg.sender.transfer(feeExcess);
}
function _setIDLE(uint256 warriorIds) internal {
for(uint256 i = 0; i < GROUP_SIZE; i ++) {
warriors[CryptoUtils._unpackWarriorId(warriorIds, i)].action = uint16(IDLE);
}
}
function _freeWarriors(uint256[] memory packedContenders) internal {
uint256 length = packedContenders.length;
for(uint256 i = 0; i < length; i ++) {
//set participants action to IDLE
_setIDLE(packedContenders[i]);
}
}
function tournamentFinished(uint256[] packedContenders) public {
//this method can be invoked only by battleProvider contract
require(msg.sender == address(battleProvider));
//grad rewards and set IDLE action
_freeWarriors(packedContenders);
}
}
contract CryptoWarriorAuction is CryptoWarriorTournament {
function setSaleAuctionAddress(address _address) external onlyAdmin {
SaleClockAuction candidateContract = SaleClockAuction(_address);
require(candidateContract.isSaleClockAuction());
saleAuction = candidateContract;
}
function createSaleAuction(
uint256 _warriorId,
uint256 _startingPrice,
uint256 _endingPrice,
uint256 _duration
)
external
whenNotPaused
{
// only owned and not approved to transfer warriors allowed
require(_ownerApproved(msg.sender, _warriorId));
// Ensure the warrior is not busy to prevent the auction
// contract creation while warrior is in any kind of battle (PVE, PVP, TOURNAMENT).
require(warriors[_warriorId].action == IDLE);
_approve(_warriorId, address(saleAuction));
// Actually create auction
saleAuction.createAuction(
_warriorId,
_startingPrice,
_endingPrice,
_duration,
msg.sender
);
}
}
contract CryptoWarriorIssuer is CryptoWarriorAuction {
// Limits the number of warriors the contract owner can ever create
uint256 public constant MINER_CREATION_LIMIT = 2880;//issue every 15min for one month
uint256 internal constant MINER_PERK = 1;
// Constants for miner auctions.
uint256 public constant MINER_STARTING_PRICE = 100 finney;
uint256 public constant MINER_END_PRICE = 50 finney;
uint256 public constant MINER_AUCTION_DURATION = 1 days;
uint256 public minerCreatedCount;
/// @dev Generates a new miner warrior with MINER perk of COMMON rarity
/// creates an auction for it.
function createMinerAuction() external onlyIssuer {
require(minerCreatedCount < MINER_CREATION_LIMIT);
minerCreatedCount++;
uint256 identity = generator.generateWarrior(minerCreatedCount, 0, block.number - 1, MINER_PERK);
uint256 warriorId = _createWarrior(identity, bankAddress, 0);
_approve(warriorId, address(saleAuction));
saleAuction.createAuction(
warriorId,
_computeNextMinerPrice(),
MINER_END_PRICE,
MINER_AUCTION_DURATION,
bankAddress
);
}
function _computeNextMinerPrice() internal view returns (uint256) {
uint256 avePrice = saleAuction.averageMinerSalePrice();
require(avePrice == uint256(uint128(avePrice)));
uint256 nextPrice = avePrice * 3 / 2;//confirmed
if (nextPrice < MINER_STARTING_PRICE) {
nextPrice = MINER_STARTING_PRICE;
}
return nextPrice;
}
}
contract CryptoWarriorCore is CryptoWarriorIssuer {
function CryptoWarriorCore() public {
// Starts paused.
paused = true;
// the creator of the contract is the initial Admin
adminAddress = msg.sender;
// the creator of the contract is also the initial Issuer
issuerAddress = msg.sender;
// the creator of the contract is also the initial Bank
bankAddress = msg.sender;
}
function() external payable {
require(false);
}
function unpause() public onlyAdmin whenPaused {
require(address(saleAuction) != address(0));
require(address(generator) != address(0));
require(address(battleProvider) != address(0));
require(newContractAddress == address(0));
// Actually unpause the contract.
super.unpause();
}
function getBeneficiary() external view returns(address) {
return bankAddress;
}
function isPVPListener() public pure returns (bool) {
return true;
}
/**
*@param _warriorIds array of warriorIds,
* for those IDs warrior data will be packed into warriorsData array
*@return warriorsData packed warrior data
*@return stepSize number of fields in single warrior data */
function getWarriors(uint32[] _warriorIds) external view returns (uint256[] memory warriorsData, uint32 stepSize) {
stepSize = 6;
warriorsData = new uint256[](_warriorIds.length * stepSize);
for(uint32 i = 0; i < _warriorIds.length; i++) {
_setWarriorData(warriorsData, warriors[_warriorIds[i]], i * stepSize);
}
}
/**
*@param indexFrom index in global warrior storage (aka warriorId),
* from this index(including), warriors data will be gathered
*@param count Number of warriors to include in packed data
*@return warriorsData packed warrior data
*@return stepSize number of fields in single warrior data */
function getWarriorsFromIndex(uint32 indexFrom, uint32 count) external view returns (uint256[] memory warriorsData, uint32 stepSize) {
stepSize = 6;
//check length
uint256 lenght = (warriors.length - indexFrom >= count ? count : warriors.length - indexFrom);
warriorsData = new uint256[](lenght * stepSize);
for(uint32 i = 0; i < lenght; i ++) {
_setWarriorData(warriorsData, warriors[indexFrom + i], i * stepSize);
}
}
function getWarriorOwners(uint32[] _warriorIds) external view returns (address[] memory owners) {
uint256 lenght = _warriorIds.length;
owners = new address[](lenght);
for(uint256 i = 0; i < lenght; i ++) {
owners[i] = warriorToOwner[_warriorIds[i]];
}
}
function _setWarriorData(uint256[] memory warriorsData, DataTypes.Warrior storage warrior, uint32 id) internal view {
warriorsData[id] = uint256(warrior.identity);//0
warriorsData[id + 1] = uint256(warrior.cooldownEndBlock);//1
warriorsData[id + 2] = uint256(warrior.level);//2
warriorsData[id + 3] = uint256(warrior.rating);//3
warriorsData[id + 4] = uint256(warrior.action);//4
warriorsData[id + 5] = uint256(warrior.dungeonIndex);//5
}
function getWarrior(uint256 _id) external view returns
(
uint256 identity,
uint256 cooldownEndBlock,
uint256 level,
uint256 rating,
uint256 action,
uint256 dungeonIndex
) {
DataTypes.Warrior storage warrior = warriors[_id];
identity = uint256(warrior.identity);
cooldownEndBlock = uint256(warrior.cooldownEndBlock);
level = uint256(warrior.level);
rating = uint256(warrior.rating);
action = uint256(warrior.action);
dungeonIndex = uint256(warrior.dungeonIndex);
}
}
contract PVP is Pausable, PVPInterface {
/* PVP BATLE */
/** list of packed warrior data that will participate in next PVP session.
* Fixed size arry, to evade constant remove and push operations,
* this approach reduces transaction costs involving queue modification. */
uint256[100] public pvpQueue;
//
//queue size
uint256 public pvpQueueSize = 0;
// @dev A mapping from owner address to booty in WEI
// booty is acquired in PVP and Tournament battles and can be
// withdrawn with grabBooty method by the owner of the loot
mapping (address => uint256) public ownerToBooty;
// @dev A mapping from warrior id to owners address
mapping (uint256 => address) internal warriorToOwner;
// An approximation of currently how many seconds are in between blocks.
uint256 internal secondsPerBlock = 15;
// Cut owner takes from, measured in basis points (1/100 of a percent).
// Values 0-10,000 map to 0%-100%
uint256 public pvpOwnerCut;
// Values 0-10,000 map to 0%-100%
//this % of the total bets will be sent as
//a reward to address, that triggered finishPVP method
uint256 public pvpMaxIncentiveCut;
/// @notice The payment base required to use startPVP().
// pvpBattleFee * (warrior.level / POINTS_TO_LEVEL)
uint256 internal pvpBattleFee = 20 finney;
uint256 public constant PVP_INTERVAL = 15 minutes;
uint256 public nextPVPBatleBlock = 0;
//number of WEI in hands of warrior owners
uint256 public totalBooty = 0;
/* TOURNAMENT */
uint256 public constant FUND_GATHERING_TIME = 24 hours;
uint256 public constant ADMISSION_TIME = 12 hours;
uint256 public constant RATING_EXPAND_INTERVAL = 1 hours;
uint256 internal constant SAFETY_GAP = 5;
uint256 internal constant MAX_INCENTIVE_REWARD = 200 finney;
//tournamentContenders size
uint256 public tournamentQueueSize = 0;
// Values 0-10,000 map to 0%-100%
uint256 public tournamentBankCut;
/** tournamentEndBlock, tournament is eligible to be finished only
* after block.number >= tournamentEndBlock
* it depends on FUND_GATHERING_TIME and ADMISSION_TIME */
uint256 public tournamentEndBlock;
//number of WEI in tournament bank
uint256 public currentTournamentBank = 0;
uint256 public nextTournamentBank = 0;
PVPListenerInterface internal pvpListener;
/* EVENTS */
/** @dev TournamentScheduled event. Emitted every time a tournament is scheduled
* @param tournamentEndBlock when block.number > tournamentEndBlock, then tournament
* is eligible to be finished or rescheduled */
event TournamentScheduled(uint256 tournamentEndBlock);
/** @dev PVPScheduled event. Emitted every time a tournament is scheduled
* @param nextPVPBatleBlock when block.number > nextPVPBatleBlock, then pvp battle
* is eligible to be finished or rescheduled */
event PVPScheduled(uint256 nextPVPBatleBlock);
/** @dev PVPNewContender event. Emitted every time a warrior enqueues pvp battle
* @param owner Warrior owner
* @param warriorId Warrior ID that entered PVP queue
* @param entranceFee fee in WEI warrior owner payed to enter PVP
*/
event PVPNewContender(address owner, uint256 warriorId, uint256 entranceFee);
/** @dev PVPFinished event. Emitted every time a pvp battle is finished
* @param warriorsData array of pairs of pvp warriors packed to uint256, even => winners, odd => losers
* @param owners array of warrior owners, 1 to 1 with warriorsData, even => winners, odd => losers
* @param matchingCount total number of warriors that fought in current pvp session and got rewards,
* if matchingCount < participants.length then all IDs that are >= matchingCount will
* remain in waiting room, until they are matched.
*/
event PVPFinished(uint256[] warriorsData, address[] owners, uint256 matchingCount);
/** @dev BootySendFailed event. Emitted every time address.send() function failed to transfer Ether to recipient
* in this case recipient Ether is recorded to ownerToBooty mapping, so recipient can withdraw their booty manually
* @param recipient address for whom send failed
* @param amount number of WEI we failed to send
*/
event BootySendFailed(address recipient, uint256 amount);
/** @dev BootyGrabbed event
* @param receiver address who grabbed his booty
* @param amount number of WEI
*/
event BootyGrabbed(address receiver, uint256 amount);
/** @dev PVPContenderRemoved event. Emitted every time warrior is removed from pvp queue by its owner.
* @param warriorId id of the removed warrior
*/
event PVPContenderRemoved(uint256 warriorId, address owner);
function PVP(uint256 _pvpCut, uint256 _tournamentBankCut, uint256 _pvpMaxIncentiveCut) public {
require((_tournamentBankCut + _pvpCut + _pvpMaxIncentiveCut) <= 10000);
pvpOwnerCut = _pvpCut;
tournamentBankCut = _tournamentBankCut;
pvpMaxIncentiveCut = _pvpMaxIncentiveCut;
}
/** @dev grabBooty sends to message sender his booty in WEI
*/
function grabBooty() external {
uint256 booty = ownerToBooty[msg.sender];
require(booty > 0);
require(totalBooty >= booty);
ownerToBooty[msg.sender] = 0;
totalBooty -= booty;
msg.sender.transfer(booty);
//emit event
BootyGrabbed(msg.sender, booty);
}
function safeSend(address _recipient, uint256 _amaunt) internal {
uint256 failedBooty = sendBooty(_recipient, _amaunt);
if (failedBooty > 0) {
totalBooty += failedBooty;
}
}
function sendBooty(address _recipient, uint256 _amaunt) internal returns(uint256) {
bool success = _recipient.send(_amaunt);
if (!success && _amaunt > 0) {
ownerToBooty[_recipient] += _amaunt;
BootySendFailed(_recipient, _amaunt);
return _amaunt;
}
return 0;
}
//@returns block number, after this block tournament is opened for admission
function getTournamentAdmissionBlock() public view returns(uint256) {
uint256 admissionInterval = (ADMISSION_TIME / secondsPerBlock);
return tournamentEndBlock < admissionInterval ? 0 : tournamentEndBlock - admissionInterval;
}
//schedules next turnament time(block)
function _scheduleTournament() internal {
//we can chedule only if there is nobody in tournament queue and
//time of tournament battle have passed
if (tournamentQueueSize == 0 && tournamentEndBlock <= block.number) {
tournamentEndBlock = ((FUND_GATHERING_TIME / 2 + ADMISSION_TIME) / secondsPerBlock) + block.number;
TournamentScheduled(tournamentEndBlock);
}
}
/// @dev Updates the minimum payment required for calling startPVP(). Can only
/// be called by the Owner address, and only if pvp queue is empty.
function setPVPEntranceFee(uint256 value) external onlyOwner {
require(pvpQueueSize == 0);
pvpBattleFee = value;
}
//@returns PVP entrance fee for specified warrior level
//@param _levelPoints NB!
function getPVPEntranceFee(uint256 _levelPoints) external view returns(uint256) {
return pvpBattleFee * CryptoUtils._getLevel(_levelPoints);
}
//level can only be > 0 and <= 25
function _getPVPFeeByLevel(uint256 _level) internal view returns(uint256) {
return pvpBattleFee * _level;
}
// @dev Computes warrior pvp reward
// @param _totalBet - total bet from both competitors.
function _computePVPReward(uint256 _totalBet, uint256 _contendersCut) internal pure returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because
// _totalBet max value is 1000 finney, and _contendersCut aka
// (10000 - pvpOwnerCut - tournamentBankCut - incentiveRewardCut) <= 10000 (see the require()
// statement in the BattleProvider constructor). The result of this
// function is always guaranteed to be <= _totalBet.
return _totalBet * _contendersCut / 10000;
}
function _getPVPContendersCut(uint256 _incentiveCut) internal view returns (uint256) {
// NOTE: We don't use SafeMath (or similar) in this function because
// (pvpOwnerCut + tournamentBankCut + pvpMaxIncentiveCut) <= 10000 (see the require()
// statement in the BattleProvider constructor).
// _incentiveCut is guaranteed to be >= 1 and <= pvpMaxIncentiveCut
return (10000 - pvpOwnerCut - tournamentBankCut - _incentiveCut);
}
// @dev Computes warrior pvp reward
// @param _totalSessionLoot - total bets from all competitors.
function _computeIncentiveReward(uint256 _totalSessionLoot, uint256 _incentiveCut) internal pure returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because
// _totalSessionLoot max value is 37500 finney, and
// (pvpOwnerCut + tournamentBankCut + incentiveRewardCut) <= 10000 (see the require()
// statement in the BattleProvider constructor). The result of this
// function is always guaranteed to be <= _totalSessionLoot.
return _totalSessionLoot * _incentiveCut / 10000;
}
///@dev computes incentive cut for specified loot,
/// Values 0-10,000 map to 0%-100%
/// max incentive reward cut is 5%, if it exceeds MAX_INCENTIVE_REWARD,
/// then cut is lowered to be equal to MAX_INCENTIVE_REWARD.
/// minimum cut is 0.01%
/// this % of the total bets will be sent as
/// a reward to address, that triggered finishPVP method
function _computeIncentiveCut(uint256 _totalSessionLoot, uint256 maxIncentiveCut) internal pure returns(uint256) {
uint256 result = _totalSessionLoot * maxIncentiveCut / 10000;
result = result <= MAX_INCENTIVE_REWARD ? maxIncentiveCut : MAX_INCENTIVE_REWARD * 10000 / _totalSessionLoot;
//min cut is 0.01%
return result > 0 ? result : 1;
}
// @dev Computes warrior pvp reward
// @param _totalSessionLoot - total bets from all competitors.
function _computePVPBeneficiaryFee(uint256 _totalSessionLoot) internal view returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because
// _totalSessionLoot max value is 37500 finney, and
// (pvpOwnerCut + tournamentBankCut + incentiveRewardCut) <= 10000 (see the require()
// statement in the BattleProvider constructor). The result of this
// function is always guaranteed to be <= _totalSessionLoot.
return _totalSessionLoot * pvpOwnerCut / 10000;
}
// @dev Computes tournament bank cut
// @param _totalSessionLoot - total session loot.
function _computeTournamentCut(uint256 _totalSessionLoot) internal view returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because
// _totalSessionLoot max value is 37500 finney, and
// (pvpOwnerCut + tournamentBankCut + incentiveRewardCut) <= 10000 (see the require()
// statement in the BattleProvider constructor). The result of this
// function is always guaranteed to be <= _totalSessionLoot.
return _totalSessionLoot * tournamentBankCut / 10000;
}
function indexOf(uint256 _warriorId) internal view returns(int256) {
uint256 length = uint256(pvpQueueSize);
for(uint256 i = 0; i < length; i ++) {
if(CryptoUtils._unpackIdValue(pvpQueue[i]) == _warriorId) return int256(i);
}
return -1;
}
function getPVPIncentiveReward(uint256[] memory matchingIds, uint256 matchingCount) internal view returns(uint256) {
uint256 sessionLoot = _computeTotalBooty(matchingIds, matchingCount);
return _computeIncentiveReward(sessionLoot, _computeIncentiveCut(sessionLoot, pvpMaxIncentiveCut));
}
function maxPVPContenders() external view returns(uint256){
return pvpQueue.length;
}
function getPVPState() external view returns
(uint256 contendersCount, uint256 matchingCount, uint256 endBlock, uint256 incentiveReward)
{
uint256[] memory pvpData = _packPVPData();
contendersCount = pvpQueueSize;
matchingCount = CryptoUtils._getMatchingIds(pvpData, PVP_INTERVAL, _computeCycleSkip(), RATING_EXPAND_INTERVAL);
endBlock = nextPVPBatleBlock;
incentiveReward = getPVPIncentiveReward(pvpData, matchingCount);
}
function canFinishPVP() external view returns(bool) {
return nextPVPBatleBlock <= block.number &&
CryptoUtils._getMatchingIds(_packPVPData(), PVP_INTERVAL, _computeCycleSkip(), RATING_EXPAND_INTERVAL) > 1;
}
function _clarifyPVPSchedule() internal {
uint256 length = pvpQueueSize;
uint256 currentBlock = block.number;
uint256 nextBattleBlock = nextPVPBatleBlock;
//if battle not scheduled, schedule battle
if (nextBattleBlock <= currentBlock) {
//if queue not empty update cycles
if (length > 0) {
uint256 packedWarrior;
uint256 cycleSkip = _computeCycleSkip();
for(uint256 i = 0; i < length; i++) {
packedWarrior = pvpQueue[i];
//increase warrior iteration cycle
pvpQueue[i] = CryptoUtils._changeCycleValue(packedWarrior, CryptoUtils._unpackCycleValue(packedWarrior) + cycleSkip);
}
}
nextBattleBlock = (PVP_INTERVAL / secondsPerBlock) + currentBlock;
nextPVPBatleBlock = nextBattleBlock;
PVPScheduled(nextBattleBlock);
//if pvp queue will be full and there is still too much time left, then let the battle begin!
} else if (length + 1 == pvpQueue.length && (currentBlock + SAFETY_GAP * 2) < nextBattleBlock) {
nextBattleBlock = currentBlock + SAFETY_GAP;
nextPVPBatleBlock = nextBattleBlock;
PVPScheduled(nextBattleBlock);
}
}
/// @dev Internal utility function to initiate pvp battle, assumes that all battle
/// requirements have been checked.
function _triggerNewPVPContender(address _owner, uint256 _packedWarrior, uint256 fee) internal {
_clarifyPVPSchedule();
//number of pvp cycles the warrior is waiting for suitable enemy match
//increment every time when finishPVP is called and no suitable enemy match was found
_packedWarrior = CryptoUtils._changeCycleValue(_packedWarrior, 0);
//record contender data
pvpQueue[pvpQueueSize++] = _packedWarrior;
warriorToOwner[CryptoUtils._unpackIdValue(_packedWarrior)] = _owner;
//Emit event
PVPNewContender(_owner, CryptoUtils._unpackIdValue(_packedWarrior), fee);
}
function _noMatchingPairs() internal view returns(bool) {
uint256 matchingCount = CryptoUtils._getMatchingIds(_packPVPData(), uint64(PVP_INTERVAL), _computeCycleSkip(), uint64(RATING_EXPAND_INTERVAL));
return matchingCount == 0;
}
/*
* @title startPVP enqueues specified warrior to PVP
*
* @dev When the owner enqueues his warrior for PvP, the warrior enters the waiting room.
* Once every 15 minutes, we check the warriors in the room and select pairs.
* For those warriors to whom we found couples, fighting is conducted and the results
* are recorded in the profile of the warrior.
*/
function addPVPContender(address _owner, uint256 _packedWarrior) external payable whenNotPaused {
// Caller must be pvpListener contract
require(msg.sender == address(pvpListener));
require(_owner != address(0));
//contender can be added only while PVP is scheduled in future
//or no matching warrior pairs found
require(nextPVPBatleBlock > block.number || _noMatchingPairs());
// Check that the warrior exists.
require(_packedWarrior != 0);
//owner must withdraw all loot before contending pvp
require(ownerToBooty[_owner] == 0);
//check that there is enough room for new participants
require(pvpQueueSize < pvpQueue.length);
// Checks for payment.
uint256 fee = _getPVPFeeByLevel(CryptoUtils._unpackLevelValue(_packedWarrior));
require(msg.value >= fee);
//
// All checks passed, put the warrior to the queue!
_triggerNewPVPContender(_owner, _packedWarrior, fee);
}
function _packPVPData() internal view returns(uint256[] memory matchingIds) {
uint256 length = pvpQueueSize;
matchingIds = new uint256[](length);
for(uint256 i = 0; i < length; i++) {
matchingIds[i] = pvpQueue[i];
}
return matchingIds;
}
function _computeTotalBooty(uint256[] memory _packedWarriors, uint256 matchingCount) internal view returns(uint256) {
//compute session booty
uint256 sessionLoot = 0;
for(uint256 i = 0; i < matchingCount; i++) {
sessionLoot += _getPVPFeeByLevel(CryptoUtils._unpackLevelValue(_packedWarriors[i]));
}
return sessionLoot;
}
function _grandPVPRewards(uint256[] memory _packedWarriors, uint256 matchingCount)
internal returns(uint256)
{
uint256 booty = 0;
uint256 packedWarrior;
uint256 failedBooty = 0;
uint256 sessionBooty = _computeTotalBooty(_packedWarriors, matchingCount);
uint256 incentiveCut = _computeIncentiveCut(sessionBooty, pvpMaxIncentiveCut);
uint256 contendersCut = _getPVPContendersCut(incentiveCut);
for(uint256 id = 0; id < matchingCount; id++) {
//give reward to warriors that fought hard
//winner, even ids are winners!
packedWarrior = _packedWarriors[id];
//
//give winner deserved booty 80% from both bets
//must be computed before level reward!
booty = _getPVPFeeByLevel(CryptoUtils._unpackLevelValue(packedWarrior)) +
_getPVPFeeByLevel(CryptoUtils._unpackLevelValue(_packedWarriors[id + 1]));
//
//send reward to warrior owner
failedBooty += sendBooty(warriorToOwner[CryptoUtils._unpackIdValue(packedWarrior)], _computePVPReward(booty, contendersCut));
//loser, they are odd...
//skip them, as they deserve none!
id ++;
}
failedBooty += sendBooty(pvpListener.getBeneficiary(), _computePVPBeneficiaryFee(sessionBooty));
if (failedBooty > 0) {
totalBooty += failedBooty;
}
//if tournament admission start time not passed
//add tournament cut to current tournament bank,
//otherwise to next tournament bank
if (getTournamentAdmissionBlock() > block.number) {
currentTournamentBank += _computeTournamentCut(sessionBooty);
} else {
nextTournamentBank += _computeTournamentCut(sessionBooty);
}
//compute incentive reward
return _computeIncentiveReward(sessionBooty, incentiveCut);
}
function _increaseCycleAndTrimQueue(uint256[] memory matchingIds, uint256 matchingCount) internal {
uint32 length = uint32(matchingIds.length - matchingCount);
uint256 packedWarrior;
uint256 skipCycles = _computeCycleSkip();
for(uint256 i = 0; i < length; i++) {
packedWarrior = matchingIds[matchingCount + i];
//increase warrior iteration cycle
pvpQueue[i] = CryptoUtils._changeCycleValue(packedWarrior, CryptoUtils._unpackCycleValue(packedWarrior) + skipCycles);
}
//trim queue
pvpQueueSize = length;
}
function _computeCycleSkip() internal view returns(uint256) {
uint256 number = block.number;
return nextPVPBatleBlock > number ? 0 : (number - nextPVPBatleBlock) * secondsPerBlock / PVP_INTERVAL + 1;
}
function _getWarriorOwners(uint256[] memory pvpData) internal view returns (address[] memory owners){
uint256 length = pvpData.length;
owners = new address[](length);
for(uint256 i = 0; i < length; i ++) {
owners[i] = warriorToOwner[CryptoUtils._unpackIdValue(pvpData[i])];
}
}
// @dev Internal utility function to initiate pvp battle, assumes that all battle
/// requirements have been checked.
function _triggerPVPFinish(uint256[] memory pvpData, uint256 matchingCount) internal returns(uint256){
//
//compute battle results
CryptoUtils._getPVPBattleResults(pvpData, matchingCount, nextPVPBatleBlock);
//
//mark not fought warriors and trim queue
_increaseCycleAndTrimQueue(pvpData, matchingCount);
//
//schedule next battle time
nextPVPBatleBlock = (PVP_INTERVAL / secondsPerBlock) + block.number;
//
//schedule tournament
//if contendersCount is 0 and tournament not scheduled, schedule tournament
//NB MUST be before _grandPVPRewards()
_scheduleTournament();
// compute and grand rewards to warriors,
// put tournament cut to bank, not susceptible to reentry attack because of require(nextPVPBatleBlock <= block.number);
// and require(number of pairs > 1);
uint256 incentiveReward = _grandPVPRewards(pvpData, matchingCount);
//
//notify pvp listener contract
pvpListener.pvpFinished(pvpData, matchingCount);
//
//fire event
PVPFinished(pvpData, _getWarriorOwners(pvpData), matchingCount);
PVPScheduled(nextPVPBatleBlock);
return incentiveReward;
}
/**
* @dev finishPVP this method finds matches of warrior pairs
* in waiting room and computes result of their fights.
*
* The winner gets +1 level, the loser gets +0.5 level
* The winning player gets +130 rating
* The losing player gets -30 or 70 rating (if warrior levelUps after battle) .
* can be called once in 15min.
* NB If the warrior is not picked up in an hour, then we expand the range
* of selection by 25 rating each hour.
*/
function finishPVP() public whenNotPaused {
// battle interval is over
require(nextPVPBatleBlock <= block.number);
//
//match warriors
uint256[] memory pvpData = _packPVPData();
//match ids and sort them according to matching
uint256 matchingCount = CryptoUtils._getMatchingIds(pvpData, uint64(PVP_INTERVAL), _computeCycleSkip(), uint64(RATING_EXPAND_INTERVAL));
// we have at least 1 matching battle pair
require(matchingCount > 1);
// When the all checks done, calculate actual battle result
uint256 incentiveReward = _triggerPVPFinish(pvpData, matchingCount);
//give reward for incentive
safeSend(msg.sender, incentiveReward);
}
// @dev Removes specified warrior from PVP queue
// sets warrior free (IDLE) and returns pvp entrance fee to owner
// @notice This is a state-modifying function that can
// be called while the contract is paused.
// @param _warriorId - ID of warrior in PVP queue
function removePVPContender(uint32 _warriorId) external{
uint256 queueSize = pvpQueueSize;
require(queueSize > 0);
// Caller must be owner of the specified warrior
require(warriorToOwner[_warriorId] == msg.sender);
//warrior must be in pvp queue
int256 warriorIndex = indexOf(_warriorId);
require(warriorIndex >= 0);
//grab warrior data
uint256 warriorData = pvpQueue[uint32(warriorIndex)];
//warrior cycle must be >= 4 (> than 1 hour)
require((CryptoUtils._unpackCycleValue(warriorData) + _computeCycleSkip()) >= 4);
//remove from queue
if (uint256(warriorIndex) < queueSize - 1) {
pvpQueue[uint32(warriorIndex)] = pvpQueue[pvpQueueSize - 1];
}
pvpQueueSize --;
//notify battle listener
pvpListener.pvpContenderRemoved(_warriorId);
//return pvp bet
msg.sender.transfer(_getPVPFeeByLevel(CryptoUtils._unpackLevelValue(warriorData)));
//Emit event
PVPContenderRemoved(_warriorId, msg.sender);
}
function getPVPCycles(uint32[] warriorIds) external view returns(uint32[]){
uint256 length = warriorIds.length;
uint32[] memory cycles = new uint32[](length);
int256 index;
uint256 skipCycles = _computeCycleSkip();
for(uint256 i = 0; i < length; i ++) {
index = indexOf(warriorIds[i]);
cycles[i] = index >= 0 ? uint32(CryptoUtils._unpackCycleValue(pvpQueue[uint32(index)]) + skipCycles) : 0;
}
return cycles;
}
// @dev Remove all PVP contenders from PVP queue
// and return all bets to warrior owners.
// NB: this is emergency method, used only in f%#^@up situation
function removeAllPVPContenders() external onlyOwner whenPaused {
//remove all pvp contenders
uint256 length = pvpQueueSize;
uint256 warriorData;
uint256 warriorId;
uint256 failedBooty;
address owner;
pvpQueueSize = 0;
for(uint256 i = 0; i < length; i++) {
//grab warrior data
warriorData = pvpQueue[i];
warriorId = CryptoUtils._unpackIdValue(warriorData);
//notify battle listener
pvpListener.pvpContenderRemoved(uint32(warriorId));
owner = warriorToOwner[warriorId];
//return pvp bet
failedBooty += sendBooty(owner, _getPVPFeeByLevel(CryptoUtils._unpackLevelValue(warriorData)));
}
totalBooty += failedBooty;
}
}
contract Tournament is PVP {
uint256 internal constant GROUP_SIZE = 5;
uint256 internal constant DATA_SIZE = 2;
uint256 internal constant THRESHOLD = 300;
/** list of warrior IDs that will participate in next tournament.
* Fixed size arry, to evade constant remove and push operations,
* this approach reduces transaction costs involving array modification. */
uint256[160] public tournamentQueue;
/**The cost of participation in the tournament is 1% of its current prize fund,
* money is added to the prize fund. measured in basis points (1/100 of a percent).
* Values 0-10,000 map to 0%-100% */
uint256 internal tournamentEntranceFeeCut = 100;
// Values 0-10,000 map to 0%-100% => 20%
uint256 public tournamentOwnersCut;
uint256 public tournamentIncentiveCut;
/** @dev TournamentNewContender event. Emitted every time a warrior enters tournament
* @param owner Warrior owner
* @param warriorIds 5 Warrior IDs that entered tournament, packed into one uint256
* see CryptoUtils._packWarriorIds
*/
event TournamentNewContender(address owner, uint256 warriorIds, uint256 entranceFee);
/** @dev TournamentFinished event. Emitted every time a tournament is finished
* @param owners array of warrior group owners packed to uint256
* @param results number of wins for each group
* @param tournamentBank current tournament bank
* see CryptoUtils._packWarriorIds
*/
event TournamentFinished(uint256[] owners, uint32[] results, uint256 tournamentBank);
function Tournament(uint256 _pvpCut, uint256 _tournamentBankCut,
uint256 _pvpMaxIncentiveCut, uint256 _tournamentOwnersCut, uint256 _tournamentIncentiveCut) public
PVP(_pvpCut, _tournamentBankCut, _pvpMaxIncentiveCut)
{
require((_tournamentOwnersCut + _tournamentIncentiveCut) <= 10000);
tournamentOwnersCut = _tournamentOwnersCut;
tournamentIncentiveCut = _tournamentIncentiveCut;
}
// @dev Computes incentive reward for launching tournament finishTournament()
// @param _tournamentBank
function _computeTournamentIncentiveReward(uint256 _currentBank, uint256 _incentiveCut) internal pure returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because _currentBank max is equal ~ 20000000 finney,
// and (tournamentOwnersCut + tournamentIncentiveCut) <= 10000 (see the require()
// statement in the Tournament constructor). The result of this
// function is always guaranteed to be <= _currentBank.
return _currentBank * _incentiveCut / 10000;
}
function _computeTournamentContenderCut(uint256 _incentiveCut) internal view returns (uint256) {
// NOTE: (tournamentOwnersCut + tournamentIncentiveCut) <= 10000 (see the require()
// statement in the Tournament constructor). The result of this
// function is always guaranteed to be <= _reward.
return 10000 - tournamentOwnersCut - _incentiveCut;
}
function _computeTournamentBeneficiaryFee(uint256 _currentBank) internal view returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because _currentBank max is equal ~ 20000000 finney,
// and (tournamentOwnersCut + tournamentIncentiveCut) <= 10000 (see the require()
// statement in the Tournament constructor). The result of this
// function is always guaranteed to be <= _currentBank.
return _currentBank * tournamentOwnersCut / 10000;
}
// @dev set tournament entrance fee cut, can be set only if
// tournament queue is empty
// @param _cut range from 0 - 10000, mapped to 0-100%
function setTournamentEntranceFeeCut(uint256 _cut) external onlyOwner {
//cut must be less or equal 100&
require(_cut <= 10000);
//tournament queue must be empty
require(tournamentQueueSize == 0);
//checks passed, set cut
tournamentEntranceFeeCut = _cut;
}
function getTournamentEntranceFee() external view returns(uint256) {
return currentTournamentBank * tournamentEntranceFeeCut / 10000;
}
//@dev returns tournament entrance fee - 3% threshold
function getTournamentThresholdFee() public view returns(uint256) {
return currentTournamentBank * tournamentEntranceFeeCut * (10000 - THRESHOLD) / 10000 / 10000;
}
//@dev returns max allowed tournament contenders, public because of internal use
function maxTournamentContenders() public view returns(uint256){
return tournamentQueue.length / DATA_SIZE;
}
function canFinishTournament() external view returns(bool) {
return tournamentEndBlock <= block.number && tournamentQueueSize > 0;
}
// @dev Internal utility function to sigin up to tournament,
// assumes that all battle requirements have been checked.
function _triggerNewTournamentContender(address _owner, uint256[] memory _tournamentData, uint256 _fee) internal {
//pack warrior ids into uint256
currentTournamentBank += _fee;
uint256 packedWarriorIds = CryptoUtils._packWarriorIds(_tournamentData);
//make composite warrior out of 5 warriors
uint256 combinedWarrior = CryptoUtils._combineWarriors(_tournamentData);
//add to queue
//icrement tournament queue
uint256 size = tournamentQueueSize++ * DATA_SIZE;
//record tournament data
tournamentQueue[size++] = packedWarriorIds;
tournamentQueue[size++] = combinedWarrior;
warriorToOwner[CryptoUtils._unpackWarriorId(packedWarriorIds, 0)] = _owner;
//
//Emit event
TournamentNewContender(_owner, packedWarriorIds, _fee);
}
function addTournamentContender(address _owner, uint256[] _tournamentData) external payable whenNotPaused{
// Caller must be pvpListener contract
require(msg.sender == address(pvpListener));
require(_owner != address(0));
//
//check current tournament bank > 0
require(pvpBattleFee == 0 || currentTournamentBank > 0);
//
//check that there is enough funds to pay entrance fee
uint256 fee = getTournamentThresholdFee();
require(msg.value >= fee);
//owner must withdraw all booty before contending pvp
require(ownerToBooty[_owner] == 0);
//
//check that warriors group is exactly of allowed size
require(_tournamentData.length == GROUP_SIZE);
//
//check that there is enough room for new participants
require(tournamentQueueSize < maxTournamentContenders());
//
//check that admission started
require(block.number >= getTournamentAdmissionBlock());
//check that admission not ended
require(block.number <= tournamentEndBlock);
//all checks passed, trigger sign up
_triggerNewTournamentContender(_owner, _tournamentData, fee);
}
//@dev collect all combined warriors data
function getCombinedWarriors() internal view returns(uint256[] memory warriorsData) {
uint256 length = tournamentQueueSize;
warriorsData = new uint256[](length);
for(uint256 i = 0; i < length; i ++) {
// Grab the combined warrior data in storage.
warriorsData[i] = tournamentQueue[i * DATA_SIZE + 1];
}
return warriorsData;
}
function getTournamentState() external view returns
(uint256 contendersCount, uint256 bank, uint256 admissionStartBlock, uint256 endBlock, uint256 incentiveReward)
{
contendersCount = tournamentQueueSize;
bank = currentTournamentBank;
admissionStartBlock = getTournamentAdmissionBlock();
endBlock = tournamentEndBlock;
incentiveReward = _computeTournamentIncentiveReward(bank, _computeIncentiveCut(bank, tournamentIncentiveCut));
}
function _repackToCombinedIds(uint256[] memory _warriorsData) internal view {
uint256 length = _warriorsData.length;
for(uint256 i = 0; i < length; i ++) {
_warriorsData[i] = tournamentQueue[i * DATA_SIZE];
}
}
// @dev Computes warrior pvp reward
// @param _totalBet - total bet from both competitors.
function _computeTournamentBooty(uint256 _currentBank, uint256 _contenderResult, uint256 _totalBattles) internal pure returns (uint256){
// NOTE: We don't use SafeMath (or similar) in this function because _currentBank max is equal ~ 20000000 finney,
// _totalBattles is guaranteed to be > 0 and <= 400, and (tournamentOwnersCut + tournamentIncentiveCut) <= 10000 (see the require()
// statement in the Tournament constructor). The result of this
// function is always guaranteed to be <= _reward.
// return _currentBank * (10000 - tournamentOwnersCut - _incentiveCut) * _result / 10000 / _totalBattles;
return _currentBank * _contenderResult / _totalBattles;
}
function _grandTournamentBooty(uint256 _warriorIds, uint256 _currentBank, uint256 _contenderResult, uint256 _totalBattles)
internal returns (uint256)
{
uint256 warriorId = CryptoUtils._unpackWarriorId(_warriorIds, 0);
address owner = warriorToOwner[warriorId];
uint256 booty = _computeTournamentBooty(_currentBank, _contenderResult, _totalBattles);
return sendBooty(owner, booty);
}
function _grandTournamentRewards(uint256 _currentBank, uint256[] memory _warriorsData, uint32[] memory _results) internal returns (uint256){
uint256 length = _warriorsData.length;
uint256 totalBattles = CryptoUtils._getTournamentBattles(length) * 10000;//*10000 required for booty computation
uint256 incentiveCut = _computeIncentiveCut(_currentBank, tournamentIncentiveCut);
uint256 contenderCut = _computeTournamentContenderCut(incentiveCut);
uint256 failedBooty = 0;
for(uint256 i = 0; i < length; i ++) {
//grand rewards
failedBooty += _grandTournamentBooty(_warriorsData[i], _currentBank, _results[i] * contenderCut, totalBattles);
}
//send beneficiary fee
failedBooty += sendBooty(pvpListener.getBeneficiary(), _computeTournamentBeneficiaryFee(_currentBank));
if (failedBooty > 0) {
totalBooty += failedBooty;
}
return _computeTournamentIncentiveReward(_currentBank, incentiveCut);
}
function _repackToWarriorOwners(uint256[] memory warriorsData) internal view {
uint256 length = warriorsData.length;
for (uint256 i = 0; i < length; i ++) {
warriorsData[i] = uint256(warriorToOwner[CryptoUtils._unpackWarriorId(warriorsData[i], 0)]);
}
}
function _triggerFinishTournament() internal returns(uint256){
//hold 10 random battles for each composite warrior
uint256[] memory warriorsData = getCombinedWarriors();
uint32[] memory results = CryptoUtils.getTournamentBattleResults(warriorsData, tournamentEndBlock - 1);
//repack combined warriors id
_repackToCombinedIds(warriorsData);
//notify pvp listener
pvpListener.tournamentFinished(warriorsData);
//reschedule
//clear tournament
tournamentQueueSize = 0;
//schedule new tournament
_scheduleTournament();
uint256 currentBank = currentTournamentBank;
currentTournamentBank = 0;//nullify before sending to users
//grand rewards, not susceptible to reentry attack
//because of require(tournamentEndBlock <= block.number)
//and require(tournamentQueueSize > 0) and currentTournamentBank == 0
uint256 incentiveReward = _grandTournamentRewards(currentBank, warriorsData, results);
currentTournamentBank = nextTournamentBank;
nextTournamentBank = 0;
_repackToWarriorOwners(warriorsData);
//emit event
TournamentFinished(warriorsData, results, currentBank);
return incentiveReward;
}
function finishTournament() external whenNotPaused {
//make all the checks
// tournament is ready to be executed
require(tournamentEndBlock <= block.number);
// we have participants
require(tournamentQueueSize > 0);
uint256 incentiveReward = _triggerFinishTournament();
//give reward for incentive
safeSend(msg.sender, incentiveReward);
}
// @dev Remove all PVP contenders from PVP queue
// and return all entrance fees to warrior owners.
// NB: this is emergency method, used only in f%#^@up situation
function removeAllTournamentContenders() external onlyOwner whenPaused {
//remove all pvp contenders
uint256 length = tournamentQueueSize;
uint256 warriorId;
uint256 failedBooty;
uint256 i;
uint256 fee;
uint256 bank = currentTournamentBank;
uint256[] memory warriorsData = new uint256[](length);
//get tournament warriors
for(i = 0; i < length; i ++) {
warriorsData[i] = tournamentQueue[i * DATA_SIZE];
}
//notify pvp listener
pvpListener.tournamentFinished(warriorsData);
//return entrance fee to warrior owners
currentTournamentBank = 0;
tournamentQueueSize = 0;
for(i = length - 1; i >= 0; i --) {
//return entrance fee
warriorId = CryptoUtils._unpackWarriorId(warriorsData[i], 0);
//compute contender entrance fee
fee = bank - (bank * 10000 / (tournamentEntranceFeeCut * (10000 - THRESHOLD) / 10000 + 10000));
//return entrance fee to owner
failedBooty += sendBooty(warriorToOwner[warriorId], fee);
//subtract fee from bank, for next use
bank -= fee;
}
currentTournamentBank = bank;
totalBooty += failedBooty;
}
}
contract BattleProvider is Tournament {
function BattleProvider(address _pvpListener, uint256 _pvpCut, uint256 _tournamentCut, uint256 _incentiveCut,
uint256 _tournamentOwnersCut, uint256 _tournamentIncentiveCut) public
Tournament(_pvpCut, _tournamentCut, _incentiveCut, _tournamentOwnersCut, _tournamentIncentiveCut)
{
PVPListenerInterface candidateContract = PVPListenerInterface(_pvpListener);
// NOTE: verify that a contract is what we expect - https://github.com/Lunyr/crowdsale-contracts/blob/cfadd15986c30521d8ba7d5b6f57b4fefcc7ac38/contracts/LunyrToken.sol#L117
require(candidateContract.isPVPListener());
// Set the new contract address
pvpListener = candidateContract;
paused = true;
// the creator of the contract is the initial owner
owner = msg.sender;
}
// @dev Sanity check that allows us to ensure that we are pointing to the
// right BattleProvider in our setBattleProviderAddress() call.
function isPVPProvider() external pure returns (bool) {
return true;
}
/// @dev Override unpause so it requires all external contract addresses
/// to be set before contract can be unpaused.
/// @notice This is public rather than external so we can call super.unpause
/// without using an expensive CALL.
function unpause() public onlyOwner whenPaused {
require(address(pvpListener) != address(0));
// Actually unpause the contract.
super.unpause();
}
function setSecondsPerBlock(uint256 secs) external onlyOwner {
secondsPerBlock = secs;
}
}
library CryptoUtils {
/* CLASSES */
uint256 internal constant WARRIOR = 0;
uint256 internal constant ARCHER = 1;
uint256 internal constant MAGE = 2;
/* RARITIES */
uint256 internal constant COMMON = 1;
uint256 internal constant UNCOMMON = 2;
uint256 internal constant RARE = 3;
uint256 internal constant MYTHIC = 4;
uint256 internal constant LEGENDARY = 5;
uint256 internal constant UNIQUE = 6;
/* LIMITS */
uint256 internal constant CLASS_MECHANICS_MAX = 3;
uint256 internal constant RARITY_MAX = 6;
/*@dev range used for rarity chance computation */
uint256 internal constant RARITY_CHANCE_RANGE = 10000000;
uint256 internal constant POINTS_TO_LEVEL = 10;
/* ATTRIBUTE MASKS */
/*@dev range 0-9999 */
uint256 internal constant UNIQUE_MASK_0 = 1;
/*@dev range 0-9 */
uint256 internal constant RARITY_MASK_1 = UNIQUE_MASK_0 * 10000;
/*@dev range 0-999 */
uint256 internal constant CLASS_VIEW_MASK_2 = RARITY_MASK_1 * 10;
/*@dev range 0-999 */
uint256 internal constant BODY_COLOR_MASK_3 = CLASS_VIEW_MASK_2 * 1000;
/*@dev range 0-999 */
uint256 internal constant EYES_MASK_4 = BODY_COLOR_MASK_3 * 1000;
/*@dev range 0-999 */
uint256 internal constant MOUTH_MASK_5 = EYES_MASK_4 * 1000;
/*@dev range 0-999 */
uint256 internal constant HEIR_MASK_6 = MOUTH_MASK_5 * 1000;
/*@dev range 0-999 */
uint256 internal constant HEIR_COLOR_MASK_7 = HEIR_MASK_6 * 1000;
/*@dev range 0-999 */
uint256 internal constant ARMOR_MASK_8 = HEIR_COLOR_MASK_7 * 1000;
/*@dev range 0-999 */
uint256 internal constant WEAPON_MASK_9 = ARMOR_MASK_8 * 1000;
/*@dev range 0-999 */
uint256 internal constant HAT_MASK_10 = WEAPON_MASK_9 * 1000;
/*@dev range 0-99 */
uint256 internal constant RUNES_MASK_11 = HAT_MASK_10 * 1000;
/*@dev range 0-99 */
uint256 internal constant WINGS_MASK_12 = RUNES_MASK_11 * 100;
/*@dev range 0-99 */
uint256 internal constant PET_MASK_13 = WINGS_MASK_12 * 100;
/*@dev range 0-99 */
uint256 internal constant BORDER_MASK_14 = PET_MASK_13 * 100;
/*@dev range 0-99 */
uint256 internal constant BACKGROUND_MASK_15 = BORDER_MASK_14 * 100;
/*@dev range 0-99 */
uint256 internal constant INTELLIGENCE_MASK_16 = BACKGROUND_MASK_15 * 100;
/*@dev range 0-99 */
uint256 internal constant AGILITY_MASK_17 = INTELLIGENCE_MASK_16 * 100;
/*@dev range 0-99 */
uint256 internal constant STRENGTH_MASK_18 = AGILITY_MASK_17 * 100;
/*@dev range 0-9 */
uint256 internal constant CLASS_MECH_MASK_19 = STRENGTH_MASK_18 * 100;
/*@dev range 0-999 */
uint256 internal constant RARITY_BONUS_MASK_20 = CLASS_MECH_MASK_19 * 10;
/*@dev range 0-9 */
uint256 internal constant SPECIALITY_MASK_21 = RARITY_BONUS_MASK_20 * 1000;
/*@dev range 0-99 */
uint256 internal constant DAMAGE_MASK_22 = SPECIALITY_MASK_21 * 10;
/*@dev range 0-99 */
uint256 internal constant AURA_MASK_23 = DAMAGE_MASK_22 * 100;
/*@dev 20 decimals left */
uint256 internal constant BASE_MASK_24 = AURA_MASK_23 * 100;
/* SPECIAL PERKS */
uint256 internal constant MINER_PERK = 1;
/* PARAM INDEXES */
uint256 internal constant BODY_COLOR_MAX_INDEX_0 = 0;
uint256 internal constant EYES_MAX_INDEX_1 = 1;
uint256 internal constant MOUTH_MAX_2 = 2;
uint256 internal constant HAIR_MAX_3 = 3;
uint256 internal constant HEIR_COLOR_MAX_4 = 4;
uint256 internal constant ARMOR_MAX_5 = 5;
uint256 internal constant WEAPON_MAX_6 = 6;
uint256 internal constant HAT_MAX_7 = 7;
uint256 internal constant RUNES_MAX_8 = 8;
uint256 internal constant WINGS_MAX_9 = 9;
uint256 internal constant PET_MAX_10 = 10;
uint256 internal constant BORDER_MAX_11 = 11;
uint256 internal constant BACKGROUND_MAX_12 = 12;
uint256 internal constant UNIQUE_INDEX_13 = 13;
uint256 internal constant LEGENDARY_INDEX_14 = 14;
uint256 internal constant MYTHIC_INDEX_15 = 15;
uint256 internal constant RARE_INDEX_16 = 16;
uint256 internal constant UNCOMMON_INDEX_17 = 17;
uint256 internal constant UNIQUE_TOTAL_INDEX_18 = 18;
/* PACK PVP DATA LOGIC */
//pvp data
uint256 internal constant CLASS_PACK_0 = 1;
uint256 internal constant RARITY_BONUS_PACK_1 = CLASS_PACK_0 * 10;
uint256 internal constant RARITY_PACK_2 = RARITY_BONUS_PACK_1 * 1000;
uint256 internal constant EXPERIENCE_PACK_3 = RARITY_PACK_2 * 10;
uint256 internal constant INTELLIGENCE_PACK_4 = EXPERIENCE_PACK_3 * 1000;
uint256 internal constant AGILITY_PACK_5 = INTELLIGENCE_PACK_4 * 100;
uint256 internal constant STRENGTH_PACK_6 = AGILITY_PACK_5 * 100;
uint256 internal constant BASE_DAMAGE_PACK_7 = STRENGTH_PACK_6 * 100;
uint256 internal constant PET_PACK_8 = BASE_DAMAGE_PACK_7 * 100;
uint256 internal constant AURA_PACK_9 = PET_PACK_8 * 100;
uint256 internal constant WARRIOR_ID_PACK_10 = AURA_PACK_9 * 100;
uint256 internal constant PVP_CYCLE_PACK_11 = WARRIOR_ID_PACK_10 * 10**10;
uint256 internal constant RATING_PACK_12 = PVP_CYCLE_PACK_11 * 10**10;
uint256 internal constant PVP_BASE_PACK_13 = RATING_PACK_12 * 10**10;//NB rating must be at the END!
//tournament data
uint256 internal constant HP_PACK_0 = 1;
uint256 internal constant DAMAGE_PACK_1 = HP_PACK_0 * 10**12;
uint256 internal constant ARMOR_PACK_2 = DAMAGE_PACK_1 * 10**12;
uint256 internal constant DODGE_PACK_3 = ARMOR_PACK_2 * 10**12;
uint256 internal constant PENETRATION_PACK_4 = DODGE_PACK_3 * 10**12;
uint256 internal constant COMBINE_BASE_PACK_5 = PENETRATION_PACK_4 * 10**12;
/* MISC CONSTANTS */
uint256 internal constant MAX_ID_SIZE = 10000000000;
int256 internal constant PRECISION = 1000000;
uint256 internal constant BATTLES_PER_CONTENDER = 10;//10x100
uint256 internal constant BATTLES_PER_CONTENDER_SUM = BATTLES_PER_CONTENDER * 100;//10x100
uint256 internal constant LEVEL_BONUSES = 98898174676155504541373431282523211917151413121110;
//ucommon bonuses
uint256 internal constant BONUS_NONE = 0;
uint256 internal constant BONUS_HP = 1;
uint256 internal constant BONUS_ARMOR = 2;
uint256 internal constant BONUS_CRIT_CHANCE = 3;
uint256 internal constant BONUS_CRIT_MULT = 4;
uint256 internal constant BONUS_PENETRATION = 5;
//rare bonuses
uint256 internal constant BONUS_STR = 6;
uint256 internal constant BONUS_AGI = 7;
uint256 internal constant BONUS_INT = 8;
uint256 internal constant BONUS_DAMAGE = 9;
//bonus value database,
uint256 internal constant BONUS_DATA = 16060606140107152000;
//pets database
uint256 internal constant PETS_DATA = 287164235573728325842459981692000;
uint256 internal constant PET_AURA = 2;
uint256 internal constant PET_PARAM_1 = 1;
uint256 internal constant PET_PARAM_2 = 0;
/* GETTERS */
function getUniqueValue(uint256 identity) internal pure returns(uint256){
return identity % RARITY_MASK_1;
}
function getRarityValue(uint256 identity) internal pure returns(uint256){
return (identity % CLASS_VIEW_MASK_2) / RARITY_MASK_1;
}
function getClassViewValue(uint256 identity) internal pure returns(uint256){
return (identity % BODY_COLOR_MASK_3) / CLASS_VIEW_MASK_2;
}
function getBodyColorValue(uint256 identity) internal pure returns(uint256){
return (identity % EYES_MASK_4) / BODY_COLOR_MASK_3;
}
function getEyesValue(uint256 identity) internal pure returns(uint256){
return (identity % MOUTH_MASK_5) / EYES_MASK_4;
}
function getMouthValue(uint256 identity) internal pure returns(uint256){
return (identity % HEIR_MASK_6) / MOUTH_MASK_5;
}
function getHairValue(uint256 identity) internal pure returns(uint256){
return (identity % HEIR_COLOR_MASK_7) / HEIR_MASK_6;
}
function getHairColorValue(uint256 identity) internal pure returns(uint256){
return (identity % ARMOR_MASK_8) / HEIR_COLOR_MASK_7;
}
function getArmorValue(uint256 identity) internal pure returns(uint256){
return (identity % WEAPON_MASK_9) / ARMOR_MASK_8;
}
function getWeaponValue(uint256 identity) internal pure returns(uint256){
return (identity % HAT_MASK_10) / WEAPON_MASK_9;
}
function getHatValue(uint256 identity) internal pure returns(uint256){
return (identity % RUNES_MASK_11) / HAT_MASK_10;
}
function getRunesValue(uint256 identity) internal pure returns(uint256){
return (identity % WINGS_MASK_12) / RUNES_MASK_11;
}
function getWingsValue(uint256 identity) internal pure returns(uint256){
return (identity % PET_MASK_13) / WINGS_MASK_12;
}
function getPetValue(uint256 identity) internal pure returns(uint256){
return (identity % BORDER_MASK_14) / PET_MASK_13;
}
function getBorderValue(uint256 identity) internal pure returns(uint256){
return (identity % BACKGROUND_MASK_15) / BORDER_MASK_14;
}
function getBackgroundValue(uint256 identity) internal pure returns(uint256){
return (identity % INTELLIGENCE_MASK_16) / BACKGROUND_MASK_15;
}
function getIntelligenceValue(uint256 identity) internal pure returns(uint256){
return (identity % AGILITY_MASK_17) / INTELLIGENCE_MASK_16;
}
function getAgilityValue(uint256 identity) internal pure returns(uint256){
return ((identity % STRENGTH_MASK_18) / AGILITY_MASK_17);
}
function getStrengthValue(uint256 identity) internal pure returns(uint256){
return ((identity % CLASS_MECH_MASK_19) / STRENGTH_MASK_18);
}
function getClassMechValue(uint256 identity) internal pure returns(uint256){
return (identity % RARITY_BONUS_MASK_20) / CLASS_MECH_MASK_19;
}
function getRarityBonusValue(uint256 identity) internal pure returns(uint256){
return (identity % SPECIALITY_MASK_21) / RARITY_BONUS_MASK_20;
}
function getSpecialityValue(uint256 identity) internal pure returns(uint256){
return (identity % DAMAGE_MASK_22) / SPECIALITY_MASK_21;
}
function getDamageValue(uint256 identity) internal pure returns(uint256){
return (identity % AURA_MASK_23) / DAMAGE_MASK_22;
}
function getAuraValue(uint256 identity) internal pure returns(uint256){
return ((identity % BASE_MASK_24) / AURA_MASK_23);
}
/* SETTERS */
function _setUniqueValue0(uint256 value) internal pure returns(uint256){
require(value < RARITY_MASK_1);
return value * UNIQUE_MASK_0;
}
function _setRarityValue1(uint256 value) internal pure returns(uint256){
require(value < (CLASS_VIEW_MASK_2 / RARITY_MASK_1));
return value * RARITY_MASK_1;
}
function _setClassViewValue2(uint256 value) internal pure returns(uint256){
require(value < (BODY_COLOR_MASK_3 / CLASS_VIEW_MASK_2));
return value * CLASS_VIEW_MASK_2;
}
function _setBodyColorValue3(uint256 value) internal pure returns(uint256){
require(value < (EYES_MASK_4 / BODY_COLOR_MASK_3));
return value * BODY_COLOR_MASK_3;
}
function _setEyesValue4(uint256 value) internal pure returns(uint256){
require(value < (MOUTH_MASK_5 / EYES_MASK_4));
return value * EYES_MASK_4;
}
function _setMouthValue5(uint256 value) internal pure returns(uint256){
require(value < (HEIR_MASK_6 / MOUTH_MASK_5));
return value * MOUTH_MASK_5;
}
function _setHairValue6(uint256 value) internal pure returns(uint256){
require(value < (HEIR_COLOR_MASK_7 / HEIR_MASK_6));
return value * HEIR_MASK_6;
}
function _setHairColorValue7(uint256 value) internal pure returns(uint256){
require(value < (ARMOR_MASK_8 / HEIR_COLOR_MASK_7));
return value * HEIR_COLOR_MASK_7;
}
function _setArmorValue8(uint256 value) internal pure returns(uint256){
require(value < (WEAPON_MASK_9 / ARMOR_MASK_8));
return value * ARMOR_MASK_8;
}
function _setWeaponValue9(uint256 value) internal pure returns(uint256){
require(value < (HAT_MASK_10 / WEAPON_MASK_9));
return value * WEAPON_MASK_9;
}
function _setHatValue10(uint256 value) internal pure returns(uint256){
require(value < (RUNES_MASK_11 / HAT_MASK_10));
return value * HAT_MASK_10;
}
function _setRunesValue11(uint256 value) internal pure returns(uint256){
require(value < (WINGS_MASK_12 / RUNES_MASK_11));
return value * RUNES_MASK_11;
}
function _setWingsValue12(uint256 value) internal pure returns(uint256){
require(value < (PET_MASK_13 / WINGS_MASK_12));
return value * WINGS_MASK_12;
}
function _setPetValue13(uint256 value) internal pure returns(uint256){
require(value < (BORDER_MASK_14 / PET_MASK_13));
return value * PET_MASK_13;
}
function _setBorderValue14(uint256 value) internal pure returns(uint256){
require(value < (BACKGROUND_MASK_15 / BORDER_MASK_14));
return value * BORDER_MASK_14;
}
function _setBackgroundValue15(uint256 value) internal pure returns(uint256){
require(value < (INTELLIGENCE_MASK_16 / BACKGROUND_MASK_15));
return value * BACKGROUND_MASK_15;
}
function _setIntelligenceValue16(uint256 value) internal pure returns(uint256){
require(value < (AGILITY_MASK_17 / INTELLIGENCE_MASK_16));
return value * INTELLIGENCE_MASK_16;
}
function _setAgilityValue17(uint256 value) internal pure returns(uint256){
require(value < (STRENGTH_MASK_18 / AGILITY_MASK_17));
return value * AGILITY_MASK_17;
}
function _setStrengthValue18(uint256 value) internal pure returns(uint256){
require(value < (CLASS_MECH_MASK_19 / STRENGTH_MASK_18));
return value * STRENGTH_MASK_18;
}
function _setClassMechValue19(uint256 value) internal pure returns(uint256){
require(value < (RARITY_BONUS_MASK_20 / CLASS_MECH_MASK_19));
return value * CLASS_MECH_MASK_19;
}
function _setRarityBonusValue20(uint256 value) internal pure returns(uint256){
require(value < (SPECIALITY_MASK_21 / RARITY_BONUS_MASK_20));
return value * RARITY_BONUS_MASK_20;
}
function _setSpecialityValue21(uint256 value) internal pure returns(uint256){
require(value < (DAMAGE_MASK_22 / SPECIALITY_MASK_21));
return value * SPECIALITY_MASK_21;
}
function _setDamgeValue22(uint256 value) internal pure returns(uint256){
require(value < (AURA_MASK_23 / DAMAGE_MASK_22));
return value * DAMAGE_MASK_22;
}
function _setAuraValue23(uint256 value) internal pure returns(uint256){
require(value < (BASE_MASK_24 / AURA_MASK_23));
return value * AURA_MASK_23;
}
/* WARRIOR IDENTITY GENERATION */
function _computeRunes(uint256 _rarity) internal pure returns (uint256){
return _rarity > UNCOMMON ? _rarity - UNCOMMON : 0;// 1 + _random(0, max, hash, WINGS_MASK_12, RUNES_MASK_11) : 0;
}
function _computeWings(uint256 _rarity, uint256 max, uint256 hash) internal pure returns (uint256){
return _rarity > RARE ? 1 + _random(0, max, hash, PET_MASK_13, WINGS_MASK_12) : 0;
}
function _computePet(uint256 _rarity, uint256 max, uint256 hash) internal pure returns (uint256){
return _rarity > MYTHIC ? 1 + _random(0, max, hash, BORDER_MASK_14, PET_MASK_13) : 0;
}
function _computeBorder(uint256 _rarity) internal pure returns (uint256){
return _rarity >= COMMON ? _rarity - 1 : 0;
}
function _computeBackground(uint256 _rarity) internal pure returns (uint256){
return _rarity;
}
function _unpackPetData(uint256 index) internal pure returns(uint256){
return (PETS_DATA % (1000 ** (index + 1)) / (1000 ** index));
}
function _getPetBonus1(uint256 _pet) internal pure returns(uint256) {
return (_pet % (10 ** (PET_PARAM_1 + 1)) / (10 ** PET_PARAM_1));
}
function _getPetBonus2(uint256 _pet) internal pure returns(uint256) {
return (_pet % (10 ** (PET_PARAM_2 + 1)) / (10 ** PET_PARAM_2));
}
function _getPetAura(uint256 _pet) internal pure returns(uint256) {
return (_pet % (10 ** (PET_AURA + 1)) / (10 ** PET_AURA));
}
function _getBattleBonus(uint256 _setBonusIndex, uint256 _currentBonusIndex, uint256 _petData, uint256 _warriorAuras, uint256 _petAuras) internal pure returns(int256) {
int256 bonus = 0;
if (_setBonusIndex == _currentBonusIndex) {
bonus += int256(BONUS_DATA % (100 ** (_setBonusIndex + 1)) / (100 ** _setBonusIndex)) * PRECISION;
}
//add pet bonuses
if (_setBonusIndex == _getPetBonus1(_petData)) {
bonus += int256(BONUS_DATA % (100 ** (_setBonusIndex + 1)) / (100 ** _setBonusIndex)) * PRECISION / 2;
}
if (_setBonusIndex == _getPetBonus2(_petData)) {
bonus += int256(BONUS_DATA % (100 ** (_setBonusIndex + 1)) / (100 ** _setBonusIndex)) * PRECISION / 2;
}
//add warrior aura bonuses
if (isAuraSet(_warriorAuras, uint8(_setBonusIndex))) {//warriors receive half bonuses from auras
bonus += int256(BONUS_DATA % (100 ** (_setBonusIndex + 1)) / (100 ** _setBonusIndex)) * PRECISION / 2;
}
//add pet aura bonuses
if (isAuraSet(_petAuras, uint8(_setBonusIndex))) {//pets receive full bonues from auras
bonus += int256(BONUS_DATA % (100 ** (_setBonusIndex + 1)) / (100 ** _setBonusIndex)) * PRECISION;
}
return bonus;
}
function _computeRarityBonus(uint256 _rarity, uint256 hash) internal pure returns (uint256){
if (_rarity == UNCOMMON) {
return 1 + _random(0, BONUS_PENETRATION, hash, SPECIALITY_MASK_21, RARITY_BONUS_MASK_20);
}
if (_rarity == RARE) {
return 1 + _random(BONUS_PENETRATION, BONUS_DAMAGE, hash, SPECIALITY_MASK_21, RARITY_BONUS_MASK_20);
}
if (_rarity >= MYTHIC) {
return 1 + _random(0, BONUS_DAMAGE, hash, SPECIALITY_MASK_21, RARITY_BONUS_MASK_20);
}
return BONUS_NONE;
}
function _computeAura(uint256 _rarity, uint256 hash) internal pure returns (uint256){
if (_rarity >= MYTHIC) {
return 1 + _random(0, BONUS_DAMAGE, hash, BASE_MASK_24, AURA_MASK_23);
}
return BONUS_NONE;
}
function _computeRarity(uint256 _reward, uint256 _unique, uint256 _legendary,
uint256 _mythic, uint256 _rare, uint256 _uncommon) internal pure returns(uint256){
uint256 range = _unique + _legendary + _mythic + _rare + _uncommon;
if (_reward >= range) return COMMON; // common
if (_reward >= (range = (range - _uncommon))) return UNCOMMON;
if (_reward >= (range = (range - _rare))) return RARE;
if (_reward >= (range = (range - _mythic))) return MYTHIC;
if (_reward >= (range = (range - _legendary))) return LEGENDARY;
if (_reward < range) return UNIQUE;
return COMMON;
}
function _computeUniqueness(uint256 _rarity, uint256 nextUnique) internal pure returns (uint256){
return _rarity == UNIQUE ? nextUnique : 0;
}
/* identity packing */
/* @returns bonus value which depends on speciality value,
* if speciality == 1 (miner), then bonus value will be equal 4,
* otherwise 1
*/
function _getBonus(uint256 identity) internal pure returns(uint256){
return getSpecialityValue(identity) == MINER_PERK ? 4 : 1;
}
function _computeAndSetBaseParameters16_18_22(uint256 _hash) internal pure returns (uint256, uint256){
uint256 identity = 0;
uint256 damage = 35 + _random(0, 21, _hash, AURA_MASK_23, DAMAGE_MASK_22);
uint256 strength = 45 + _random(0, 26, _hash, CLASS_MECH_MASK_19, STRENGTH_MASK_18);
uint256 agility = 15 + (125 - damage - strength);
uint256 intelligence = 155 - strength - agility - damage;
(strength, agility, intelligence) = _shuffleParams(strength, agility, intelligence, _hash);
identity += _setStrengthValue18(strength);
identity += _setAgilityValue17(agility);
identity += _setIntelligenceValue16(intelligence);
identity += _setDamgeValue22(damage);
uint256 classMech = strength > agility ? (strength > intelligence ? WARRIOR : MAGE) : (agility > intelligence ? ARCHER : MAGE);
return (identity, classMech);
}
function _shuffleParams(uint256 param1, uint256 param2, uint256 param3, uint256 _hash) internal pure returns(uint256, uint256, uint256) {
uint256 temp = param1;
if (_hash % 2 == 0) {
temp = param1;
param1 = param2;
param2 = temp;
}
if ((_hash / 10 % 2) == 0) {
temp = param2;
param2 = param3;
param3 = temp;
}
if ((_hash / 100 % 2) == 0) {
temp = param1;
param1 = param2;
param2 = temp;
}
return (param1, param2, param3);
}
/* RANDOM */
function _random(uint256 _min, uint256 _max, uint256 _hash, uint256 _reminder, uint256 _devider) internal pure returns (uint256){
return ((_hash % _reminder) / _devider) % (_max - _min) + _min;
}
function _random(uint256 _min, uint256 _max, uint256 _hash) internal pure returns (uint256){
return _hash % (_max - _min) + _min;
}
function _getTargetBlock(uint256 _targetBlock) internal view returns(uint256){
uint256 currentBlock = block.number;
uint256 target = currentBlock - (currentBlock % 256) + (_targetBlock % 256);
if (target >= currentBlock) {
return (target - 256);
}
return target;
}
function _getMaxRarityChance() internal pure returns(uint256){
return RARITY_CHANCE_RANGE;
}
function generateWarrior(uint256 _heroIdentity, uint256 _heroLevel, uint256 _targetBlock, uint256 specialPerc, uint32[19] memory params) internal view returns (uint256) {
_targetBlock = _getTargetBlock(_targetBlock);
uint256 identity;
uint256 hash = uint256(keccak256(block.blockhash(_targetBlock), _heroIdentity, block.coinbase, block.difficulty));
//0 _heroLevel produces warriors of COMMON rarity
uint256 rarityChance = _heroLevel == 0 ? RARITY_CHANCE_RANGE :
_random(0, RARITY_CHANCE_RANGE, hash) / (_heroLevel * _getBonus(_heroIdentity)); // 0 - 10 000 000
uint256 rarity = _computeRarity(rarityChance,
params[UNIQUE_INDEX_13],params[LEGENDARY_INDEX_14], params[MYTHIC_INDEX_15], params[RARE_INDEX_16], params[UNCOMMON_INDEX_17]);
uint256 classMech;
// start
(identity, classMech) = _computeAndSetBaseParameters16_18_22(hash);
identity += _setUniqueValue0(_computeUniqueness(rarity, params[UNIQUE_TOTAL_INDEX_18] + 1));
identity += _setRarityValue1(rarity);
identity += _setClassViewValue2(classMech); // 1 to 1 with classMech
identity += _setBodyColorValue3(1 + _random(0, params[BODY_COLOR_MAX_INDEX_0], hash, EYES_MASK_4, BODY_COLOR_MASK_3));
identity += _setEyesValue4(1 + _random(0, params[EYES_MAX_INDEX_1], hash, MOUTH_MASK_5, EYES_MASK_4));
identity += _setMouthValue5(1 + _random(0, params[MOUTH_MAX_2], hash, HEIR_MASK_6, MOUTH_MASK_5));
identity += _setHairValue6(1 + _random(0, params[HAIR_MAX_3], hash, HEIR_COLOR_MASK_7, HEIR_MASK_6));
identity += _setHairColorValue7(1 + _random(0, params[HEIR_COLOR_MAX_4], hash, ARMOR_MASK_8, HEIR_COLOR_MASK_7));
identity += _setArmorValue8(1 + _random(0, params[ARMOR_MAX_5], hash, WEAPON_MASK_9, ARMOR_MASK_8));
identity += _setWeaponValue9(1 + _random(0, params[WEAPON_MAX_6], hash, HAT_MASK_10, WEAPON_MASK_9));
identity += _setHatValue10(_random(0, params[HAT_MAX_7], hash, RUNES_MASK_11, HAT_MASK_10));//removed +1
identity += _setRunesValue11(_computeRunes(rarity));
identity += _setWingsValue12(_computeWings(rarity, params[WINGS_MAX_9], hash));
identity += _setPetValue13(_computePet(rarity, params[PET_MAX_10], hash));
identity += _setBorderValue14(_computeBorder(rarity)); // 1 to 1 with rarity
identity += _setBackgroundValue15(_computeBackground(rarity)); // 1 to 1 with rarity
identity += _setClassMechValue19(classMech);
identity += _setRarityBonusValue20(_computeRarityBonus(rarity, hash));
identity += _setSpecialityValue21(specialPerc); // currently only miner (1)
identity += _setAuraValue23(_computeAura(rarity, hash));
// end
return identity;
}
function _changeParameter(uint256 _paramIndex, uint32 _value, uint32[19] storage parameters) internal {
//we can change only view parameters, and unique count in max range <= 100
require(_paramIndex >= BODY_COLOR_MAX_INDEX_0 && _paramIndex <= UNIQUE_INDEX_13);
//we can NOT set pet, border and background values,
//those values have special logic behind them
require(
_paramIndex != RUNES_MAX_8 &&
_paramIndex != PET_MAX_10 &&
_paramIndex != BORDER_MAX_11 &&
_paramIndex != BACKGROUND_MAX_12
);
//value of bodyColor, eyes, mouth, hair, hairColor, armor, weapon, hat must be < 1000
require(_paramIndex > HAT_MAX_7 || _value < 1000);
//value of wings, must be < 100
require(_paramIndex > BACKGROUND_MAX_12 || _value < 100);
//check that max total number of UNIQUE warriors that we can emit is not > 100
require(_paramIndex != UNIQUE_INDEX_13 || (_value + parameters[UNIQUE_TOTAL_INDEX_18]) <= 100);
parameters[_paramIndex] = _value;
}
function _recordWarriorData(uint256 identity, uint32[19] storage parameters) internal {
uint256 rarity = getRarityValue(identity);
if (rarity == UNCOMMON) { // uncommon
parameters[UNCOMMON_INDEX_17]--;
return;
}
if (rarity == RARE) { // rare
parameters[RARE_INDEX_16]--;
return;
}
if (rarity == MYTHIC) { // mythic
parameters[MYTHIC_INDEX_15]--;
return;
}
if (rarity == LEGENDARY) { // legendary
parameters[LEGENDARY_INDEX_14]--;
return;
}
if (rarity == UNIQUE) { // unique
parameters[UNIQUE_INDEX_13]--;
parameters[UNIQUE_TOTAL_INDEX_18] ++;
return;
}
}
function _validateIdentity(uint256 _identity, uint32[19] memory params) internal pure returns(bool){
uint256 rarity = getRarityValue(_identity);
require(rarity <= UNIQUE);
require(
rarity <= COMMON ||//common
(rarity == UNCOMMON && params[UNCOMMON_INDEX_17] > 0) ||//uncommon
(rarity == RARE && params[RARE_INDEX_16] > 0) ||//rare
(rarity == MYTHIC && params[MYTHIC_INDEX_15] > 0) ||//mythic
(rarity == LEGENDARY && params[LEGENDARY_INDEX_14] > 0) ||//legendary
(rarity == UNIQUE && params[UNIQUE_INDEX_13] > 0)//unique
);
require(rarity != UNIQUE || getUniqueValue(_identity) > params[UNIQUE_TOTAL_INDEX_18]);
//check battle parameters
require(
getStrengthValue(_identity) < 100 &&
getAgilityValue(_identity) < 100 &&
getIntelligenceValue(_identity) < 100 &&
getDamageValue(_identity) <= 55
);
require(getClassMechValue(_identity) <= MAGE);
require(getClassMechValue(_identity) == getClassViewValue(_identity));
require(getSpecialityValue(_identity) <= MINER_PERK);
require(getRarityBonusValue(_identity) <= BONUS_DAMAGE);
require(getAuraValue(_identity) <= BONUS_DAMAGE);
//check view
require(getBodyColorValue(_identity) <= params[BODY_COLOR_MAX_INDEX_0]);
require(getEyesValue(_identity) <= params[EYES_MAX_INDEX_1]);
require(getMouthValue(_identity) <= params[MOUTH_MAX_2]);
require(getHairValue(_identity) <= params[HAIR_MAX_3]);
require(getHairColorValue(_identity) <= params[HEIR_COLOR_MAX_4]);
require(getArmorValue(_identity) <= params[ARMOR_MAX_5]);
require(getWeaponValue(_identity) <= params[WEAPON_MAX_6]);
require(getHatValue(_identity) <= params[HAT_MAX_7]);
require(getRunesValue(_identity) <= params[RUNES_MAX_8]);
require(getWingsValue(_identity) <= params[WINGS_MAX_9]);
require(getPetValue(_identity) <= params[PET_MAX_10]);
require(getBorderValue(_identity) <= params[BORDER_MAX_11]);
require(getBackgroundValue(_identity) <= params[BACKGROUND_MAX_12]);
return true;
}
/* UNPACK METHODS */
//common
function _unpackClassValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % RARITY_PACK_2 / CLASS_PACK_0);
}
function _unpackRarityBonusValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % RARITY_PACK_2 / RARITY_BONUS_PACK_1);
}
function _unpackRarityValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % EXPERIENCE_PACK_3 / RARITY_PACK_2);
}
function _unpackExpValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % INTELLIGENCE_PACK_4 / EXPERIENCE_PACK_3);
}
function _unpackLevelValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % INTELLIGENCE_PACK_4) / (EXPERIENCE_PACK_3 * POINTS_TO_LEVEL);
}
function _unpackIntelligenceValue(uint256 packedValue) internal pure returns(int256){
return int256(packedValue % AGILITY_PACK_5 / INTELLIGENCE_PACK_4);
}
function _unpackAgilityValue(uint256 packedValue) internal pure returns(int256){
return int256(packedValue % STRENGTH_PACK_6 / AGILITY_PACK_5);
}
function _unpackStrengthValue(uint256 packedValue) internal pure returns(int256){
return int256(packedValue % BASE_DAMAGE_PACK_7 / STRENGTH_PACK_6);
}
function _unpackBaseDamageValue(uint256 packedValue) internal pure returns(int256){
return int256(packedValue % PET_PACK_8 / BASE_DAMAGE_PACK_7);
}
function _unpackPetValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % AURA_PACK_9 / PET_PACK_8);
}
function _unpackAuraValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % WARRIOR_ID_PACK_10 / AURA_PACK_9);
}
//
//pvp unpack
function _unpackIdValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % PVP_CYCLE_PACK_11 / WARRIOR_ID_PACK_10);
}
function _unpackCycleValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % RATING_PACK_12 / PVP_CYCLE_PACK_11);
}
function _unpackRatingValue(uint256 packedValue) internal pure returns(uint256){
return (packedValue % PVP_BASE_PACK_13 / RATING_PACK_12);
}
//max cycle skip value cant be more than 1000000000
function _changeCycleValue(uint256 packedValue, uint256 newValue) internal pure returns(uint256){
newValue = newValue > 1000000000 ? 1000000000 : newValue;
return packedValue - (_unpackCycleValue(packedValue) * PVP_CYCLE_PACK_11) + newValue * PVP_CYCLE_PACK_11;
}
function _packWarriorCommonData(uint256 _identity, uint256 _experience) internal pure returns(uint256){
uint256 packedData = 0;
packedData += getClassMechValue(_identity) * CLASS_PACK_0;
packedData += getRarityBonusValue(_identity) * RARITY_BONUS_PACK_1;
packedData += getRarityValue(_identity) * RARITY_PACK_2;
packedData += _experience * EXPERIENCE_PACK_3;
packedData += getIntelligenceValue(_identity) * INTELLIGENCE_PACK_4;
packedData += getAgilityValue(_identity) * AGILITY_PACK_5;
packedData += getStrengthValue(_identity) * STRENGTH_PACK_6;
packedData += getDamageValue(_identity) * BASE_DAMAGE_PACK_7;
packedData += getPetValue(_identity) * PET_PACK_8;
return packedData;
}
function _packWarriorPvpData(uint256 _identity, uint256 _rating, uint256 _pvpCycle, uint256 _warriorId, uint256 _experience) internal pure returns(uint256){
uint256 packedData = _packWarriorCommonData(_identity, _experience);
packedData += _warriorId * WARRIOR_ID_PACK_10;
packedData += _pvpCycle * PVP_CYCLE_PACK_11;
//rating MUST have most significant value!
packedData += _rating * RATING_PACK_12;
return packedData;
}
/* TOURNAMENT BATTLES */
function _packWarriorIds(uint256[] memory packedWarriors) internal pure returns(uint256){
uint256 packedIds = 0;
uint256 length = packedWarriors.length;
for(uint256 i = 0; i < length; i ++) {
packedIds += (MAX_ID_SIZE ** i) * _unpackIdValue(packedWarriors[i]);
}
return packedIds;
}
function _unpackWarriorId(uint256 packedIds, uint256 index) internal pure returns(uint256){
return (packedIds % (MAX_ID_SIZE ** (index + 1)) / (MAX_ID_SIZE ** index));
}
function _packCombinedParams(int256 hp, int256 damage, int256 armor, int256 dodge, int256 penetration) internal pure returns(uint256) {
uint256 combinedWarrior = 0;
combinedWarrior += uint256(hp) * HP_PACK_0;
combinedWarrior += uint256(damage) * DAMAGE_PACK_1;
combinedWarrior += uint256(armor) * ARMOR_PACK_2;
combinedWarrior += uint256(dodge) * DODGE_PACK_3;
combinedWarrior += uint256(penetration) * PENETRATION_PACK_4;
return combinedWarrior;
}
function _unpackProtectionParams(uint256 combinedWarrior) internal pure returns
(int256 hp, int256 armor, int256 dodge){
hp = int256(combinedWarrior % DAMAGE_PACK_1 / HP_PACK_0);
armor = int256(combinedWarrior % DODGE_PACK_3 / ARMOR_PACK_2);
dodge = int256(combinedWarrior % PENETRATION_PACK_4 / DODGE_PACK_3);
}
function _unpackAttackParams(uint256 combinedWarrior) internal pure returns(int256 damage, int256 penetration) {
damage = int256(combinedWarrior % ARMOR_PACK_2 / DAMAGE_PACK_1);
penetration = int256(combinedWarrior % COMBINE_BASE_PACK_5 / PENETRATION_PACK_4);
}
function _combineWarriors(uint256[] memory packedWarriors) internal pure returns (uint256) {
int256 hp;
int256 damage;
int256 armor;
int256 dodge;
int256 penetration;
(hp, damage, armor, dodge, penetration) = _computeCombinedParams(packedWarriors);
return _packCombinedParams(hp, damage, armor, dodge, penetration);
}
function _computeCombinedParams(uint256[] memory packedWarriors) internal pure returns
(int256 totalHp, int256 totalDamage, int256 maxArmor, int256 maxDodge, int256 maxPenetration){
uint256 length = packedWarriors.length;
int256 hp;
int256 armor;
int256 dodge;
int256 penetration;
uint256 warriorAuras;
uint256 petAuras;
(warriorAuras, petAuras) = _getAurasData(packedWarriors);
uint256 packedWarrior;
for(uint256 i = 0; i < length; i ++) {
packedWarrior = packedWarriors[i];
totalDamage += getDamage(packedWarrior, warriorAuras, petAuras);
penetration = getPenetration(packedWarrior, warriorAuras, petAuras);
maxPenetration = maxPenetration > penetration ? maxPenetration : penetration;
(hp, armor, dodge) = _getProtectionParams(packedWarrior, warriorAuras, petAuras);
totalHp += hp;
maxArmor = maxArmor > armor ? maxArmor : armor;
maxDodge = maxDodge > dodge ? maxDodge : dodge;
}
}
function _getAurasData(uint256[] memory packedWarriors) internal pure returns(uint256 warriorAuras, uint256 petAuras) {
uint256 length = packedWarriors.length;
warriorAuras = 0;
petAuras = 0;
uint256 packedWarrior;
for(uint256 i = 0; i < length; i ++) {
packedWarrior = packedWarriors[i];
warriorAuras = enableAura(warriorAuras, (_unpackAuraValue(packedWarrior)));
petAuras = enableAura(petAuras, (_getPetAura(_unpackPetData(_unpackPetValue(packedWarrior)))));
}
warriorAuras = filterWarriorAuras(warriorAuras, petAuras);
return (warriorAuras, petAuras);
}
// Get bit value at position
function isAuraSet(uint256 aura, uint256 auraIndex) internal pure returns (bool) {
return aura & (uint256(0x01) << auraIndex) != 0;
}
// Set bit value at position
function enableAura(uint256 a, uint256 n) internal pure returns (uint256) {
return a | (uint256(0x01) << n);
}
//switch off warrior auras that are enabled in pets auras, pet aura have priority
function filterWarriorAuras(uint256 _warriorAuras, uint256 _petAuras) internal pure returns(uint256) {
return (_warriorAuras & _petAuras) ^ _warriorAuras;
}
function _getTournamentBattles(uint256 _numberOfContenders) internal pure returns(uint256) {
return (_numberOfContenders * BATTLES_PER_CONTENDER / 2);
}
function getTournamentBattleResults(uint256[] memory combinedWarriors, uint256 _targetBlock) internal view returns (uint32[] memory results){
uint256 length = combinedWarriors.length;
results = new uint32[](length);
int256 damage1;
int256 penetration1;
uint256 hash;
uint256 randomIndex;
uint256 exp = 0;
uint256 i;
uint256 result;
for(i = 0; i < length; i ++) {
(damage1, penetration1) = _unpackAttackParams(combinedWarriors[i]);
while(results[i] < BATTLES_PER_CONTENDER_SUM) {
//if we just started generate new random source
//or regenerate if we used all data from it
if (exp == 0 || exp > 73) {
hash = uint256(keccak256(block.blockhash(_getTargetBlock(_targetBlock - i)), uint256(damage1) + now));
exp = 0;
}
//we do not fight with self if there are other warriors
randomIndex = (_random(i + 1 < length ? i + 1 : i, length, hash, 1000 * 10**exp, 10**exp));
result = getTournamentBattleResult(damage1, penetration1, combinedWarriors[i],
combinedWarriors[randomIndex], hash % (1000 * 10**exp) / 10**exp);
results[result == 1 ? i : randomIndex] += 101;//icrement battle count 100 and +1 win
results[result == 1 ? randomIndex : i] += 100;//increment only battle count 100 for loser
if (results[randomIndex] >= BATTLES_PER_CONTENDER_SUM) {
if (randomIndex < length - 1) {
_swapValues(combinedWarriors, results, randomIndex, length - 1);
}
length --;
}
exp++;
}
}
//filter battle count from results
length = combinedWarriors.length;
for(i = 0; i < length; i ++) {
results[i] = results[i] % 100;
}
return results;
}
function _swapValues(uint256[] memory combinedWarriors, uint32[] memory results, uint256 id1, uint256 id2) internal pure {
uint256 temp = combinedWarriors[id1];
combinedWarriors[id1] = combinedWarriors[id2];
combinedWarriors[id2] = temp;
temp = results[id1];
results[id1] = results[id2];
results[id2] = uint32(temp);
}
function getTournamentBattleResult(int256 damage1, int256 penetration1, uint256 combinedWarrior1,
uint256 combinedWarrior2, uint256 randomSource) internal pure returns (uint256)
{
int256 damage2;
int256 penetration2;
(damage2, penetration2) = _unpackAttackParams(combinedWarrior1);
int256 totalHp1 = getCombinedTotalHP(combinedWarrior1, penetration2);
int256 totalHp2 = getCombinedTotalHP(combinedWarrior2, penetration1);
return _getBattleResult(damage1 * getBattleRandom(randomSource, 1) / 100, damage2 * getBattleRandom(randomSource, 10) / 100, totalHp1, totalHp2, randomSource);
}
/* COMMON BATTLE */
function _getBattleResult(int256 damage1, int256 damage2, int256 totalHp1, int256 totalHp2, uint256 randomSource) internal pure returns (uint256){
totalHp1 = (totalHp1 * (PRECISION * PRECISION) / damage2);
totalHp2 = (totalHp2 * (PRECISION * PRECISION) / damage1);
//if draw, let the coin decide who wins
if (totalHp1 == totalHp2) return randomSource % 2 + 1;
return totalHp1 > totalHp2 ? 1 : 2;
}
function getCombinedTotalHP(uint256 combinedData, int256 enemyPenetration) internal pure returns(int256) {
int256 hp;
int256 armor;
int256 dodge;
(hp, armor, dodge) = _unpackProtectionParams(combinedData);
return _getTotalHp(hp, armor, dodge, enemyPenetration);
}
function getTotalHP(uint256 packedData, uint256 warriorAuras, uint256 petAuras, int256 enemyPenetration) internal pure returns(int256) {
int256 hp;
int256 armor;
int256 dodge;
(hp, armor, dodge) = _getProtectionParams(packedData, warriorAuras, petAuras);
return _getTotalHp(hp, armor, dodge, enemyPenetration);
}
function _getTotalHp(int256 hp, int256 armor, int256 dodge, int256 enemyPenetration) internal pure returns(int256) {
int256 piercingResult = (armor - enemyPenetration) < -(75 * PRECISION) ? -(75 * PRECISION) : (armor - enemyPenetration);
int256 mitigation = (PRECISION - piercingResult * PRECISION / (PRECISION + piercingResult / 100) / 100);
return (hp * PRECISION / mitigation + (hp * dodge / (100 * PRECISION)));
}
function _applyLevelBonus(int256 _value, uint256 _level) internal pure returns(int256) {
_level -= 1;
return int256(uint256(_value) * (LEVEL_BONUSES % (100 ** (_level + 1)) / (100 ** _level)) / 10);
}
function _getProtectionParams(uint256 packedData, uint256 warriorAuras, uint256 petAuras) internal pure returns(int256 hp, int256 armor, int256 dodge) {
uint256 rarityBonus = _unpackRarityBonusValue(packedData);
uint256 petData = _unpackPetData(_unpackPetValue(packedData));
int256 strength = _unpackStrengthValue(packedData) * PRECISION + _getBattleBonus(BONUS_STR, rarityBonus, petData, warriorAuras, petAuras);
int256 agility = _unpackAgilityValue(packedData) * PRECISION + _getBattleBonus(BONUS_AGI, rarityBonus, petData, warriorAuras, petAuras);
hp = 100 * PRECISION + strength + 7 * strength / 10 + _getBattleBonus(BONUS_HP, rarityBonus, petData, warriorAuras, petAuras);//add bonus hp
hp = _applyLevelBonus(hp, _unpackLevelValue(packedData));
armor = (strength + 8 * strength / 10 + agility + _getBattleBonus(BONUS_ARMOR, rarityBonus, petData, warriorAuras, petAuras));//add bonus armor
dodge = (2 * agility / 3);
}
function getDamage(uint256 packedWarrior, uint256 warriorAuras, uint256 petAuras) internal pure returns(int256) {
uint256 rarityBonus = _unpackRarityBonusValue(packedWarrior);
uint256 petData = _unpackPetData(_unpackPetValue(packedWarrior));
int256 agility = _unpackAgilityValue(packedWarrior) * PRECISION + _getBattleBonus(BONUS_AGI, rarityBonus, petData, warriorAuras, petAuras);
int256 intelligence = _unpackIntelligenceValue(packedWarrior) * PRECISION + _getBattleBonus(BONUS_INT, rarityBonus, petData, warriorAuras, petAuras);
int256 crit = (agility / 5 + intelligence / 4) + _getBattleBonus(BONUS_CRIT_CHANCE, rarityBonus, petData, warriorAuras, petAuras);
int256 critMultiplier = (PRECISION + intelligence / 25) + _getBattleBonus(BONUS_CRIT_MULT, rarityBonus, petData, warriorAuras, petAuras);
int256 damage = int256(_unpackBaseDamageValue(packedWarrior) * 3 * PRECISION / 2) + _getBattleBonus(BONUS_DAMAGE, rarityBonus, petData, warriorAuras, petAuras);
return (_applyLevelBonus(damage, _unpackLevelValue(packedWarrior)) * (PRECISION + crit * critMultiplier / (100 * PRECISION))) / PRECISION;
}
function getPenetration(uint256 packedWarrior, uint256 warriorAuras, uint256 petAuras) internal pure returns(int256) {
uint256 rarityBonus = _unpackRarityBonusValue(packedWarrior);
uint256 petData = _unpackPetData(_unpackPetValue(packedWarrior));
int256 agility = _unpackAgilityValue(packedWarrior) * PRECISION + _getBattleBonus(BONUS_AGI, rarityBonus, petData, warriorAuras, petAuras);
int256 intelligence = _unpackIntelligenceValue(packedWarrior) * PRECISION + _getBattleBonus(BONUS_INT, rarityBonus, petData, warriorAuras, petAuras);
return (intelligence * 2 + agility + _getBattleBonus(BONUS_PENETRATION, rarityBonus, petData, warriorAuras, petAuras));
}
/* BATTLE PVP */
//@param randomSource must be >= 1000
function getBattleRandom(uint256 randmSource, uint256 _step) internal pure returns(int256){
return int256(100 + _random(0, 11, randmSource, 100 * _step, _step));
}
uint256 internal constant NO_AURA = 0;
function getPVPBattleResult(uint256 packedData1, uint256 packedData2, uint256 randmSource) internal pure returns (uint256){
uint256 petAura1 = _computePVPPetAura(packedData1);
uint256 petAura2 = _computePVPPetAura(packedData2);
uint256 warriorAura1 = _computePVPWarriorAura(packedData1, petAura1);
uint256 warriorAura2 = _computePVPWarriorAura(packedData2, petAura2);
int256 damage1 = getDamage(packedData1, warriorAura1, petAura1) * getBattleRandom(randmSource, 1) / 100;
int256 damage2 = getDamage(packedData2, warriorAura2, petAura2) * getBattleRandom(randmSource, 10) / 100;
int256 totalHp1;
int256 totalHp2;
(totalHp1, totalHp2) = _computeContendersTotalHp(packedData1, warriorAura1, petAura1, packedData2, warriorAura1, petAura1);
return _getBattleResult(damage1, damage2, totalHp1, totalHp2, randmSource);
}
function _computePVPPetAura(uint256 packedData) internal pure returns(uint256) {
return enableAura(NO_AURA, _getPetAura(_unpackPetData(_unpackPetValue(packedData))));
}
function _computePVPWarriorAura(uint256 packedData, uint256 petAuras) internal pure returns(uint256) {
return filterWarriorAuras(enableAura(NO_AURA, _unpackAuraValue(packedData)), petAuras);
}
function _computeContendersTotalHp(uint256 packedData1, uint256 warriorAura1, uint256 petAura1, uint256 packedData2, uint256 warriorAura2, uint256 petAura2)
internal pure returns(int256 totalHp1, int256 totalHp2) {
int256 enemyPenetration = getPenetration(packedData2, warriorAura2, petAura2);
totalHp1 = getTotalHP(packedData1, warriorAura1, petAura1, enemyPenetration);
enemyPenetration = getPenetration(packedData1, warriorAura1, petAura1);
totalHp2 = getTotalHP(packedData2, warriorAura1, petAura1, enemyPenetration);
}
function getRatingRange(uint256 _pvpCycle, uint256 _pvpInterval, uint256 _expandInterval) internal pure returns (uint256){
return 50 + (_pvpCycle * _pvpInterval / _expandInterval * 25);
}
function isMatching(int256 evenRating, int256 oddRating, int256 ratingGap) internal pure returns(bool) {
return evenRating <= (oddRating + ratingGap) && evenRating >= (oddRating - ratingGap);
}
function sort(uint256[] memory data) internal pure {
quickSort(data, int(0), int(data.length - 1));
}
function quickSort(uint256[] memory arr, int256 left, int256 right) internal pure {
int256 i = left;
int256 j = right;
if(i==j) return;
uint256 pivot = arr[uint256(left + (right - left) / 2)];
while (i <= j) {
while (arr[uint256(i)] < pivot) i++;
while (pivot < arr[uint256(j)]) j--;
if (i <= j) {
(arr[uint256(i)], arr[uint256(j)]) = (arr[uint256(j)], arr[uint256(i)]);
i++;
j--;
}
}
if (left < j)
quickSort(arr, left, j);
if (i < right)
quickSort(arr, i, right);
}
function _swapPair(uint256[] memory matchingIds, uint256 id1, uint256 id2, uint256 id3, uint256 id4) internal pure {
uint256 temp = matchingIds[id1];
matchingIds[id1] = matchingIds[id2];
matchingIds[id2] = temp;
temp = matchingIds[id3];
matchingIds[id3] = matchingIds[id4];
matchingIds[id4] = temp;
}
function _swapValues(uint256[] memory matchingIds, uint256 id1, uint256 id2) internal pure {
uint256 temp = matchingIds[id1];
matchingIds[id1] = matchingIds[id2];
matchingIds[id2] = temp;
}
function _getMatchingIds(uint256[] memory matchingIds, uint256 _pvpInterval, uint256 _skipCycles, uint256 _expandInterval)
internal pure returns(uint256 matchingCount)
{
matchingCount = matchingIds.length;
if (matchingCount == 0) return 0;
uint256 warriorId;
uint256 index;
//sort matching ids
quickSort(matchingIds, int256(0), int256(matchingCount - 1));
//find pairs
int256 rating1;
uint256 pairIndex = 0;
int256 ratingRange;
for(index = 0; index < matchingCount; index++) {
//get packed value
warriorId = matchingIds[index];
//unpack rating 1
rating1 = int256(_unpackRatingValue(warriorId));
ratingRange = int256(getRatingRange(_unpackCycleValue(warriorId) + _skipCycles, _pvpInterval, _expandInterval));
if (index > pairIndex && //check left neighbor
isMatching(rating1, int256(_unpackRatingValue(matchingIds[index - 1])), ratingRange)) {
//move matched pairs to the left
//swap pairs
_swapPair(matchingIds, pairIndex, index - 1, pairIndex + 1, index);
//mark last pair position
pairIndex += 2;
} else if (index + 1 < matchingCount && //check right neighbor
isMatching(rating1, int256(_unpackRatingValue(matchingIds[index + 1])), ratingRange)) {
//move matched pairs to the left
//swap pairs
_swapPair(matchingIds, pairIndex, index, pairIndex + 1, index + 1);
//mark last pair position
pairIndex += 2;
//skip next iteration
index++;
}
}
matchingCount = pairIndex;
}
function _getPVPBattleResults(uint256[] memory matchingIds, uint256 matchingCount, uint256 _targetBlock) internal view {
uint256 exp = 0;
uint256 hash = 0;
uint256 result = 0;
for (uint256 even = 0; even < matchingCount; even += 2) {
if (exp == 0 || exp > 73) {
hash = uint256(keccak256(block.blockhash(_getTargetBlock(_targetBlock)), hash));
exp = 0;
}
//compute battle result 1 = even(left) id won, 2 - odd(right) id won
result = getPVPBattleResult(matchingIds[even], matchingIds[even + 1], hash % (1000 * 10**exp) / 10**exp);
require(result > 0 && result < 3);
exp++;
//if odd warrior won, swap his id with even warrior,
//otherwise do nothing,
//even ids are winning ids! odds suck!
if (result == 2) {
_swapValues(matchingIds, even, even + 1);
}
}
}
function _getLevel(uint256 _levelPoints) internal pure returns(uint256) {
return _levelPoints / POINTS_TO_LEVEL;
}
}
contract WarriorGenerator is Ownable, GeneratorInterface {
address coreContract;
/* LIMITS */
uint32[19] public parameters;/* = [
uint32(10),//0_bodyColorMax3
uint32(10),//1_eyeshMax4
uint32(10),//2_mouthMax5
uint32(20),//3_heirMax6
uint32(10),//4_heirColorMax7
uint32(3),//5_armorMax8
uint32(3),//6_weaponMax9
uint32(3),//7_hatMax10
uint32(4),//8_runesMax11
uint32(1),//9_wingsMax12
uint32(10),//10_petMax13
uint32(6),//11_borderMax14
uint32(6),//12_backgroundMax15
uint32(10),//13_unique
uint32(900),//14_legendary
uint32(9000),//15_mythic
uint32(90000),//16_rare
uint32(900000),//17_uncommon
uint32(0)//18_uniqueTotal
];*/
function WarriorGenerator(address _coreContract, uint32[] _settings) public {
uint256 length = _settings.length;
require(length == 18);
require(_settings[8] == 4);//check runes max
require(_settings[10] == 10);//check pets max
require(_settings[11] == 5);//check border max
require(_settings[12] == 6);//check background max
//setup parameters
for(uint256 i = 0; i < length; i ++) {
parameters[i] = _settings[i];
}
coreContract = _coreContract;
}
function changeParameter(uint32 _paramIndex, uint32 _value) external onlyOwner {
CryptoUtils._changeParameter(_paramIndex, _value, parameters);
}
// / @dev simply a boolean to indicate this is the contract we expect to be
function isGenerator() public pure returns (bool){
return true;
}
// / @dev generate new warrior identity
// / @param _heroIdentity Genes of warrior that invoked resurrection, if 0 => Demigod gene that signals to generate unique warrior
// / @param _heroLevel Level of the warrior
// / @_targetBlock block number from which hash will be taken
// / @_perkId special perk id, like MINER(1)
// / @return the identity that are supposed to be passed down to newly arisen warrior
function generateWarrior(uint256 _heroIdentity, uint256 _heroLevel, uint256 _targetBlock, uint256 _perkId)
public returns (uint256)
{
//only core contract can call this method
require(msg.sender == coreContract);
//get memory copy, to reduce storage read requests
uint32[19] memory memoryParams = parameters;
//generate warrior identity
uint256 identity = CryptoUtils.generateWarrior(_heroIdentity, _heroLevel, _targetBlock, _perkId, memoryParams);
//validate before pushing changes to storage
CryptoUtils._validateIdentity(identity, memoryParams);
//push changes to storage
CryptoUtils._recordWarriorData(identity, parameters);
return identity;
}
}
contract AuctionBase {
uint256 public constant PRICE_CHANGE_TIME_STEP = 15 minutes;
struct Auction{
address seller;
uint128 startingPrice;
uint128 endingPrice;
uint64 duration;
uint64 startedAt;
}
mapping (uint256 => Auction) internal tokenIdToAuction;
uint256 public ownerCut;
ERC721 public nonFungibleContract;
event AuctionCreated(uint256 tokenId, address seller, uint256 startingPrice);
event AuctionSuccessful(uint256 tokenId, uint256 totalPrice, address winner, address seller);
event AuctionCancelled(uint256 tokenId, address seller);
function _owns(address _claimant, uint256 _tokenId) internal view returns (bool){
return (nonFungibleContract.ownerOf(_tokenId) == _claimant);
}
function _escrow(address _owner, uint256 _tokenId) internal{
nonFungibleContract.transferFrom(_owner, this, _tokenId);
}
function _transfer(address _receiver, uint256 _tokenId) internal{
nonFungibleContract.transfer(_receiver, _tokenId);
}
function _addAuction(uint256 _tokenId, Auction _auction) internal{
require(_auction.duration >= 1 minutes);
tokenIdToAuction[_tokenId] = _auction;
AuctionCreated(uint256(_tokenId), _auction.seller, _auction.startingPrice);
}
// @dev Cancels an auction unconditionally.
function _cancelAuction(uint256 _tokenId, address _seller) internal{
_removeAuction(_tokenId);
_transfer(_seller, _tokenId);
AuctionCancelled(_tokenId, _seller);
}
function _bid(uint256 _tokenId, uint256 _bidAmount) internal returns (uint256){
Auction storage auction = tokenIdToAuction[_tokenId];
require(_isOnAuction(auction));
uint256 price = _currentPrice(auction);
require(_bidAmount >= price);
address seller = auction.seller;
_removeAuction(_tokenId);
if (price > 0) {
uint256 auctioneerCut = _computeCut(price);
uint256 sellerProceeds = price - auctioneerCut;
seller.transfer(sellerProceeds);
nonFungibleContract.getBeneficiary().transfer(auctioneerCut);
}
uint256 bidExcess = _bidAmount - price;
msg.sender.transfer(bidExcess);
AuctionSuccessful(_tokenId, price, msg.sender, seller);
return price;
}
function _removeAuction(uint256 _tokenId) internal{
delete tokenIdToAuction[_tokenId];
}
function _isOnAuction(Auction storage _auction) internal view returns (bool){
return (_auction.startedAt > 0);
}
function _currentPrice(Auction storage _auction)
internal
view
returns (uint256){
uint256 secondsPassed = 0;
if (now > _auction.startedAt) {
secondsPassed = now - _auction.startedAt;
}
return _computeCurrentPrice(_auction.startingPrice,
_auction.endingPrice,
_auction.duration,
secondsPassed);
}
function _computeCurrentPrice(uint256 _startingPrice,
uint256 _endingPrice,
uint256 _duration,
uint256 _secondsPassed)
internal
pure
returns (uint256){
if (_secondsPassed >= _duration) {
return _endingPrice;
} else {
int256 totalPriceChange = int256(_endingPrice) - int256(_startingPrice);
int256 currentPriceChange = totalPriceChange * int256(_secondsPassed / PRICE_CHANGE_TIME_STEP * PRICE_CHANGE_TIME_STEP) / int256(_duration);
int256 currentPrice = int256(_startingPrice) + currentPriceChange;
return uint256(currentPrice);
}
}
function _computeCut(uint256 _price) internal view returns (uint256){
return _price * ownerCut / 10000;
}
}
contract SaleClockAuction is Pausable, AuctionBase {
bytes4 constant InterfaceSignature_ERC721 = bytes4(0x9f40b779);
bool public isSaleClockAuction = true;
uint256 public minerSaleCount;
uint256[5] public lastMinerSalePrices;
function SaleClockAuction(address _nftAddress, uint256 _cut) public{
require(_cut <= 10000);
ownerCut = _cut;
ERC721 candidateContract = ERC721(_nftAddress);
require(candidateContract.supportsInterface(InterfaceSignature_ERC721));
require(candidateContract.getBeneficiary() != address(0));
nonFungibleContract = candidateContract;
}
function cancelAuction(uint256 _tokenId)
external{
AuctionBase.Auction storage auction = tokenIdToAuction[_tokenId];
require(_isOnAuction(auction));
address seller = auction.seller;
require(msg.sender == seller);
_cancelAuction(_tokenId, seller);
}
function cancelAuctionWhenPaused(uint256 _tokenId)
whenPaused
onlyOwner
external{
AuctionBase.Auction storage auction = tokenIdToAuction[_tokenId];
require(_isOnAuction(auction));
_cancelAuction(_tokenId, auction.seller);
}
function getCurrentPrice(uint256 _tokenId)
external
view
returns (uint256){
AuctionBase.Auction storage auction = tokenIdToAuction[_tokenId];
require(_isOnAuction(auction));
return _currentPrice(auction);
}
function createAuction(uint256 _tokenId,
uint256 _startingPrice,
uint256 _endingPrice,
uint256 _duration,
address _seller)
external{
require(_startingPrice == uint256(uint128(_startingPrice)));
require(_endingPrice == uint256(uint128(_endingPrice)));
require(_duration == uint256(uint64(_duration)));
require(msg.sender == address(nonFungibleContract));
_escrow(_seller, _tokenId);
AuctionBase.Auction memory auction = Auction(_seller,
uint128(_startingPrice),
uint128(_endingPrice),
uint64(_duration),
uint64(now));
_addAuction(_tokenId, auction);
}
function bid(uint256 _tokenId)
external
payable{
address seller = tokenIdToAuction[_tokenId].seller;
uint256 price = _bid(_tokenId, msg.value);
_transfer(msg.sender, _tokenId);
if (seller == nonFungibleContract.getBeneficiary()) {
lastMinerSalePrices[minerSaleCount % 5] = price;
minerSaleCount++;
}
}
function averageMinerSalePrice() external view returns (uint256){
uint256 sum = 0;
for (uint256 i = 0; i < 5; i++){
sum += lastMinerSalePrices[i];
}
return sum / 5;
}
/**getAuctionsById returns packed actions data
* @param tokenIds ids of tokens, whose auction's must be active
* @return auctionData as uint256 array
* @return stepSize number of fields describing auction
*/
function getAuctionsById(uint32[] tokenIds) external view returns(uint256[] memory auctionData, uint32 stepSize) {
stepSize = 6;
auctionData = new uint256[](tokenIds.length * stepSize);
uint32 tokenId;
for(uint32 i = 0; i < tokenIds.length; i ++) {
tokenId = tokenIds[i];
AuctionBase.Auction storage auction = tokenIdToAuction[tokenId];
require(_isOnAuction(auction));
_setTokenData(auctionData, auction, tokenId, i * stepSize);
}
}
/**getAuctions returns packed actions data
* @param fromIndex warrior index from global warrior storage (aka warriorId)
* @param count Number of auction's to find, if count == 0, then exact warriorId(fromIndex) will be searched
* @return auctionData as uint256 array
* @return stepSize number of fields describing auction
*/
function getAuctions(uint32 fromIndex, uint32 count) external view returns(uint256[] memory auctionData, uint32 stepSize) {
stepSize = 6;
if (count == 0) {
AuctionBase.Auction storage auction = tokenIdToAuction[fromIndex];
require(_isOnAuction(auction));
auctionData = new uint256[](1 * stepSize);
_setTokenData(auctionData, auction, fromIndex, count);
return (auctionData, stepSize);
} else {
uint256 totalWarriors = nonFungibleContract.totalSupply();
if (totalWarriors == 0) {
// Return an empty array
return (new uint256[](0), stepSize);
} else {
uint32 totalSize = 0;
uint32 tokenId;
uint32 size = 0;
auctionData = new uint256[](count * stepSize);
for (tokenId = 0; tokenId < totalWarriors && size < count; tokenId++) {
AuctionBase.Auction storage auction1 = tokenIdToAuction[tokenId];
if (_isOnAuction(auction1)) {
totalSize ++;
if (totalSize > fromIndex) {
_setTokenData(auctionData, auction1, tokenId, size++ * stepSize);//warriorId;
}
}
}
if (size < count) {
size *= stepSize;
uint256[] memory repack = new uint256[](size);
for(tokenId = 0; tokenId < size; tokenId++) {
repack[tokenId] = auctionData[tokenId];
}
return (repack, stepSize);
}
return (auctionData, stepSize);
}
}
}
// @dev Returns auction info for an NFT on auction.
// @param _tokenId - ID of NFT on auction.
function getAuction(uint256 _tokenId) external view returns(
address seller,
uint256 startingPrice,
uint256 endingPrice,
uint256 duration,
uint256 startedAt
){
Auction storage auction = tokenIdToAuction[_tokenId];
require(_isOnAuction(auction));
return (auction.seller,
auction.startingPrice,
auction.endingPrice,
auction.duration,
auction.startedAt);
}
//pack NFT data into specified array
function _setTokenData(uint256[] memory auctionData,
AuctionBase.Auction storage auction, uint32 tokenId, uint32 index
) internal view {
auctionData[index] = uint256(tokenId);//0
auctionData[index + 1] = uint256(auction.seller);//1
auctionData[index + 2] = uint256(auction.startingPrice);//2
auctionData[index + 3] = uint256(auction.endingPrice);//3
auctionData[index + 4] = uint256(auction.duration);//4
auctionData[index + 5] = uint256(auction.startedAt);//5
}
}Contract Security Audit
- No Contract Security Audit Submitted- Submit Audit Here
Contract ABI
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Creation Code
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Swarm Source
bzzr://c68b552b70bc95684b1c4fa9f9cf52e9806fbbf5e2141b9124f61d0fd229c015
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Net Worth in USD
$0.00
Net Worth in ETH
0
Multichain Portfolio | 33 Chains
| Chain | Token | Portfolio % | Price | Amount | Value |
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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.